devouringone3
Headphoneus Supremus
Yes, as it gets exponentially better each time you add a headphone
Which brings me to a general point about how the lines change as they go up. Soundstage and Imaging are the biggest changes you will hear after the 225s and up. Of course things will vary slightly tonally as well, but that's to be expected with any line.
It's like a Grado PS1000 SLI rig. I can see it now... better investment would be Dual RS1i's for $1400 instead of a single PS1000 for $1700.
Which brings me to a general point about how the lines change as they go up. Soundstage and Imaging are the biggest changes you will hear after the 225s and up. Of course things will vary slightly tonally as well, but that's to be expected with any line.
My toughts exactly.
Because you had to go there...I would like to remind you that Amdahl's Law will gladly explain that while cost will increase in a linear fashion, performance will be limited by the ability of the problem to be broken apart. How parallel is it. Using SLI as an example, and my numbers might be a bit dated depending on changes to their SMP implementation and developers' adoption of "SLI-friendly" calls (I don't mean to imply software is WRITTEN for SLI, but it can be certainly written in a manner that lends to being farmed out), you can expect a gain of roughly 75% per. So if PS-1000s offer X performance, 2 PS-1000s will offer 1.7x performance, and three will offer 2.5x performance and so on. It eventually (very quickly actually) becomes too expensive to justify the performance, you also have to consider the increased demands (which increase linearly), like power, weight (with two of them you're already talking better than 1 kilo!), and financial limitations.
The point is: math does not even agree that this is a good idea.
Yeah, this. Simply put (and this might be a bit extreme, I don't know) the SR-225s feel like two disconnected 2D "windows" on the presentation, the RS-1 are a sphere in 3D.
Well 1.7 x PS-1000 is already quite good (and not exponential) but the second one would be badly stretched and I probably wouldn't do it even if it improved anything about sound quality, which it surely doesn't lol.
I enjoyed 3DFX's SLI much better than today's SLI or CrossfireX. I was rocking dual Voodoo 2's back then! Quake 2 @ 98 FPS 1024x768 FTW!
I really enjoyed your ESP/RS1 comparison as well. Two headphones I would very much like to hear one day.
Back in the day? That's still relevant technology:
http://forums.hexus.net/general-gaming-chatter/36969-doom-3-running-2-sli-3dfx-voodoo-ii-cards.html (sorry, I couldn't resist - it actually runs like poo and I don't suggest anyone go to the trouble of getting it to work).
I've heard of even more complex games running on the Voodoo5 and 6 series hardware, but never seen that with mine own eyes. Some of those x3dfx hobbyist guys should really be working for nVidia or SGI or something.
I mean, if they can get Doom 3 and Quake 4 and all that running on that hardware, imagine what they could do with nVidia's budgets and modern hardware...
Oh thank you!
lol, thanks for the link. I didn't know anyone had even tried running Doom 3 on the Voodoo2 cards. I'm amazed it even runs at all.
It's expectation bias at it's finest.