+1 for the $40 SLYR. I wrote SkullCandy off a while ago, interesting developments there from what I've been reading. After reading everything MLE said about them, I'm getting antsy to receive them. I posted earlier and didn't get a response (it was a bit longwinded), but I had recently picked up an original DSS to pair with my x12's. Any comparison you can make between the two (x12+DSS vs. SLYR) so I can know what to expect? Is the Mixamp 5.8 a must?
I'm hoping I can find a way to have both headsets fully working (with chat) simultaneously on my 360, so we'll see.
Just so you don't feel ignored...
The DSS should be fine if you don't feel like e background hiss is annoying. The DSS/Mixamp/Et al are just for the surround processing, and all can benefit from adding an amp with more demanding headphones. The main thing between em is hiss, and what processing method they use (Mixamp and DSS v1 both use Dolby Headphone). Oh, and the Mixamp 5.8 doesn't require wires reaching to the console (just next to you), but my mileage on that is that I don't really mind wires. If you HAVE to have wireless, IMO the Mixamp 5.8 is the best choice (despite reportedly mild hiss) because it doesn't lock you into a particular headphone & you can still add an amp. I haven't heard either Mixamp tho.
I like my Recon3D cuz the surround profile works for me, I hear ZERO hiss even at 100% volume with my 32 Ohm AD700 (nor AKG Q701), it's a USB soundcard for my Mac & Windows desktop too, and the price was right Also, you guys can call me crazy, but I was just playing CoD4 in Scout mode... surprisingly enjoying it. It took a match to get used to hearing footsteps and enviro crap loud, but it was much easier to instinctively know someone was near without concentrating, and gunshots/explosions were less distracting. Now, I wouldn't use Scout mode during campaign or with music, but it was in fatiguing and mildly useful. I suspect it might even help use a "fun" headphone for sounds horsing competitively. Not bad...