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Turning on the Mobius 3D with the G6 SBX is literally like turning on Dolby Headphone and Creative SBX at the same time. I don't see how that is anything but just redundant overprocessing and ruining sound qualiy.
Yes you get the Mobius head tracking but at the expense of two virtual surround processes muddling everything up.
Personal recommendation: don't do it. Use one VSS or the other. Not both. Since the Mobius does not correctly do VSS on consoles, it's just logical to turn that off and use SBX on the G6. No headtracking but at least it is correctly processed.
I think people who bought the Mobius should have heard many times on that thread that the Mobius VSS was first and foremost made with PC usage through usb in mind. Everything else is second fiddle. It does not have native FULL console support.
Of course it's your own product and you guys can do anything you want, but be realistic when you do things like tacking on VSS to an already decoded, (non Dolby Digital encoded)signal. It is far from ideal and not reflective of intended real world use.
Yes you get the Mobius head tracking but at the expense of two virtual surround processes muddling everything up.
Personal recommendation: don't do it. Use one VSS or the other. Not both. Since the Mobius does not correctly do VSS on consoles, it's just logical to turn that off and use SBX on the G6. No headtracking but at least it is correctly processed.
I think people who bought the Mobius should have heard many times on that thread that the Mobius VSS was first and foremost made with PC usage through usb in mind. Everything else is second fiddle. It does not have native FULL console support.
Of course it's your own product and you guys can do anything you want, but be realistic when you do things like tacking on VSS to an already decoded, (non Dolby Digital encoded)signal. It is far from ideal and not reflective of intended real world use.
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