No. The in-game audio settings (stereo, 5.1, 7.1) before it feeds sbx on or sbx off direct mode.
I should of mentioned my confusion lies also in that I'm reading the /r/SoundBlasterOfficial reddit threads in parallel with this thread.
Some mention HeSuVi => Direct mode, so that throws me off why not just HeSuVi => Mojo/Hugo2? Why would the G6 be needed? I guess if you use SBX, I can see the need. But some recommend Direct Mode, W10 Stereo.
https://sourceforge.net/projects/hesuvi/
Yes, I'm referring to "specific games’ in-built / pre-programmed virtual surround solution". Oh, okay, unless you have native Atmos like Overwatch, I can get away with Dolby Atmos software solution to Mojo/H2. But for LoL/Apex, I'm not sure those will work well with just a software solution. So I would have to use SBX?
I'm not concerned about chat as we use USB Mics (A-T, MXL, Razer).
We currently have 3 Fulla2s, but I'm deciding whether to phase out into Mojo2 if released or 3 G6.
I'm looking to prioritise 1. Positional accuracy 2. SQ. It's a tough balance.
I'm not worried about bit depths or sample rates.
The nice thing about the G6 is I can use now and chain a Mojo2 later on. But if it's not really needed, then I can take a step back now since I eventually have to get qty. of 3.
That's unfortunate Apex doesn't have a more robust sound solution. So your recommendation is SBX surround in this situation? I believe the official SoundBlaster liason recommended the FPS profile, so I assume that's SBX on.
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