Mad Lust Envy's Headphone Gaming Guide: (8/18/2022: iFi GO Blu Review Added)
Jan 27, 2021 at 5:57 PM Post #46,246 of 48,578
Hi Gang, I did my review of the various VSS software / hardware solutions that I own, and am ready to give my impressions. The solutions I will be discussing are:

Creative SBX (Creative G6)
Dolby Atmos For Headphones (referred to as DAH in this article) from Dolby Access add-on
DTS:Headphone X (DTS:HX)
Nahimic (part of Asus Sonic Studio III)
THX Spatial Sound
Waves NX
Windows Sonic (because everyone has this)

Hardware used for testing: Beyerdynamic DT-1990 Pro w/ Dekoni Elite Hybrids

Now, I've been doing 3D Audio reviews since my days of my association with 3DSoundsurge. The Gold Standard back then was CMSS-3D, and forcing 7.1 configurations (either in Windows or in game) to get your HRTF. That had an eerie accuracy about it, and I was able to hunt down prey via audio cues. (I was also using a set of HD-580 Precisions, then later my Sony MDR-SA5000, which are some seriously wide cans) Getting that level of HRTF experience has been difficult, but here in 2021 things have improved. I'll be discussing gaming quality, movie, and music listening (2.0 and 5.1 sources)

Virtual Surround Sound options:

Windows Sonic

This solution comes with every Windows 10 OS installation. I remember testing this when it first came out, and it was a horror story. I am happy to say that Microsoft has given it some love, and it's gotten to the point of being usable. The Windows Sonic solutions (this plus DAH and DTS:HX) all use the Windows Sonic audio interface, and will bypass your Windows speaker selection, and let the applications think you have a surround setup. (Not sure if it's limited to 7.1) Mind you, games need to be Windows Sonic aware to benefit, which can be an issue for some older titles.

I find the model they use is not aggressive, and it's not too hard to detect directionality, but at the same time it won't distort any music played much at all. I do not like their use of the hollow can effect they use for HRTF hinting, especially for behind. This ruins immersion for me. The upside is that this VSS is free, and free is hard to argue with.

Creative SBX

This is primarily a software solution, tho the Creative hardware can accelerate it. In this day and age of massive Multicore CPU's, it's irrelevant You can either use a hardware solution like the SBX G6, or any other Creative soundcard / USB device, or use the MB3 software suite. ($30) This is their upgrade from CMSS-3D (😭 Long Live The King) and I don't find it as accurate. I feel it's biased to having the front channels too far left / right, and rear cues sound too similar to side channels. You CAN use it, and adjust the Surround setting for the amount of spaciousness / effect you desire, and train yourself how to pick up on the cues better. I wish there was some tweaking / training you could do for the affect engine.

When you use SBX, you shouldn't use Direct Mode. The modelling gets squashed, especially the Center channel. So ideally, you use Audio Effects Mode, and enable Surround. You'll be surprised the amount of FUD on the forums there is about how to set this up properly, especially involving Direct Mode. SBX devices also come with EAX support, which can be useful for older titles.

As for the modelling quality, SBX doesn't use a lot of heavy reverb (unless you max out the Surround Setting), and the Surround field is circular. Their choice allows for minimal invasiveness on the Audio Quality, and has a pleasing presentation. For gaming, it's suggested to use 67% Surround, and for music 11%. Even 0% Surround On is better than Surround off for the quality of the HRTF imaging. As mentioned before, rear cues are the biggest weakness with this solution.

The SBX hardwares support an option that you can do a HRTF mix over both Line-Out and SPDIF-Out (max 48KHz), so you can use your Creative device as your Virtualizer, and pair it with dedicated DAC and amps.

Dolby Atmos For Headphones

If you want a single solution for everything, this is a good contender. The sound field is circular, and smooth. It also doesn't butcher with room acoustic modelling, so you get good game audio quality. The direction and distance cues are apparent, and you can train yourself to work with this solution. Mind you, everyone has their preference as to what works best, so I do highly suggest you try out demos and see which works best for you. Atmos will also render above/below cues if the game supports this.

