ronfifer
100+ Head-Fier
- Joined
- Oct 31, 2011
- Posts
- 215
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- 30
sorry never tried them.thank you again for all your help two more headphone i was looking at and are in stock the HIFIMAN Deva or HIFIMAN SUNDARA . What are you opinions on them
sorry never tried them.thank you again for all your help two more headphone i was looking at and are in stock the HIFIMAN Deva or HIFIMAN SUNDARA . What are you opinions on them
The tracker isn't a necessity, since you won't be moving your head much, tho for $59 it's not too bad. $99 is too much for what it does.That was it? I would have never figured that out in a million years, lol.
By the way, for WavesNX, can you use it without a camera and the head tracker? How does the tracker even work though? If I have my monitor in front of me, I can't imagine I'm going to look away from it just to determine the direction of a sound.
I updated my review with information on Movie watching, and why you should or shouldn't use which HRTF solutions.
Movie Watching
Most movies and TV programs use encoded audio, either Dolby or DTS, in some flavor. The 2 Windows Sonic plugins Dolby Access and DTS:X can decode those streams and do the HRTF encoding, as intended by the engineers. This can go beyond simple 7.1 as DTS:X and Atmos have speaker configs that have above and below satellites, essentially providing a full 360 degree experience. This is why it's important to set up your player to bitstream these, or you will lose these above/below cues.
You can use the other HRTF packages, but they will limit you to listening to 7.1 channels.
For Dolby Access, just use the Movie profile, as this profile matches the profile the engineers encoded for. DTS:X just does this automagically. Also note these plug-ins will decode earlier encoding technologies, like Dolby Digital + or ProLogic I or II, for example.
This is why I suggest to anyone watching movies or TV on their PC to have both plug-ins, in order to match encoded stream types. Not many releases have both, since the studio would have to license both, and why do the work twice?
For fun I tried out Waves NX with some 5.1 videos, and it does a nice job, however, I still prefer the other proprietary decoders. You just get better immersion, and the Center (Voice) channel is more prominant, as probably intended by the audio encoders.
1) People who I know who use SBX set it to 7.1 for one simple reason: actual rear channel info. 5.1 have side channels, so it's more of a U-shape sound field. My problem with SBX is that the rear cues aren't well defined, and are too similar to side channel cues.Now that the EQ is turned off on DTS;X, I have to say that I like it again! I actually always liked it for FPS games because the rear cues are better, but had to stop using it because of how it affected the sound. Dolby drove me nuts because of the small sound space - I agree with everyone here.
Question for the SBX crowd - do you set your sound settings to 5.1 surround or 7.1 for gaming?
Redscape sounds very interesting, especially with the ability to adjust room size.
1) People who I know who use SBX set it to 7.1 for one simple reason: actual rear channel info. 5.1 have side channels, so it's more of a U-shape sound field. My problem with SBX is that the rear cues aren't well defined, and are too similar to side channel cues.
2) Glad you are enjoying DTS:X more with better cue information. I guess VSS devs are also learning as we move on and feedback each other.
I think maybe they updated the USB driver or support. The software only works on PC.Sound Blaster Command application just got updated.
Under the version history it says: "Add USB Audio Connectivity on G6".
What is that? Didn't we have that already, it works via USB?
Or is it for consoles?