Quote:
As far as DH vs. CMSS-3D goes, to each his own I guess.
My primary goal was defending virtual surround's benefits over stereo, in which many here complained CMSS-3D didn't quite cut it, but picking up an Astro Mixamp was an entirely different experience. But not everyone will reach the same conclusion.
So my point is, why do we invest money in virtual surround equipment? Because most of us in this thread do find it to be more accurate and beneficial than stereo. Why would we invest money in something we personally don't believe in?
Well, it doesn't help CMSS-3D Headphone any that
Creative doesn't make it obvious how to set it up properly. Most people will never see that page, and it's kind of baffling that the drivers don't automatically change the Windows speaker setting to begin with. Then there's the different technologies that use the CMSS-3D label...for those reasons, I think it gets a lot of misguided flak from people who haven't set it up properly.
But if you have set it up properly and still don't like it as much, I can respect that. With any technology that relies on the listener's unique HRTF and can only use a generic/average HRTF with no customization to suit each listener, your mileage WILL vary. Sometimes people give me the impression that they wouldn't be satisfied with anything short of the Smyth Realiser, and with the $3,000+ price tag, forget that!
At least we're in agreement on one thing; gaming with a binaural surround filter provides immense advantages over stereo with simple left/right panning when you absolutely, positively have to know where every gunshot, footstep, and explosion came from.
Quote:
Yes, but in the other 95% of games that aren't competitive to me it breaks the immersion. Which seems to be peoples beef with the AD700 here. Going back to the music, games have music.
In Serious Sam 3 which I've recently been playing the muffled music just sounded awful to me. I had to turn down the sound since it was giving me a headache with cmss3d.
Another example is the wildly popular Skyrim. If I'm in the mountains of Skyrim it shouldn't sound like I'm in a basement. To me that sounds ridiculous.
Even on the "competitive scene" not all competitive games require footstep placement like wow, SC2, LoL, ect. If you don't mind the hit in SQ and competitive accuracy is all that matters then why would you need any more than the AD700 or A700? Like I said I'm just trying to understand the line.
While I would certainly like clearer music, when it comes to something like Serious Sam, I'd rather have the positional audio advantages so that I don't accidentally back up into a charging Sirian Werebull when running from Beheaded Kamikazes or god knows what else in that game, given how it always surrounds you and attacks you from all angles. Plus, it's actually sort of more immersive to hear sounds coming at you from all directions instead of just from your exact left and right.
As for Skyrim, it doesn't ever sound like I'm in a basement. The only things that would make it sound like I'm in a basement are Dolby Headphone's DH3 mode and global room/EAX presets that should be off at all times, because of the ridiculous amount of reverb added. (I'm not even going to get into the debate about Skyrim's sound mastering quality right now.)
And regarding those games you mentioned that have overhead or non-1st/3rd-person perspectives, I actually do turn CMSS-3D Headphone off in those cases, precisely because it's not giving me any locational benefits in those cases. Problem is, I play a lot of 1st/3rd-person games, so at least having the option would be nice.
Finally, about people having issues with the AD700, I just chalk that up to them not liking open headphones or wanting more bass, what with the AD700 being the very antithesis of a basshead headphone and all. There might be other reasons I've overlooked, though, but if there's one thing I know, no one headphone suits everyone's sound signature preferences.