You'll get the best rendering of the audio field if your game supports outputting a Dolby-encoded stream. This way the engine gets the audio cue info in their own format. There are quite a few games that support some form of Dolby output, like Shadow of the Tomb Raider (Atmos) and Diablo 3 (ProLogic).

The soundfiled generated is quite smooth, and not overly reverbed. While keeping audio quality, it can make some directionality not so obvious, but training yourself can solve this easily. You can select Gaming, Movie, Music, and Voice profiles, and have an option for three Custom profiles with EQ. You can also toggle on/off the Volume Leveling in the Custom profiles, which may be preferable to taste.

This Windows Sonic plug-in is sold via the Microsoft Store for $14.99, but it does go on sale occasionally for 20% off, at $10.99.

DTS:Headphones X

Much of what I mentioned about DAH also applies here, but their soundfield presentation is not the same. They use a subtle more reverb to enhance directional and distance cues, making them more obvious, at a sacrifice of a little audio quality. It also uses a circular presentation. Like DAH, best quality comes from games that support DTS encoded streaming. Rear cues are easier to detect, and I can see how this may be preferable to some.

I would like to discuss the Headphone Profiles. DTS provides some EQ enhancements based on your headphone of choice, and also include generic IEM and Over-ear profiles. In a recent update, they also finally added a None option. This is a game changer, as I do my own EQ for the headphones, and thus I get the best presentation in detail retrieval. (Also my DT-1990 does not have a provided profile) Having this option has given me a more pleasant experience than in the past, and thus improved it's ranking with myself. :beyersmile:

As for customizing, you have two options: Balanced and Spatious. I found Balanced to be too claustrophobic for the DT-1990, once I got the EQ issue settled, so I prefer Spacious.

Also available from the Windows Store, at the same pricing as DAH, and the same 20% discount at times.

Nahimic

I find Nahimic to be a good solution, tho not my favorite. The SS3 app allows me to connect it with other devices, and not just my Realtek onboard audio. This was a plus for when listening to music, as it also has a toggle to upmix Stereo to Surround. When off, 2.0 sounded normal, and when I played 5.1 music, it did the HRTF mixing in a pleasant way, without making the music sound shaped. In gaming, it's better than Windows Sonic, but HRTF cues are subtle, but clean sounding. Rear cues are more defined than SBX. My issue with it is that the SS3 app does not offer the ability to force Windows into a surround mode, which can be an issue for some games. However, if you can force it in a game, or music source, like I can with 5.1 tracks, then you get the HRTF Mix.

Nahimic does not sell their software direct to consumer, but is packaged with gamer headphones and motherboards.

THX Spatial Sound

This is a mediocre solution, which is too bad because this app does have some very nice customizing options. You can move the speaker placements, and adjust the loudness of each channel. Tho, in the end, I heard some undesirable distortions from the imaging effects that I did not care for, and as such it did not last long installed.

You can buy a license through Razer for $19.99, and if you own their gear, they can include a 50% discount code, or just outright include it.

Waves NX

This solution took some time to grow on me. This is not a circular sound field solution, but is doing Room Speaker Placement modelling. This gives the impression of being in a room with actual speaker placements. For music, this is evil incarnate, as I much prefer what some of the other do. Tho for gaming, this can be quite effective. However, there is a caveat: YOU MUST DO THE HEAD CALIBRATIONS.

The default settings are for a rather small head, and these settings affect the timings for the HRTF cues. I didn't cafe for the presentation with defaults, so I decided to grab a tape measure and do the measurements. WOW. What a difference. What started as something mediocre became eerie, and cues very easy to discern both direction and distance. This reminded me of CMSS-3D quality. So yes, measure your head. Currently this is my choice for gaming surround, and TY to myself for measuring. HRTF cues are quite apparent, and not chock full of Reverb that lessens sound quality, but is applied with precision.

I just did some game testing, and I had a NPC walk past me, and I was able to successfully gauge how far he was, and where off-center he was behind me with accuracy. So footstep monitoring is checked and noted.

