halcyon
Headphoneus Supremus
- Joined
- Oct 21, 2002
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Will Penrose and Penrose X support Dolby Atmos, DTS-X, or Windows Sonic for 3D audio rendering?
Penrose X will support these formats on Xbox Series X; detailed instructions will be included in the user guide.
Penrose, for PlayStation consoles, will not support these formats as Sony is taking a radically different approach to 3D audio in the PS5 with their new Tempest audio engine.
Penrose will playback formats that are already downmixed to stereo by the device/game.
If a PC game supports Dolby Atmos (say Overwatch), then that Dolby Atmos 3D stereo downmix is piped through the DirectSound API to any device connected to Windows via BT, dongle or wired 3.5mm plug and that will play back in ANY stereo headphone (to various degrees of success), including Penrose.
Penrose itself does not know diddly-squat about Dolby, DTS, Windows Sonic, Waves NX or any other 3D virtualization tech. It just plays back signal given to it. It doesn' know how to decode or to create any of these signals. It's a plain-old stereo headphone.
If PS5 will feed downmixed virtualized HRTF stereo signal to any external headphone (and is NOT limited to Sony's own headphones via some proprietary technology), then Penrose will play this signal back, just like any other stereo headphone.
Penrose does NOT have any multi-channel input to 3D HRTF stereo virtualization CODEC built-in, like Mobius does, which has Waves NX in it's hardware/drivers. It can take multichannel source and downmix itself via Waves NX into a virtualized 3D stereo signal.
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