Mad Lust Envy's Headphone Gaming Guide: (8/18/2022: iFi GO Blu Review Added)
Jun 30, 2018 at 11:14 AM Post #40,427 of 48,566
Just played some MW2 with the Mojo. Regardless of the better HD 540 Reference + Mojo, it still sounds inferior in imaging and soundstage compared to Dolby Headphone (DSS) + Sennheiser HD 579.

When you boil it all down, I agree with you.

The Mojo is a fantastic DAC, amazing that it is such a value for sound quality for the price, and (bonus) somehow it’s also so compact and unique to look at. For music and general audio enjoyment, it’s an easy recommendation.

However... it only accepts 2 channel PCM (and DSD over PCM). This means, hard left, hard panned right, and a % of a sound playing in both channels. No distinction between front and rear, or any elevation. In real life, we can hear where things are coming from with just our two angled ears and our brains, and the reflections and delay caused by the interference of our face, etc etc... and the Mojo doesn’t have a DSP, such processing needs to be baked in beforehand.

Now, if you DO have a DSP with a digital out, like I used to and will again someday, a nice DAC like the Mojo pays dividends in superior soundstage depth and distance accuracy, better separation so it’s easier to keep different voices and effects separate (hear dialogue despite explosions, for example). Is it overkill to use a Sound Blaster X7 solely as a DSP and mic input, connect a Mojo to the X7’s optical out, connect a Sennheiser HDV 820 to the Mojo’s analog outputs, connect an expensive balanced cable to the Pentaconn output of the HDV 820, and finish it off with an HD 800, just to play video games? Yes, yes it is. But if you’ve got it... enjoy it!
 
Jul 1, 2018 at 10:29 AM Post #40,428 of 48,566
When you boil it all down, I agree with you.

The Mojo is a fantastic DAC, amazing that it is such a value for sound quality for the price, and (bonus) somehow it’s also so compact and unique to look at. For music and general audio enjoyment, it’s an easy recommendation.

However... it only accepts 2 channel PCM (and DSD over PCM). This means, hard left, hard panned right, and a % of a sound playing in both channels. No distinction between front and rear, or any elevation. In real life, we can hear where things are coming from with just our two angled ears and our brains, and the reflections and delay caused by the interference of our face, etc etc... and the Mojo doesn’t have a DSP, such processing needs to be baked in beforehand.

Now, if you DO have a DSP with a digital out, like I used to and will again someday, a nice DAC like the Mojo pays dividends in superior soundstage depth and distance accuracy, better separation so it’s easier to keep different voices and effects separate (hear dialogue despite explosions, for example). Is it overkill to use a Sound Blaster X7 solely as a DSP and mic input, connect a Mojo to the X7’s optical out, connect a Sennheiser HDV 820 to the Mojo’s analog outputs, connect an expensive balanced cable to the Pentaconn output of the HDV 820, and finish it off with an HD 800, just to play video games? Yes, yes it is. But if you’ve got it... enjoy it!
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Jul 1, 2018 at 10:48 AM Post #40,429 of 48,566
I do 3 of those - waiting for the 4th to turn up so I can go plaid.

Mobius hopefully will be a happy diversion in the meantime.
 
Jul 1, 2018 at 11:44 AM Post #40,430 of 48,566
hi i want to buy new gaming headphones ,, i am playing games i listen music and movies

i am playing all the kind of games



for games what headphones i need open or close ??
which gaming headphones are you sugested me to buy

my budget is 500 euros

in this budget which headphones i can buy?



can you give some suggestions in this budget please??

one my friend told me to buy this STEELSERIES ARCTIS PRO + GAMEDAC
is it good?

and another my friend sugested me one combo

sennheiser hd 598 open back : Great positional audio, good sound, very comfortable for long uses. $170 USD



https://www.amazon.com/Sennheiser-HD...eywords=hd+598



Mod mic: Awesome sounding mic, there are cheaper options but not by much. you get what you pay for. $ 50 USD



https://www.amazon.com/Antlion-Audio...mod%2Bmic&th=1



FX-Audio Dac X6: Entry level DAC + AMP for headphones w/ audio out for speakers etc so you can use just the DAC $65 USD



https://www.amazon.com/FX-Audio-Opti...o+dac+x6&psc=1


Headphones Open:

https://www.skroutz.gr/s/3939161/AKG...se=AKG+K612pro

----------- Top sound scene and very good sound quality - clean but a little weak bass-difficult to reinforce

https://www.skroutz.gr/s/423179/Sennheiser-HD-518.html

----------------- Cheap and with great scope to improve their sound through EQ. Decent bass. Easy to reinforce.

https://www.skroutz.gr/s/9926057/Sennheiser-HD-559.html

-------- Same sequence as previous ones. Easy to reinforce. Very good sound quality other than bass.