As for customizing, this is rather limited. You have Multimedia (medium), Voice (intimate), and Movie Theatre (spacious). You also have your head circumference, and ear spacing arc, which is explained in the nice included Help. You also have an option to use a camera for head movement tracking, and/or their Bluetooth Tracker. Nice that it's wireless, but $99. (At the moment, you can buy the Waves NX Advanced VST plug-in + Tracker for $59) I have been musing about trying to use the VST plugin in conjunction with the NX Virtual Sound Device from the Waves NX game app. I could load it into EQ APO and see if I can use the customizing UI that is far more detailed, and allowing for room shaping. The game device gives me the Windows Audio settings for games to do 7.1.

Waves NX is $9.99, tho this week there is a 40% sale, so you can nab it for $6.

4vkuaz.jpg


*DRAFT* Top be continued
@Chastity Brilliant post +10.

I've always liked SBX for the least intrusive reverb. You don't need to remember to switch it off everytime if you want to watch a YouTube video - I find it the most usable.

The others have too much reverb - you really have to remember to switch it off for normal duties - but then again maybe that's they key to the perfect surround format. SBX is not to be sniffed at, and I'd be inclined to agree that it's not strong on rear cues, but it's the one I've always gravitated to.
 
Last edited:
Jan 27, 2021 at 6:01 PM Post #46,247 of 48,578
@Chastity - nice write-up. Couple things I hope you could add:
1. Your opinions / analysis for movie watching surround (as opposed to gaming).
2. Additional solutions. Namely, Out-Of-Your-Head and Redscape.

Thanks again!
 
Jan 27, 2021 at 9:14 PM Post #46,248 of 48,578
Hi Gang, I did my review of the various VSS software / hardware solutions that I own, and am ready to give my impressions. The solutions I will be discussing are:

Creative SBX (Creative G6)
Dolby Atmos For Headphones (referred to as DAH in this article) from Dolby Access add-on
DTS:Headphone X (DTS:HX)
Nahimic (part of Asus Sonic Studio III)
THX Spatial Sound
Waves NX
Windows Sonic (because everyone has this)

Hardware used for testing: Beyerdynamic DT-1990 Pro w/ Dekoni Elite Hybrids

Now, I've been doing 3D Audio reviews since my days of my association with 3DSoundsurge. The Gold Standard back then was CMSS-3D, and forcing 7.1 configurations (either in Windows or in game) to get your HRTF. That had an eerie accuracy about it, and I was able to hunt down prey via audio cues. (I was also using a set of HD-580 Precisions, then later my Sony MDR-SA5000, which are some seriously wide cans) Getting that level of HRTF experience has been difficult, but here in 2021 things have improved. I'll be discussing gaming quality, movie, and music listening (2.0 and 5.1 sources)

Virtual Surround Sound options:

Windows Sonic

This solution comes with every Windows 10 OS installation. I remember testing this when it first came out, and it was a horror story. I am happy to say that Microsoft has given it some love, and it's gotten to the point of being usable. The Windows Sonic solutions (this plus DAH and DTS:HX) all use the Windows Sonic audio interface, and will bypass your Windows speaker selection, and let the applications think you have a surround setup. (Not sure if it's limited to 7.1) Mind you, games need to be Windows Sonic aware to benefit, which can be an issue for some older titles.

I find the model they use is not aggressive, and it's not too hard to detect directionality, but at the same time it won't distort any music played much at all. I do not like their use of the hollow can effect they use for HRTF hinting, especially for behind. This ruins immersion for me. The upside is that this VSS is free, and free is hard to argue with.

Creative SBX

This is primarily a software solution, tho the Creative hardware can accelerate it. In this day and age of massive Multicore CPU's, it's irrelevant You can either use a hardware solution like the SBX G6, or any other Creative soundcard / USB device, or use the MB3 software suite. ($30) This is their upgrade from CMSS-3D (😭 Long Live The King) and I don't find it as accurate. I feel it's biased to having the front channels too far left / right, and rear cues sound too similar to side channels. You CAN use it, and adjust the Surround setting for the amount of spaciousness / effect you desire, and train yourself how to pick up on the cues better. I wish there was some tweaking / training you could do for the affect engine.

