Fegefeuer
Headphoneus Supremus
- Joined
- Mar 17, 2011
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a lot of PS5 3D Audio
PS5 tech deep dive
PS5 tech deep dive
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Oh snap boys and girls, we no longer need surround dsps with the XBSX and PS5!
We'll see how good it is in comparison to what we are used to.
It's dedicated hardware and the reason it never took off is that it wasn't plug'n'play the way fmod is and nobody (except for thief devs) cared enough to implement support for it.Idk if that was dedicated hardware or just the ability to reserve one gpu compute unit for audio. I think that's why it never took off, it was just too great a sacrifice to make. Also I think it is probably related to why the ps5's audio chip resembles a gcn compute unit, if they want compatibility with the ps4 pro for audio features on a newer multiplatform title.
Did Hellblade not use it?PS4 also has a dedicated 3D audio hardware but the only game to ever utilize it was Thief 4
Uncharted 4 I'm not sure, rest is rendering in-softwareDid Hellblade not use it?
Also, I would have thought it likely used at least in part for the 3D audio modes exclusive to the Platinum wireless headset seen in the highest profile first party titles like Uncharted 4, Horizon, Days Gone, God of War etc. I can't imagine they'd be using a wireless discrete multichannel format and just leaving the headset to do all the processing.
Given that they are already implementing that with music streaming on mobile similar to SXFI, can't see why they wouldn't adapt that for PS.PLEASE PLEASE PLEASE SONY LET US UPLOAD OUR CUSTOM HRTFS