Separate names with a comma.
They do indeed seem to contradict each other, I replied with a couple of followup questions.
It doesn't what? Care to clarify, I don't follow.
As for G5 vs G6 amp differences (that we know of):
Sound BlasterX G5
- Output impedance: 2.2Ω
- Headphone amp: TPA6120A2
- Output Power at 32Ω : ~1.84V, 105mW (Low Gain) [assuming amp section is the same as E5, as Creative reps claim]
- ... 300Ω - ~ 1.78V, 109 mW (High Gain)
- ... 600Ω - ~ 5.72V, 54mW (High Gain)
Sound BlasterX G6
- Output impedance: 1Ω
- Headphone amp: XAMP Bi-amp [as in AE-5]
- Output Power : if the Xamp implementation is anywhere near the perf of AE-5, it is max 870 mW (at 32 ohms), but I doubt it is as powerful, due to USB 2.0 power limitations (5V @ 0.5A)
- Rumours: first reviewers are saying more power than X7 (as USB powered device, I find this hard to believe, not having seen X7 power routing)
Let's wait for proper unbiased, technical and gaming reviews. The current reviews I've found are basically sponsored infomercials.
It doesn't make any difference whether it's 5.1 or 7.q when it comes to virtual surround.
Oh, that's what you meant. And I fully agree, esp with Creative's algo. On other virtualization algos it could make a difference, but would probably require personal HRTF fitting. The back localization is the most difficult for all algos on headphones (excl. up/down lateral localization for now).
BTW, the Sound BlasterX G6 launch discount promo code 'G6LAUNCH' does not work for the Europe Creative store. Just tried it.
We are getting the HX5 though so I guess that evens it (if there's a decent resale value)
The G6 doesn't even show on the Aussie store.
Guess that means I save more money than any of you this week
CALLING CREATIVE AUS NOW
Ok, I'm gonna recheck to see if maybe I fumbled something up. I'm gonna redo it but directly on my PS4 instead of going through the TV. Give me a few minutes.
Maybe there's a firmware coming up to "fix" this. I mean, it has the same SB-AXX1 like the X7. Why should it not be able to apply its SBX filter without a PC's help?
Well i do.. i actually have two Xbox consoles in my office..as well as 3 computers and 3 monitors.
But I agree to make the G6 software dependent thru the PC drivers limits the use for console heavily.
As already been mentioned USB chat on PS4 and Virtual surround is impossible.
They would have been better off making a console only unit with a wall wart.
There's enough PC options from them already.
I'll bring this up to them and see what they say. Because I just can't see the logic of not having SBX features decoding Dolby Digital properly and turning it into surround. I mean it DOES, as in the G6 lights up the Dolby Audio light, but it just doesn't virtualize into surround.
Maybe it requires saving the settings to the device beforehand like recon did?
Does virtual surround work with consoles like the PS4, Xbox and the Nintendo Switch?
Virtual surround only works when connected to PC.
PS4: Looks like VSS/no chat if USB connected to PC or chat/no VSS if USB connected to PS4
HOLY COW GUYS, FALSE ALARM!
Ok, so here is where I made the mistake.
Ok, SO, if you tether the USB to the PS4. YOU WILL NOT GET SURROUND.
BUT, if you tether to literally ANYTHING else, SBX WILL FUNCTION CORRECTLY. SO FAR.
My mistake was using the PC usb ports and thinking it had to read from that I WAS WRONG.
I have since just used my TVs, and a wall usb plug. Surround works perfectly!
So yes, YOU DO NOT NEED TO BE TETHERED TO A PC FOR SURROUND.
I'm truly sorry. I'm ashamed to not have tried such a simple thing as using a neutral power source that wasn't sending data. Please forgive me