When you use SBX, you shouldn't use Direct Mode. The modelling gets squashed, especially the Center channel. So ideally, you use Audio Effects Mode, and enable Surround. You'll be surprised the amount of FUD on the forums there is about how to set this up properly, especially involving Direct Mode. SBX devices also come with EAX support, which can be useful for older titles.

As for the modelling quality, SBX doesn't use a lot of heavy reverb (unless you max out the Surround Setting), and the Surround field is circular. Their choice allows for minimal invasiveness on the Audio Quality, and has a pleasing presentation. For gaming, it's suggested to use 67% Surround, and for music 11%. Even 0% Surround On is better than Surround off for the quality of the HRTF imaging. As mentioned before, rear cues are the biggest weakness with this solution.

The SBX hardwares support an option that you can do a HRTF mix over both Line-Out and SPDIF-Out (max 48KHz), so you can use your Creative device as your Virtualizer, and pair it with dedicated DAC and amps.

Dolby Atmos For Headphones

If you want a single solution for everything, this is a good contender. The sound field is circular, and smooth. It also doesn't butcher with room acoustic modelling, so you get good game audio quality. The direction and distance cues are apparent, and you can train yourself to work with this solution. Mind you, everyone has their preference as to what works best, so I do highly suggest you try out demos and see which works best for you. Atmos will also render above/below cues if the game supports this.

You'll get the best rendering of the audio field if your game supports outputting a Dolby-encoded stream. This way the engine gets the audio cue info in their own format. There are quite a few games that support some form of Dolby output, like Shadow of the Tomb Raider (Atmos) and Diablo 3 (ProLogic).

The soundfiled generated is quite smooth, and not overly reverbed. While keeping audio quality, it can make some directionality not so obvious, but training yourself can solve this easily. You can select Gaming, Movie, Music, and Voice profiles, and have an option for three Custom profiles with EQ. You can also toggle on/off the Volume Leveling in the Custom profiles, which may be preferable to taste.

This Windows Sonic plug-in is sold via the Microsoft Store for $14.99, but it does go on sale occasionally for 20% off, at $10.99.

DTS:Headphones X

Much of what I mentioned about DAH also applies here, but their soundfield presentation is not the same. They use a subtle more reverb to enhance directional and distance cues, making them more obvious, at a sacrifice of a little audio quality. It also uses a circular presentation. Like DAH, best quality comes from games that support DTS encoded streaming. Rear cues are easier to detect, and I can see how this may be preferable to some.

I would like to discuss the Headphone Profiles. DTS provides some EQ enhancements based on your headphone of choice, and also include generic IEM and Over-ear profiles. In a recent update, they also finally added a None option. This is a game changer, as I do my own EQ for the headphones, and thus I get the best presentation in detail retrieval. (Also my DT-1990 does not have a provided profile) Having this option has given me a more pleasant experience than in the past, and thus improved it's ranking with myself. :beyersmile:

As for customizing, you have two options: Balanced and Spatious. I found Balanced to be too claustrophobic for the DT-1990, once I got the EQ issue settled, so I prefer Spacious.

Also available from the Windows Store, at the same pricing as DAH, and the same 20% discount at times.

Nahimic

I find Nahimic to be a good solution, tho not my favorite. The SS3 app allows me to connect it with other devices, and not just my Realtek onboard audio. This was a plus for when listening to music, as it also has a toggle to upmix Stereo to Surround. When off, 2.0 sounded normal, and when I played 5.1 music, it did the HRTF mixing in a pleasant way, without making the music sound shaped. In gaming, it's better than Windows Sonic, but HRTF cues are subtle, but clean sounding. Rear cues are more defined than SBX. My issue with it is that the SS3 app does not offer the ability to force Windows into a surround mode, which can be an issue for some games. However, if you can force it in a game, or music source, like I can with 5.1 tracks, then you get the HRTF Mix.

Nahimic does not sell their software direct to consumer, but is packaged with gamer headphones and motherboards.

THX Spatial Sound

This is a mediocre solution, which is too bad because this app does have some very nice customizing options. You can move the speaker placements, and adjust the loudness of each channel. Tho, in the end, I heard some undesirable distortions from the imaging effects that I did not care for, and as such it did not last long installed.