Headphones:

https://www.skroutz.gr/s/4207515/Bey...T-990-Pro.html

------------ Very good bass and performance in general. Somewhat difficult to reinforce.

For the above headphones, Sonarworks has sound enhancement filters, except HD559, for the time being. Already I can filter for DT 990pro and AKG K612pro. If you want to go to the more expensive sennheiser that is the HD598, I also have filters for them.

https://www.sonarworks.com/truefi/headphones


so what is the best thing to buy??
as i told you i want the headphones for game music and movies

for games the headphone must be close or open??

can you tell me the difference and which is the best??
 
Jul 1, 2018 at 12:57 PM Post #40,431 of 48,566
B: $150-$300

AKG K612 Pro
AKG K701 (K702)
AKG Q701
Astro A40 (*headset*)
Astro A50 (*wireless headset*)
Beyerdynamic Custom One Pro Plus / Custom Game (headset variant)
Beyerdynamic DT770 (Pro 80 ohm)
Beyerdynamic DT880 (Premium)
Beyerdynamic DT990 (Premium)
Beyerdynamic MMX300 2nd Gen (*headset*)
Beyerdynamic T51i
Monster DNA On Ear
Monster DNA Pro
Philips Fidelio X1
Philips Fidelio X2
Sennheiser GAME ONE (*headset*)
Sennheiser HD598
Sennheiser PC360 (*headset*)
Skullcandy PLYR 1 (*wireless headset*)
Sony MA900
Tritton AX Pro (true 5.1 *headset*)
Yuin G1A

A: $300+
AKG K702 65th Anniversary Edition
AKG K712 Pro
Audeze LCD-2
Beyerdynamic T70
Denon D7000
Fostex TH-600
HiFiMAN HE-4
HiFiMAN HE-400
Koss ESP-950
MrSpeakers Alpha Dog
MrSpeakers Ether C 1.1
MrSpeakers Mad Dog v.3.2
Sennheiser HD650
Shure SRH1540
Shure SRH1840
Stax SR-407
Ultrasone Pro 2900
Ultrasone Pro 900



so from all these which is the best??



can you tell me which headseats with prizes from 150 -300 + are the best?

can you suggested me some choises with headseats with with prizes from 150 -300 +;;;
 
Jul 2, 2018 at 3:25 AM Post #40,432 of 48,566
Hey guy. I have a problem with Microphone here want your help

I use my AKG Q701 with my dac/amp with ps4 pro.

Now I have a question I don't have a microphone.

I plan to buy.

1. Mod mic4 which they said cannot fit my ps4 controller and need what Y adapter to work properly

2. An cheap usb mic from Aliexpress.

https://th.aliexpress.com/item/Ando...131f-4c83-be9d-5dcba9009230&priceBeautifyAB=0

3. Any suggestion from you guy.


Thanks.
 
Jul 2, 2018 at 3:47 AM Post #40,433 of 48,566
@Mad Lust Envy

Hey there!
Stillhart who has been very helpful in giving me recommendations so far, directed me to your thread in order to get some advice on my current setup.

Will try to keep it simple and just give you a quick idea of what I have currently:
TV: Samsung KS9500 (single cable connected to a OneConnect box that has all inputs: HDMI and optical)
Soundbar : Samsung connected using HDMI ARC to the oneconnect.
Consoles : PS4 Pro and Xbox One X

I just received yesterday both my new headphone and DAC/AMP (perfect timing). It's a DT770 Pro 80, and SMSL Sanskrit 6th + SMSL sApII.

The way I set everything up right now is as follow :
OneConnect to DAC using optical, DAC to Amp using RCA.

I switched sound output from the TV to optical, switched from Bitstream to PCM (otherwise was just getting noise out of the headphone) and I was good to go.
Brief tests on the TV apps (youtube and netflix) gave some great results.

