NamelessPFG
Headphoneus Supremus
- Joined
- Jul 7, 2011
- Posts
- 3,095
- Likes
- 128
Quote:
I have a hunch for a possible contender, but then there's the whole amplification issue that's keeping me from loaning these out to you as a review set, not to mention availability for the vintage sets and the sheer price tag on the current ones (and even the discontinued vintage sets, to a lesser extent).
It would be so much easier if you just had an integrated receiver or speaker amp lying around for this so I don't have to spend the big bucks on an electrostatic amp and send that over too...
In other unrelated news, I decided to fire up a bit of Battlefield: Bad Company singleplayer on the PS3. (I got it bundled with the PS3, along with a few other games.)
-Wait a minute...when the hell did pinpointing the direction of explosive sounds become this easy in a Frostbite engine game? Did they completely screw up the positional audio mixing only with Bad Company 2 onward or something? MLE, have you ever played Bad Company 1, or just BF:BC2 and BF3?
-The control scheme is giving me nasty muscle memory issues, coming from other console FPSs. I keep hitting Triangle instead of Circle to enter and exit vehicles (a habit from GTA and Saints Row), which means I'm often swinging the knife or changing seats instead, and crouch is on R3 instead of L3 (Halo, GTA) or Circle (Call of Duty). On top of that, the use of L1 to accelerate and L2 to brake/reverse in ground vehicles is a rather peculiar choice, and one for which DICE didn't bother implementing pressure sensitivity (not that it matters much for controlling ground vehicles well in a Battlefield game, where digital keyboard inputs work pretty well).
Why don't they ever think of allowing fully-remappable controls like most PC games have as a rule? Just look at the TimeSplitters series; 2 had fully-remappable controls, and Future Perfect was almost fully-remappable short of the D-Pad functions. For that matter, just let me use a USB keyboard and mouse on the consoles. (Bad Company 1 is one of the few Battlefield titles to not have a PC version, the others being Modern Combat and 1943.)
Glad to hear it. I've been raving about the AKGs since day 1, and I don't know of any headphone short of the HD800 that will take them off their throne as being the best competitive-oriented all-rounder.
I have a hunch for a possible contender, but then there's the whole amplification issue that's keeping me from loaning these out to you as a review set, not to mention availability for the vintage sets and the sheer price tag on the current ones (and even the discontinued vintage sets, to a lesser extent).
It would be so much easier if you just had an integrated receiver or speaker amp lying around for this so I don't have to spend the big bucks on an electrostatic amp and send that over too...
In other unrelated news, I decided to fire up a bit of Battlefield: Bad Company singleplayer on the PS3. (I got it bundled with the PS3, along with a few other games.)
-Wait a minute...when the hell did pinpointing the direction of explosive sounds become this easy in a Frostbite engine game? Did they completely screw up the positional audio mixing only with Bad Company 2 onward or something? MLE, have you ever played Bad Company 1, or just BF:BC2 and BF3?
-The control scheme is giving me nasty muscle memory issues, coming from other console FPSs. I keep hitting Triangle instead of Circle to enter and exit vehicles (a habit from GTA and Saints Row), which means I'm often swinging the knife or changing seats instead, and crouch is on R3 instead of L3 (Halo, GTA) or Circle (Call of Duty). On top of that, the use of L1 to accelerate and L2 to brake/reverse in ground vehicles is a rather peculiar choice, and one for which DICE didn't bother implementing pressure sensitivity (not that it matters much for controlling ground vehicles well in a Battlefield game, where digital keyboard inputs work pretty well).
Why don't they ever think of allowing fully-remappable controls like most PC games have as a rule? Just look at the TimeSplitters series; 2 had fully-remappable controls, and Future Perfect was almost fully-remappable short of the D-Pad functions. For that matter, just let me use a USB keyboard and mouse on the consoles. (Bad Company 1 is one of the few Battlefield titles to not have a PC version, the others being Modern Combat and 1943.)