You can buy a license through Razer for $19.99, and if you own their gear, they can include a 50% discount code, or just outright include it.

Waves NX

This solution took some time to grow on me. This is not a circular sound field solution, but is doing Room Speaker Placement modelling. This gives the impression of being in a room with actual speaker placements. For music, this is evil incarnate, as I much prefer what some of the other do. Tho for gaming, this can be quite effective. However, there is a caveat: YOU MUST DO THE HEAD CALIBRATIONS.

The default settings are for a rather small head, and these settings affect the timings for the HRTF cues. I didn't cafe for the presentation with defaults, so I decided to grab a tape measure and do the measurements. WOW. What a difference. What started as something mediocre became eerie, and cues very easy to discern both direction and distance. This reminded me of CMSS-3D quality. So yes, measure your head. Currently this is my choice for gaming surround, and TY to myself for measuring. HRTF cues are quite apparent, and not chock full of Reverb that lessens sound quality, but is applied with precision.

I just did some game testing, and I had a NPC walk past me, and I was able to successfully gauge how far he was, and where off-center he was behind me with accuracy. So footstep monitoring is checked and noted.

As for customizing, this is rather limited. You have Multimedia (medium), Voice (intimate), and Movie Theatre (spacious). You also have your head circumference, and ear spacing arc, which is explained in the nice included Help. You also have an option to use a camera for head movement tracking, and/or their Bluetooth Tracker. Nice that it's wireless, but $99. (At the moment, you can buy the Waves NX Advanced VST plug-in + Tracker for $59) I have been musing about trying to use the VST plugin in conjunction with the NX Virtual Sound Device from the Waves NX game app. I could load it into EQ APO and see if I can use the customizing UI that is far more detailed, and allowing for room shaping. The game device gives me the Windows Audio settings for games to do 7.1.

Waves NX is $9.99, tho this week there is a 40% sale, so you can nab it for $6.

4vkuaz.jpg


*DRAFT* Top be continued
@Chastity Thank you for the reviewing/input :)
When I started reading your post, my eyes were wide, especially when you mentioned the CMSS holy grail, I too feel that way. As you say SBX is good, but not as accurate, I feel it is even a bit muddy with those cues, where CMSS makes them stick out. I might spend more time trying to get my Titanium HD to work smoothly under Win10.

After reading your article I installed WaveNX and measured my head as suggested. My feedback is I felt the distancing pick ups for zombies (DayZ open world player here) was happening when they were closer, and with less accurate distacing than I'm normally used to. The airiness created with the various presets was also over powering in a sense other than "voice", but maybe thats because I've been used to living inside my head with the SBX setup?

Anyways, very interested in you continued article.

Regards
 
Jan 27, 2021 at 10:44 PM Post #46,249 of 48,578
Hi Gang, I did my review of the various VSS software / hardware solutions that I own, and am ready to give my impressions. The solutions I will be discussing are:

Creative SBX (Creative G6)
Dolby Atmos For Headphones (referred to as DAH in this article) from Dolby Access add-on
DTS:Headphone X (DTS:HX)
Nahimic (part of Asus Sonic Studio III)
THX Spatial Sound
Waves NX
Windows Sonic (because everyone has this)

Hardware used for testing: Beyerdynamic DT-1990 Pro w/ Dekoni Elite Hybrids

Interesting that you set the G6 to 67% Surround. I found 50% to strike the perfect balance between audio quality and accuracy. Would you consider SBX to be your preferred choice over all the VSS options?
 
Jan 27, 2021 at 10:46 PM Post #46,250 of 48,578
@Mad Lust Envy @Chastity

Thank you for the nice review of Redscape MLE and the same goes for the useful overview Chastity.

I do always wonder though what DSP is best used based on what input format a game or movie send out?
I mean like Stereo, 5.1, 7.1, Dolby, Dolby Atmos, DTS, DTS:X, surround formats from older games ...

And indeed, like @ronfifer asked: how do we find what game outputs what?
 