Next on the table was console gaming of course. I played some God of War, Resident Evil 7 and immediately noticed that the Virtual Surround effect that I had with my previous headset was somewhat diminished. Sound (voices, sfx, music) are all great but I feel that I can't tell where enemies are positioned anymore. In a game like RE7, this is quite a nope situation as you can imagine :ksc75smile:

What do you recommend I do? Get a dedicated "gaming" dac/amp for the consoles? Something like the DSS2 or BlasterX G5 ? Or is there something that I can do with my current setup ? I don't really care about the mic as I hardly play multiplayer games. So my focus is ideally on a setup that would be compatible with both my consoles and give me the best gaming experience. My previous headset was a Lucid Sound LS40 which sounded great but recently started deteriorating more and more (plus the headset band broke in half...)

Hope you or other posts here can help out a fellow gamer!

Cheers!
 
Jul 2, 2018 at 11:04 AM Post #40,434 of 48,566
@mikerrr
There is no “best,” only what seems most appealing to you based on reviews. However, if you’re looking at the Sennheiser HD 5- - series, I would recommend reading reviews on the Sennheiser Game One and PC37X. High quality all-rounders with a good price value. I haven’t tried Sennheiser’s new GSP 500 or 600 headsets yet, but some have and left good impressions.

@pcprincipal
Without a DSP (Digital Signal Processor), there’s nothing to add in virtual surround. Your old Lucid Sound set had a DSP built-in, and a handful of games will have them built-in as an option under “Headphones,” but a processor that accepts Dolby Bitstream will let you hear surround in any game, often with better quality processing than the ones included in games. You would want to look for an accessory that accepts Dolby Bitstream over optical, and either use the DAC in that device or look for an option that can output PCM over optical to your existing new DAC.

My hands are tied about discussing the G5 or DSS2 at this point, maybe someone else can chime in about specific DSPs and DACs?
 
Jul 2, 2018 at 12:12 PM Post #40,435 of 48,566
My hands are tied about discussing the G5 or DSS2 at this point, maybe someone else can chime in about specific DSPs and DACs?

I went into some detail on those with him in another thread. One thing I'm not sure of is whether they ever put out that firmware patch to "fix" the G5 to work with consoles. If so, I think it's a solid choice; cheaper than the X7 with a lot of the important functionality.

EDIT - It looks like they never did patch the G5 to work with consoles so I'd remove that as an option. Maybe someone can comment on some of the newer stuff I haven't heard yet like GSX and TAC...
 
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Jul 2, 2018 at 12:33 PM Post #40,436 of 48,566
what do you think about
AKG K702 and AKG K712 Pro??

will it be good for games and movies and music??

in the review of mad last envy
BECAUSE IN THE REVIEW SAYS THAT K712 ARE VERY GOOD





Before I begin, I'd like to personally thank guide contributor and friend, Evshrug for sending these out to me for review.

The K712 Pro, the latest and greatest AKG headphone to supersede the (in)famous 7xx line (K701, K702, Q701, K702 65th Anniversary Edition being the previous models) as AKG's best mid-fi headphone. I have been wondering just how different the K712 Pro is to my dearly departed K702 65th Anniversary. Turns out, not much (I wouldn't doubt that some people would find them near identical), but there are differences, however subtle they may be. Also need to mention that my K702 Anniversary was one of the earlier ones sold that had flatter/shorter pads, which may be the main difference between the Annie and K712's sonic differences. The K712 Pro had a lot to live up to, seeing as the Annie is more or less my favorite open dynamic headphone to date.

Build Quality:
Rating: Great

I'll basically paste what I've said about the K702 65th Anniversary, as the build is absolutely identical to the Annie. The only differences between the color differences (Annie is gunmetal with blue bars and accents, K712 Pro is black with orange bars and accents).

Made of a durable plastic, and well thought out design, I find the build quality to be great. I wouldn't toss them around haphazardly, but they'd definitely survive some abuse. The detachable cable is like the non-Anniversary models, which isn't the thickest I've seen, but certainly very malleable, flexible, and light. It certainly does it's job, though I would have expected a more rugged, or fancier cable for these higher priced variants.

Compared to the non-Anniversary models of the K701/K702/Q701, the headband is thinner in width when viewed from the top/bottom, with a widening of the area where the AKG branding is located. The biggest difference (and it's incredibly significant), is that the underside of the headband no longer has the notorious (7-8) bumps, and is instead completely smooth. This basically turns the K712 Pro from a torture device to a very comfortable headphone. There is no padding, but it is mostly unnecessary as the headband perfectly molds to your head, distributing pressure evenly across where it rests. The bumped headbands were notorious for digging into the scalp, especially on the center one or two bumps. Why it took AKG this long to rectify this issue the vast majority of people had is beyond me, but it's finally done.

