wadec22
500+ Head-Fier
- Joined
- Apr 21, 2010
- Posts
- 502
- Likes
- 184
When you toggle that DH button from stereo to DH, it's like someone blew out the walls and converted the area into an open room. With SBX, toggling the surround button is like... "Oh, okay, now I get decent positional cues". It's not as impressive to me, not in the same way. I can see the benefoit of SBX, since it doesn't alter a headphone's inherent sound nowhere near as much DH, which makes it no longer sound like a headphone at all, but speakers.
I got my x7 hooked up a couple days ago and have done a lot of testing but mostly just with one game - Destiny on PS4. Now having disclosed that part....
I get what you are saying with DH in that it sounds tremendously different once engaged. I find that to be the major flaw of the mixamp, I despise the "box" feel of the audio. The x7 has been a blessing with SBX at 100%. For my simple testing I went to patrol in cosmodrome and headed to the waterfall in the gratto/loot cave area. I closed my eyes and spun my character in a 360 to see how well I could discern where the waterfall was. With DH, it gets incredibly hard to distinguish once behind you. With SBX it is like having a high res radar. The ability of SBX to track behind for me is vastly superior to DH. Taking that into account and the box/cave reverb of DH being gone is amazing.
Having said all that I still much prefer DH implementation on the Xonar cards over the mixamp where the difference would probably not be so drastic.
I do agree with you about height though. CMSS-3D was able to do it well in games written with the proper audio API - which was damn near like cheating. Unfortunately, those days are long gone.
Just sharing as these things can be so subjective.