Jan 27, 2021 at 11:15 PM Post #46,251 of 48,578
Well most of pc software is just gonna use (I assume) raw pcm. And external devices mainly only decode from Dolby Digital.

Anyone who likes SBX because of least processing really should look into Redscape. Even at 0% room size, the virtual surround it's effective, with zero reverb.

Me, personally If I don't get an out of head type of soundstage, it's not worth it to me, which is why I like the bigger space DSPs, and larger room size. I.e. SBX at 100%, Dolby Headphone 2, GSX at 1+, Redscape at about 4 o'clock, etc.

Of course there is a limit, where reverb can be too much,b which is why I would never use DH3, GSX at 2++ symbols, etc.

I don't generally like smaller room sizes (SBX at 50%) because it brings rear directional cues too close to the head, and makes it harder to identify rear cues. If I have to struggle even a split second noticing whether a sound is in front or behind me, it's not worth it. So sacrificing some quality to be able to hear things DEFINITELY behind me, is all worth it.

This is why I really don't care for the PC based Atmos or DTS. No way to change from their small room sizes. The limited customization doesn't make a difference.

Redscape might be the best at having the optimal room size to quality ratio.
 
Last edited:
Jan 28, 2021 at 12:11 AM Post #46,252 of 48,578
Right, after reading all this and downloading WaveNX for a try and not liking it, I once again got stuck into the X-fi HD, cut away some of the shielding to make way for the big red opamps. I added some Burson V6 Vivid's single's and double's to the card, separated the Yeti Mic to it's own USB channel and fired it up. I can not tell you how happy I am to again hear the CMSS in all it's glory! and to be using Discord at the same time without issues.

Carry on, I'm weeping happy tears :) LOL
 
Jan 28, 2021 at 12:24 AM Post #46,253 of 48,578
BUT, wavenx fails me completely when the enemy is in my very near proximity, the sense of depth gets distorted, i can't tell how far the enemy is or even in which direction. I never felt so confused when gaming with K702 headphones. I wonder if setting my Head dimensions into the app would fix this?
Yes, inputting the head measurements will fine tune the HRTF timings, and give you a more instinctual experience of what you expect. Mind you some headphones have no intimacy, like the HD-800 series. Very wide (artificially so perhaps) but no intimacy.

Out-Of-Your-Head and Redscape.
I tried Out-Of-Your-Head and I did not like the Room Modelling. Very artificial sounding, and utter lack of immersion. I think that's a work-in-progress, at least for the game edition. There's no demo of Redscape, and I'm on Disability, so I have to wait for monies.

After reading your article I installed WaveNX and measured my head as suggested. My feedback is I felt the distancing pick ups for zombies (DayZ open world player here) was happening when they were closer, and with less accurate distacing than I'm normally used to. The airiness created with the various presets was also over powering in a sense other than "voice", but maybe thats because I've been used to living inside my head with the SBX setup?
Make sure the head measurements (cranial and ear-canal arc) are accurate. On my setup, I could tell exactly how far something is, and where around me it is, even if on top of me. You could experiment with these settings to see what works best for your hearing. The ear arc one goes from ear canal to ear canal around the back of the head.

Interesting that you set the G6 to 67% Surround. I found 50% to strike the perfect balance between audio quality and accuracy. Would you consider SBX to be your preferred choice over all the VSS options?
67% Surround is the Recommended default setting from Creative for Gaming. Ultimately you decide what setting is best. Of my preferences, currently Waves NX is mine, as I seem to finally tuned it for my hardware and my psychoacoustics. Like I mentioned, I had a CMSS-3D moment with Waves NX. My second runner up is DTS:X, because of the better cue info, once I was able to disable the EQ it was applying. (I didn't like it before with any of the profiles, even Generic ones)

One of the things I plan on doing is testing the VSS engines out with TWS buds. I'll also do my movie listening, but I clued that in earlier: Using the matching decoder with the audio encoding of the disc or scene rip will have the best effects. You just need to have the player bitstream the encoded stream. (You can use DirectSound, because Windows 10 is finally bitperfect over DirectSound) Watching "John Wick" Atmos with Dolby Access is an immersive treat, use the Movie Profile. (obviously)
 
Last edited:
Jan 28, 2021 at 1:33 AM Post #46,254 of 48,578
@Mad Lust Envy - did you try Out-Of-Your-Head?
Apparently, @Chastity was not impressed. I would love to get your take on Out-Of-Your-Head before splurging the $40 on the Redscape software solution.