The headband also has the added benefit of allowing bigger heads to fit due to less stiffness, and more space. Prior to the K712 Pro and K702 Anniversary, I basically needed the other models to be fully extended for them to fit my head. This caused a lot of tight, downwards pressure, which in addition to the hard bumps, didn't lead to the most comfortable headband design. It took me a few days to adjust to the older models, and I didn't find them as problematic as most people still do.

The pads are the second most significant change from the older models. They are made of memory foam inside velour. Very dense and molds to your head shape MUCH more than the older model pads. This causes a better seal, which is more than likely the main reason why the sound signature is warmer, and more bassy (from my experience with using a Q701 with the Annie pads, I found the Q701 to sound 99.9% the same as the Annie, with a slightly brighter tone which may have just been driver variation).

Accessories:
  • Velvet carrying pouch: One of the best carrying pouches I've seen bundled with headphones. It's thick and feels great, though it won't protect a headphone from much except dust and scuff/scratches.
  • Long coiled cable (black)
  • Straight cable (orange) w/6.3mm screw on adapter

Comfort:
Rating: Amazing

As previously mentioned, due to the new headband and new pads, the K712 Pro has made a noticeable boost in comfort over the older models. The headband change is significant for comfort. The removal of the dreaded bumps would basically satisfy ANYONE who had issues with them on the older models, and even those that don't have issues with the bumps.

The pads are arguable, as the standard 7xx pads, while more firm, breathed a little easier than the new memory foam velours. In either case, neither are sweat inducing or uncomfortable, personally. The new memory foam pads molds to the shape of one's head, leading to no uneven pressure. I find the older models to be not as uncomfortable as most people would lead to believe, but the K712 Pro would more than likely satisfy those who have problems with the older pads.

The K712 pro is easily one of the most comfortable full-sized headphones I've ever worn.

Design Issues:

There really isn't anything to complain about with the K712 Pro. If anything, some may not particularly like how big the cups are, but that's the nature of a full-sized over ear headphone. AKG has more or less perfected their 7xx design, fixing all of the previous issues people had with them (headband bumps being the main problem). The only thing I can see improving upon this design is to add some padding underneath the currently bare headband strap, which would further drive the comfort towards perfection.

Isolation/Leakage:
Rating: Poor

The K712 Pro is a fully open headphone, and as such, it is expected not to perform well for noise isolation/leakage. As I mention time and time again, reports of open headphone's leak tend to be severely exaggerated. Yes, you may bother someone in the same room, but never someone in another room, even with the door open. Unless you need absolute silence in the same room, open headphones don't leak so loud as to bother most people, possibly even if they were in the same room.

Sound:
Rating: Amazing

People will undoubtedly complain about the incremental improvements constantly being made to their 7xx drivers, but to those who haven't experienced every little upgrade (or even those who have) will find the K712 Pro to be the their strongest headphones yet based on their 7xx drivers. What you get in the K712 Pro is the most musical, and fleshed out variant, with a noticeable addition of bass, warmth, and pleasing tonality. AKG had previously made most of these improvements with the K702 65th Anniversary (aka Annie), but the Annie had some trade offs, particularly in the sense of spaciousness (not necessarily soundstage itself), and upper range clarity and detail (which were slightly lessened due to a smoother, less fatiguing upper range). The Annie was a slightly different flavor of the K712 Pro sound, with a thicker body of sound, more intimacy, and smoother, slightly more organic sound. I'm exaggerating the differences, as they are subtle, but a good ear can tell them apart.

The K712 is the perfect middle ground between the standard 7xx airy sound, and the Annie's warmer, more fluid presentation.

NOTE: I'm basing my assessment of the Annie with it's ORIGINAL memory foam pads, which AKG has since replaced with a taller memory foam. The new pads on the Annie may have closed the gap even more between the two headphones to the point where it may be harder to discern the differences in sound quality. I haven't heard the Annie with new pads, so I can't personally confirm. Just something to keep in mind, in case those with a newer Annie don't agree with what I say here.

