- Joined
- Mar 20, 2010
- Posts
- 19,191
- Likes
- 5,454
In any case, I've edited the second post with everything not headphone related. I'll update the guide to reflect this.
So in the video, he says there are 3 ways to get good directional audio. Virtual surround sound, binaural recordings, and then he says traditional stereo is also capable of it. Let me break down the problems with this. First, he is correct that binaural recordings offer headphone users a way to have great directional audio. The problem is that, for the average person, probably 0% of the content they listen to in a given year is binaural recordings. The only example of it in gaming is Hellblade, and then only select parts of the game have it.No, what I meant is more like saying there are more than one way of showing you a 3d movie.
In the end of the day, I hear exactly where a sound is coming from in my DSS in both modes, but with bypass it sounds better in PUBG and in Apex Legends.
Anyway. Project Accent aka the most likely X7 successor was targeted for Q3 2019. We might hear about it starting Friday@IFA 2019
to remind you: https://sg.creative.com/upgrade/
Did you watch the video? He doesn't say that VSS does not work. (And his title is click baity silliness.) The fact of the matter is if a game offers no VSS or HRTF-simulating audio option, and you are stuck with its straight left/right stereo audio, you are beholden to that game's audio engineers as to how well you are going to be able to discern surround cues. That's all this guy is saying. So what you are saying is if all stereo sounds better to you even for directionality, you are basically claiming that all stereo implementations in all the games you have ever played are better than the 5.1/7.1 surround mixes and all of the different virtual surround implementations you can use to try and get that surround sound awesomeness in your headphones. Which most people are going to be dubious of since usually, based on experience straight stereo isn't going to be very good versus a well implemented virtual surround solution. I don't know, maybe you only play a handful of games which for some reason have terrible surround implementations? Or maybe your current VSS solution is junk and you don't have an adequate comparison? I am not familiar with the Turtle Beach (and am too lazy to see for the purposes of this post if MLE reviewed it.)
But nothing in that video says VSS does not work, or is fake, its click bait title aside. My guess is you have for whatever reason succumbed to the echo chamber of misinformed online comments on this topic. "bUT yOu onLY hAVE tWO eARs!!!11" etc.
So in the video, he says there are 3 ways to get good directional audio. Virtual surround sound, binaural recordings, and then he says traditional stereo is also capable of it. Let me break down the problems with this. First, he is correct that binaural recordings offer headphone users a way to have great directional audio. The problem is that, for the average person, probably 0% of the content they listen to in a given year is binaural recordings. The only example of it in gaming is Hellblade, and then only select parts of the game have it.
This brings me to the next part, which is the false equivalence between virtual surround sound/hrtf and plain stereo audio. The positional audio is going to be worse with plain stereo, and part of the reason people here are palpably frustrated is that it is demonstrably worse - like you can find videos of people comparing different virtual surround sound and plain stereo on youtube, like this old video featuring bf3:
It may shock you that I am making such a bold claim like this, but the reason I can is simple. In traditional stereo, only left and right is specified. This is what is causing problems with the directions of front and back, particularly noticeable when the mouse is not being moved from side to side. If we define virtual surround sound as the use of hrtf to artificially manipulate the perception of the direction of sounds on headphones, then the only way for the game to solve this problem is by incorporating virtual surround sound itself. This has actually happened in some instances, perhaps most notably with Overwatch, which has licenced dolby atmos for headphones from dolby. But this has also happened in PUBG, as the hrtf option is virtual surround sound, which was added to the game after demand from the community. In fact, look at this video comparing hrtf vs stereo in pubg, and keep in mind what I said earlier about front vs back on stereo.
Prior to the introduction of the hrtf option, the only way to avoid the problems with directional audio on stereo was for the end user to apply virtual surround sound processing himself. Now you may say, "well, then I guess I don't need virtual surround sound because the game can always do it for me, right?". Well no. The other game you mentioned, Apex Legends, one of the most popular games out right now, lacks any in game hrtf. However, you can avoid problems with directional audio on stereo in this game by utilizing virtual surround sound.
Unless the X3 is Project Accent. It appears to have the same physical shape and features listed on Creative's "upgrade" page.