Why in the forum Noone doesn't help me?
As I said my brother is looking for headphones for gaming in 400 euros max
We saw the mobius and we are asking if mobius are very good for GAMIng
In the budget of 400 euros to buy mobius for gaming? Or are better choices in that money?
I don't understand why Noone doesn't help us in our posts
What choices we have in the budget of 400 euros max?
Is it worth to buy mobius for gaming?
Dude, you need to ease up.
Like I already told you in the response to your DM that you sent me asking the very same questions:
- Yes they are good headphones for gaming
- "Good" is subjective. Not everything works for everybody all the time. Try before you buy or at least get them from somewhere you can return/refund
- If you want further opinions and thoughts do a search for "Mobius" in the thread's search box or go to a user's profile and search their post history for Mobius or the SoundBlaster AE9 etc. from there.
- Be patient when asking questions and know that not every question will be answered in the way / detail you may want it to be because as previously mentioned, headphone user experience and virtual surround preferences differ between users.
You've made 11 posts in 24 hours about the same two topics, Mobius and the Sound Blaster AE cards. Nobody likes it when a user spams those same 2 questions over and over again and then acts aggrieved and entitled just because the answers received were not as swift or in-depth as you desired.
This is a fan community thread, not a professional retail advice service. None of us are getting paid here and nobody owes you the type of answer you want let alone any kind of urgent reply within hours.
Does boom3d downmix game surround sound into HRTF stereo for headphones just like Dolby atmos for headphones and DTS:X? They don't explicitly state that in the description. Or does it apply its own layer of virtual surround sound on top?
Is the search function within the thread working? No matter what i key in, it gives no results.
Which do you think is more ideal? I'd gather probably downmixing because then it can be sent to everything?
And yeah, Headfi is a mess right now, so I'm sure some things don't work as they should.
I've wondered about this too. You specify the audio source device to piggy back off in the Boom app and it creates a virtual audio device in the audio device listings. There is no channel configuration in the app in the traditional sense a la say, Creative's stuff, but you can set the source device cannel config to 7.1 in the Windows Sound manager control panel.
Additionally, what you can do in the Boom app is test individual virtual channels, via linking an audio file, turning channels individually on and off etc. The virtual surround graphic/diagram always appears to be a 7.1 setup.
Back when I first got Boom, I actually contacted their customer support and asked about it with reference to the channel config setting of the source device in the Windows Sound manager settings in very specific and idiot proof terms. They said to set the source device to stereo but I got the impression that the CSA probably didn't know what I was talking about. I just leave source device set to 7.1. I tried it briefly set to 2 channel stereo and didn't notice much in the way of immediate difference so maybe it works like Atmos and DTS and tells Windows its a 7.1 device automatically and overrides the source device channel config setting in the Windows sound manager.
Either way, it definitely sounds to me like it's processing games' multichannel audio track and providing a more spherical virtual surround field as opposed to just artificially widening a 2 channel stereo source track. I set any in-game audio speaker settings to multichannel where possible too of course.
EDIT: Ah you perhaps mean is the final output form of Boom VSS in a 2 channel stereo signal? Yes. If your source device that Boom latches onto offers passthrough via line-out or optical out then yes, you should be able to send it on to your endpoint dac, amp or dac/amp of choice for output to headphones.
Limitations
No headphone compensation profiles for anything other than Windows Surface headphones. You can however set generic profiles (on-ear, over-ear, iems etc.) and interestingly, it also has profiles for surround over stereo or less-than-5.2 speakers. If you want to set headphone specific compensation profiles though, you'll need to use an intermediary program like Equaliser APO's AutoEq, DIY EQ or some kind of analogue substitute.
I don't think Sonarwork's Tru-fi would work here as IIRC, Tru-fi creates its own virtual audio device in the Windows device listing too, and I don't think you can set the already virtual device that is Boom as the source device for an endpoint virtual device that would be Tru-fi.
Re: search fuction
Working on and off. Tried searching this thread for Mobius references 4 times, worked twice, nothing the other times.
Found something else called Audio Royale. Never heard about it.
https://getaudioroyale.com
I think I've heard the name before on one of those numbered lists that e-publications like to do quite often. Haven't heard it in action though.
By that token, just found this in a Windowsreport.com audio enhancer software recommendation list, lol.
soundpimp.com/computer-audio-enhancer-demo/
https://windowsreport.com/best-audio-enhancers-windows-10/
Amusing name aside, it's something I haven't come across before in a software-only package separate from a speaker or soundbar hardware, a standalone software VSS solution designed and marketed only for speakers with headphone application discouraged.
Not currently in an environment where I can try it out on speakers though but I'll probably give it a try at some point the next few days.