Bass:
Rating: Excellent

The K712 pro's bass is quite well balanced and always present, favoring midbass over sub bass (which rolls off a little compared to the K612 Pro which maintains it's bass to very low levels, though isn't energetic and forward as the K712 Pro). The bass is full, fluid, and rich, creating some warmth and body to the meat of the K712's sound. Because the bass is very, very similar to the K702 Annie's bass, I will quote most of what I said about those, with a few edits:

Sound-wise, this is the most significant change coming off the older models. The K712 Pro presents bass quite well. You can consider it mildly above neutral. Natural if the source doesn't have a need for bass, and quite full and involving when the need for bass is there. Overall, the bass can be quite full, layered, textured, and infectious.

What it improves over the standard models is that the bass is no longer situational. It doesn't just hit with really bass heavy songs. It hits at all times, in a very natural way. Put on a bassy track, movie, game, etc, and the K712 Pro will impress. Make no mistake. I've always found the Q701, and particularly, the old K701 to be slightly below neutral. The bass would decay too quickly, and wouldn't hit with enough energy to give a sense of naturality. No longer an issue with the K712 Pro. Unless you're a basshead, I don't think there will be much to complain about here. If you like accurate, yet full bass, the K712 pro will impress.

Mids:
Rating: Great

The K712 Pro's mids sit between the 7xx's mids and the Annie's more upfront and intimate presentation. The K712's mids sound pushed back in comparison to the Annie, though not pushed back in the way of recession, but more because the soundstage is large and nothing is exactly upfront and in your face. The lower mids are aided by the lean towards bass that the K712 has, which results in a warm, and tonally realistic voicing compared to the standard 7xx and even the incredibly balanced K612 Pro, which comes of a little dry in direct comparison.

The one downside I see in the mids is that the patented AKG upper mids peak is still somewhat present, causing certain sounds to have an artificial etch to them, and seem out of place next to the K712 Pro's general warmth and smoothness. It isn't as pronounced as the standard 7xx models however, and the warm tonality and fleshed out signature of the K712 mitigate the fatigue a bit compared to the standard 7xx.

All in all, the K712's mids are more or less balanced with the rest of the sound, and are never lost or masked.

Treble:
Rating: Great

The K712's treble maintains a level of sparkle some found lacking on the Annie. The treble is generally smooth with some upper end peak as usual of the 7xx line, cutting off some extension as well as the fatigue that can be associated with too much treble in those ranges. The K712's treble adds some much beneficial air to the soundstage, as well as clarity and detail which isn't typical of warm/smooth headphones (which tend to roll off in the treble range).

I personally have to say that I really love the K712's treble as it isn't an everyday occurrence to find warm headphones that sparkle in the same way as the K712. I also love the original Annie's smoother, less fatiguing presentation, but it did come across more subdued. I'd say the K712's treble is generally more favorable, and more likely to please most people.

Soundstage:
Rating: Excellent

While the original Annie had a large soundstage, the thicker body of sound and smoother treble made the soundstage sound more restricted and congested compared to the standard 7xx and K712. The K712's soundstage is spacious, and excels particularly in width. The soundstage is dimensional, holographic, and layered. The K612 Pro didn't have the same dimensionality and layering in direct comparison, despite it's large size.

Positioning:
Rating: Excellent

A large soundstage, generally linear balance, and great detail is a recipe for success. The K712 excels in positional cues, much like the standard 7xx line, but with more body, and fullness. One can argue that it won't be as masterful for competitive gaming focus due to the standard 7xx model's tilt towards analyzing and detail-retrieval, but the K712 doesn't give up much in the way of those things, and adds in extra immersion.

Clarity:
Rating: Excellent

Objectively speaking, the standard 7xx models as well as the K612 Pro have a clearer tonality over the warmer, more musical K712 Pro. That being said, the refinement, musicality, and tonality of the K712 Pro is more natural sounding and realistic in comparison. The standard 7xx sounds artificially boosted for clarity, which may be good for raw detail, but bad for enjoyment. The K712 has excellent clarity, and I don't feel like I'm losing much of anything when choosing the K712 over the standard 7xx models.

Amping:
Necessary

The K712 Pro doesn't require much to sound fantastic, but as with all 7xx models, they scale up with better gear and amping. I would recommend a decent desktop amp for these. That being said, I enjoyed the K712 Pro with the Fiio E12, and didn't feel I needed much more. I can easily live quite happily with the K712 Pro and FiiO E12.

