Mad Lust Envy's Headphone Gaming Guide: (8/18/2022: iFi GO Blu Review Added)
Mar 18, 2020 at 12:46 PM Post #44,162 of 48,562
Oh snap boys and girls, we no longer need surround dsps with the XBSX and PS5!

We'll see how good it is in comparison to what we are used to.
 
Mar 18, 2020 at 12:49 PM Post #44,163 of 48,562
damn, they are going ALL IN with 3D Audio
 
Mar 18, 2020 at 1:04 PM Post #44,164 of 48,562
PLEASE PLEASE PLEASE SONY LET US UPLOAD OUR CUSTOM HRTFS
 
Mar 18, 2020 at 3:18 PM Post #44,165 of 48,562
Oh snap boys and girls, we no longer need surround dsps with the XBSX and PS5!

We'll see how good it is in comparison to what we are used to.

Well, with the ps5 at least. The dolby atmos comments were possibly a jab at microsoft's approach to still require end users to have something like dolby atmos for headphones if they want good directional audio on headphones.
 
Mar 18, 2020 at 3:23 PM Post #44,166 of 48,562
yeah, MS attempt is very lazy. PS5 has a special hardware designed just for this.
 
Mar 18, 2020 at 4:48 PM Post #44,168 of 48,562
PS4 also has a dedicated 3D audio hardware but the only game to ever utilize it was Thief 4
 
Mar 18, 2020 at 5:01 PM Post #44,169 of 48,562
Idk if that was dedicated hardware or just the ability to reserve one gpu compute unit for audio. I think that's why it never took off, it was just too great a sacrifice to make. Also I think it is probably related to why the ps5's audio chip resembles a gcn compute unit, if they want compatibility with the ps4 pro for audio features on a newer multiplatform title.
 
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Mar 18, 2020 at 7:14 PM Post #44,170 of 48,562
Idk if that was dedicated hardware or just the ability to reserve one gpu compute unit for audio. I think that's why it never took off, it was just too great a sacrifice to make. Also I think it is probably related to why the ps5's audio chip resembles a gcn compute unit, if they want compatibility with the ps4 pro for audio features on a newer multiplatform title.
It's dedicated hardware and the reason it never took off is that it wasn't plug'n'play the way fmod is and nobody (except for thief devs) cared enough to implement support for it.
 
Mar 18, 2020 at 7:26 PM Post #44,171 of 48,562
PS4 also has a dedicated 3D audio hardware but the only game to ever utilize it was Thief 4
Did Hellblade not use it?
Also, I would have thought it likely used at least in part for the 3D audio modes exclusive to the Platinum wireless headset seen in the highest profile first party titles like Uncharted 4, Horizon, Days Gone, God of War etc. I can't imagine they'd be using a wireless discrete multichannel format and just leaving the headset to do all the processing.
 
Mar 18, 2020 at 7:47 PM Post #44,172 of 48,562
Did Hellblade not use it?
Also, I would have thought it likely used at least in part for the 3D audio modes exclusive to the Platinum wireless headset seen in the highest profile first party titles like Uncharted 4, Horizon, Days Gone, God of War etc. I can't imagine they'd be using a wireless discrete multichannel format and just leaving the headset to do all the processing.
Uncharted 4 I'm not sure, rest is rendering in-software
 
Mar 18, 2020 at 11:50 PM Post #44,174 of 48,562
Does anyone know how to connect iphone 6s to the sound blasterx g6 via line in? I am chatting with creative support about the pop/crack problem on the g6 and they ask me to try use the g6 as a standalone i.e. connect to an analog audio device like mobile phone. But my iphone 6s doesn’t have optical port.
 
Mar 18, 2020 at 11:52 PM Post #44,175 of 48,562
You can literally just use an aux cable from the phone to the G6 line in. Its a combo line in/optical in. For testing purposes at least.


Oh wait, iphones don't have headphone jack anymore? This is why I never go Apple. Take away features and call it a benefit.

If your phone doesn't have a jack, you'll have to get one of those Apple dongles that add a jack through the charging port.
 
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