halcyon
Headphoneus Supremus
- Joined
- Oct 21, 2002
- Posts
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RE: Comparing different 3D sound virtualization engines (Dolby Atmos, DTS Headphone X, Creative CMSS 3D, Creative SBX Pro Studio, Sennheiser GSX, Razer Surround, Creative SXFI) I stumbled onto this video:
Of course, you can just download HeSuVi yourself and try them out yourself. https://sourceforge.net/projects/hesuvi/
To my ears (on my headphones, on my soundcard w/ 3D virtualization on card turned OFF) Dolby Atmos, CMSS 3D and Sennheiser GSX sound the best in terms of positional accuracy (esp. front-back localization), without totally distorting the sound.
To my ears, using the settings in the video, Creative's new and improved Super X-FI (SFXFI) sounds like total crap. In fact, every single demo I've heard about Super X-FI - whether games or multi-channel music - sounds distorted, muffled and with bad front-to-back localization.
Of course, you can just download HeSuVi yourself and try them out yourself. https://sourceforge.net/projects/hesuvi/
To my ears (on my headphones, on my soundcard w/ 3D virtualization on card turned OFF) Dolby Atmos, CMSS 3D and Sennheiser GSX sound the best in terms of positional accuracy (esp. front-back localization), without totally distorting the sound.
To my ears, using the settings in the video, Creative's new and improved Super X-FI (SFXFI) sounds like total crap. In fact, every single demo I've heard about Super X-FI - whether games or multi-channel music - sounds distorted, muffled and with bad front-to-back localization.
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