Personal Recommendation?
  • Movies, Music, In General? Yes
  • Gaming? Yes

The K712 Pro, is among my very favorite headphones I have ever heard, and currently my favorite open dynamic for all around use, even over the Philips Fidelio X1. If you're looking for the best all-rounder under $400, the K712 is one my absolute top recommendations. While I prefer the original Annie (flatter pads) for certain things (the mids and intimacy for music), the K712 has a better sound signature due to a clearer upper range and better sense of space which will benefit a larger amount of media, including gaming.

As a cheaper alternative, you can get a standard 7xx, and if you order some K712 pads for it, it essentially becomes a cheaper Annie/K712 Pro alternative for around $100 less than the Annie and K712 normally go for. It may not be completely identical, but it will be close. You also get the benefit of having both the standard pads as well as the K712 pads for easy swapping and tonality change. Your mileage may vary as driver variation needs to be taken into account. I recommend the K702 most for this, since it has a bumpless headband, while the K701 and Q701 still have the uncomfortable bumps, though will also benefit from this pad swap in the same exact way.

Final Impressions:

The K712 Pro has proven to be the best mid level AKG headphone in terms of musicality, refinement, and organic tonality. Yes, it doesn't stray far from that well known 7xx sound, but it eliminates most of what people disliked about them, while adding nearly all the things that were lacking (bass, warmth, organic sound). If you happen to like the standard 7xx and wished for more warmth, bass, and musicality, with less upper mid/lower treble fatigue, the K712 Pro demands your attention. I admit I was skeptical at first, seeing how much I love the original Annie and heard that the K712 reduced the intimacy. My fears were quelled, as the K712 gained it's own benefits over the smoother, original Annie, mainly in the addition of air/less congestion and upper range clarity.

I'm actually quite in love with the K712 Pro overall, and I find it to be a great endgame headphone for those without deep pockets. It's a safe bet to say that the K712 Pro is a headphone that I can recommend to practically anyone.
Spoiler: Fun: 8.25/10 (Great)

  • do you believe by the review that K712 Pro are very good>? in games music and movies??
 
Jul 2, 2018 at 12:36 PM Post #40,437 of 48,566
@mikerrr Yes, they're very good. I know you will be happy with any of the headphones you listed as they're all excellent gaming headphones. It can be stressful making a choice when you don't know if it's the right one, but you should know that all of those choices are right. Pick the one that looks the coolest or is the cheapest or whatever else is important to you as they all sound good for gaming. :)

EDIT - For the record, I went with a Q701 when I first started here many moons ago. I still use it for gaming on my Xbox. :)
 
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Jul 2, 2018 at 12:43 PM Post #40,438 of 48,566
I went into some detail on those with him in another thread. One thing I'm not sure of is whether they ever put out that firmware patch to "fix" the G5 to work with consoles. If so, I think it's a solid choice; cheaper than the X7 with a lot of the important functionality.

EDIT - It looks like they never did patch the G5 to work with consoles so I'd remove that as an option. Maybe someone can comment on some of the newer stuff I haven't heard yet like GSX and TAC...

Hey man

I just ordered the DSS2 off Amazon UK. Got them for 25£ and based on the reviews, they should fit the bill until I find the Holy Grail of gaming dac/amps! The X7 was just too expensive
 
Jul 2, 2018 at 12:51 PM Post #40,439 of 48,566
@mikerrr Yes, they're very good. I know you will be happy with any of the headphones you listed as they're all excellent gaming headphones. It can be stressful making a choice when you don't know if it's the right one, but you should know that all of those choices are right. Pick the one that looks the coolest or is the cheapest or whatever else is important to you as they all sound good for gaming. :)

This is the right advice! You’re looking at several very good options.
 
Jul 2, 2018 at 12:52 PM Post #40,440 of 48,566
Hello!
I've been looking at headsets now for hours and im not getting anywhere, I have no idea what to get. there's just so many.. I'm close to ordering either a HyperX Cloud II or a HyperX Cloud Alpha.. just so I get something to replace my steelseries which actually fell apart yesterday (had it for way too long and it's not even good)

I want good positional audio, or good enough, and roomy for my ears, big headphones that doesn't hurt me for long long gaming sessions. with a budget of $100 roughly..

and I read you should get open back, would it be stupid to go for the HyperX? Like would that be a waste? If I could get something else not made for gaming that is better for competetive and then sort myself a mic in another way. Though you want some "fun" sound.
I play with voice activation always.

any thoughts about this dilemma?
Basically you have any smarter options/alternatives in mind?
 
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