Thanks!
 
Jan 28, 2021 at 2:02 AM Post #46,256 of 48,578
@Mad Lust Envy - did you try Out-Of-Your-Head?
Apparently, @Chastity was not impressed. I would love to get your take on Out-Of-Your-Head before splurging the $40 on the Redscape software solution.

Thanks!
I did have OOYH years ago and did a review/impressions here, but I forgot to put it on the first page. It's in this thread SOMEWHERE. Or somewhere else on Headfi. I can't find it, and I'm getting frustrated that it's seemingly lost.

Darin Fong did give me the software, but its tied to my dead laptop. :/

I liked it well enough and there's a buuuuunch of presets that work well. It's just a bit pricey and considering the competition nowadays, I don't see a lot of gamers being too interested here. It's also a little more complicated in setting up compared to stuff like Redscape and Waves.

Maybe I'll consider re-doing testing and having a proper review for it, since I don't think I was happy with what I wrote back then.


That being said, for my money, Redscape is the one to get for various reasons. Simplicity, feature set, and performance.
 
Last edited:
Jan 28, 2021 at 2:37 AM Post #46,257 of 48,578
I wish they had Mac version as well.
 
Jan 28, 2021 at 2:38 AM Post #46,258 of 48,578
I did have OOYH years ago and did a review/impressions here, but I forgot to put it on the first page. It's in this thread SOMEWHERE. Or somewhere else on Headfi. I can't find it, and I'm getting frustrated that it's seemingly lost.

Darin Fong did give me the software, but its tied to my dead laptop. :/

I liked it well enough and there's a buuuuunch of presets that work well. It's just a bit pricey and considering the competition nowadays, I don't see a lot of people/gamers being too interested here. It's also a little more complicated in setting up compared to stuff like Redscape and Waves.

Maybe I'll consider re-doing the review, since I don't think I was happy with what I wrote back then.


That being said, for my money, Redscape is the one to get for various reasons. Simplicity, feature set, and performance.
Got it. Thanks again!!!
 
Jan 28, 2021 at 2:58 AM Post #46,259 of 48,578
67% Surround is the Recommended default setting from Creative for Gaming. Ultimately you decide what setting is best. Of my preferences, currently Waves NX is mine, as I seem to finally tuned it for my hardware and my psychoacoustics. Like I mentioned, I had a CMSS-3D moment with Waves NX. My second runner up is DTS:X, because of the better cue info, once I was able to disable the EQ it was applying. (I didn't like it before with any of the profiles, even Generic ones)

How did you manage to disable the EQ on DTS:X? I found it to be accurate, but I hated how it changed the sound signature. I couldn't find any settings for that
 
Jan 28, 2021 at 3:31 AM Post #46,260 of 48,578
OOYH, on the gamer preset, was really really good for rear cues. Like "wow moment" good. I'd try the free demo if I were you. Just try the gamer preset, it's the cheapest one and also the lowest latency and it's not really worth using the program otherwise unless you pay Darin to do a personalized preset. (His preset uses the Realiser A8.)

The main problem with it, unless Darin has updated the software, is it feels dated AF. It's like I am using a Windows 95 program or something. A small complaint relative to the quality of the rear cues though.

I agree with MLE re: room size, I cannot really do Atmos for that reason. Rear cues sound like they are coming from the nape of the neck which is lame.

I'm honestly surprised Super X-Fi does not get more play on this thread. It is really the best consumer level virtual surround product I have heard, and I have heard almost everything mentioned in this thread. My X7, G6, Steelseries GameDAC, Mixamp... all are sitting in a box on a shelf in my garage (or the digital equivalent for all the software alternatives) while my little Creative Super X-Fi dongle just kills it in every PC game I throw at it.

Everyone's ears are different and all, but I really encourage people to try it.
 
Last edited:

Users who are viewing this thread

Back
Top