GoldenboyXD
Head-Fier
- Joined
- Apr 1, 2014
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How about the AD700X, AD900X compared to Q701s for less bass, more details and bigger soundstage?
Out of curiosity, are you amping your X1? I found that amping helped cure the first two points. Well, the bass was a lot more controlled, less boomy, so it felt like "less" without actually being less. And of course cleaning up the bass helped the detail.
How about the AD700X, AD900X compared to Q701s for less bass, more details and bigger soundstage?
Can anyone comment about the gaming performance of AD700X / AD900X compared to Q701s?
I don't understand: many games' soundtracks are recorded with a live orchestra, and consoles can output lossless audio format: why is game audio of low quality?
I don't understand: many games' soundtracks are recorded with a live orchestra, and consoles can output lossless audio format: why is game audio of low quality? I remember when I first asked on this thread, you recommended the Q701 to me. If game audio isn't going to be improved much from audio gear, what about the choice of headphone itself? So are you saying that good headphones for gaming are mainly for the surround effect and not for the SQ of in game audio?
Hi, so i've been reading this excelent guide and basically got "talked out" of buying a 7.1 headset. I already have an ultrasone pro 900 headphone and got curious on how to get dolby headphone off my ps3/ps4. I have an e17 too but I imagine it only outputs stereo. What would I need in order to get dolby headphone? Thanks mad envy and guys!
To get virtual surround out of a ps3 you would want a Astro Mixamp or Turtlebeach DSS, if I am not mistaken.
The PS4 controller must have a tiny amp, right? What else could they fit in that? So how would you get decent sound out of a good musical headphone like the Q701?
I mean... I'd still like it better wired to the console, and amped. You gain convenience by using your wireless controller with a smartphone-style TRRS headphone (has a mic, and 4 "poles" or 3 black rings on the plug), but how much money do you think Sony put into the wireless audio transmitter, DAC, and amp built into the $60 controller that already has (awesome) features like 6-axis motion controls, a trackpad, lightbar, built-in mini speaker, refined analogue triggers and thumbsticks... So yeah, I recommend an amp to make things sweet rather than harsh, especially for games with great sweeping audio scores and immersive sound effects. I don't care about audio quality at all for a game like Starcraft multiplayer where audio is just an alert, but for good FPS and RPG games good audio is part of the fun
I thought most of this thread was for console gaming and it has been confirmed a zillion times that everything will do better with an amp.
I see. Cheers, and no need to go through everything. So you agree that FLAC vs MP3 is largely placebo? Possibly stupid question: is this the case for lossless formats Dolby TrueHD and its DTS equivalent vs lossy formats Dolby/DTS?
Memory footprint (and processing power but that is another topic). Split pool 256/256 and 512 MB Ram just don't cut it and multiplatform game design used to built upon the lowest machines aka PS360 so everybody in the end gets the samples, both the 16GB PC and those consoles. With clever streaming/memory handling you could use better samples but that was mostly reserved for Sony titles. With the new consoles the ceiling is much higher. KZ:SF for instance uses the whole memory of a Xbox 360 just for audio calculations/processing.
It's more to the mastering itself than the bitrate imo. A badly mastered song will sound bad irregardless of bitrate. Also, a well mastered track will sound good even at lower bitrate.
Most of the time distinguishing a 256-320kbps mp3/aac and flac is not easy for me so I usually bother not...
If things are available in flac good, if not a higher quality mp3/aac is plenty sufficient...
As to the 44.1/16 vs 96/24 etc... I am not even gonna go there
It's more to the mastering itself than the bitrate imo. A badly mastered song will sound bad irregardless of bitrate. Also, a well mastered track will sound good even at lower bitrate.
Most of the time distinguishing a 256-320kbps mp3/aac and flac is not easy for me so I usually bother not...
If things are available in flac good, if not a higher quality mp3/aac is plenty sufficient...
As to the 44.1/16 vs 96/24 etc... I am not even gonna go there :rolleyes: