Can anyone give advice with choosing headphones for 1st person shooters like Rainbow 6 Siege, Battlefield, CS:go and so on.
I'm going tu buy soundcard Creative AE-5 and I have about $200-250 for headphones\headset new or used and choosing between headphones. I've read FAQ on the first page and according to it headphones that I liked have scores:
AKG k701 \ k702 \ q701 - 10
K612 Pro - 9
Sennheiser HD598 - 9.25
dt 990 - 8
Philips Fidelio X2 - 8
Game One - no score
And headsets:
Steelseries Siberia...
Which one will be the best for positioning, detailing and soundstage?
For absolutely best possible distinguishing of footsteps and such neutral/weak bass is must.
(so that your ears have no distractions)
Meaning AKG K701/702 are pretty spot on.
Q701 was apparently discontinued and has about disappeared from sale at least in Europe.
Also not sure if Q701 was ever updated to smooth headband instead of bumpy one, unlike K701/702.
So for comfort difference might be notable.
You no doubt want good enough comfort to wear them for whole day.
Having used Sennheiser HD595 (before DT990) wouldn't consider this millennium's HD59x design with those AKGs around.
Sure those Sennheisers have really nicely balanced neutral sound and good comfort.
But that sleek looks includes mechanically rather horrible earcup attaching to head band.
That design counts on having good molding tolerances and plastic mix to prevent stresses caused by design from starting cracks.
(then getting absolutely zero support for 200€ product...)
But that very neutral/weak bass also cripples "fun factor" with explosions and such simply lacking feel/immersion.
So after those weak bass cans there's another "balanced sound" headphone group with good strength in bass and notch lower competitiveness.
AKG K712 Pro you missed might be best for that balancing between good fun factor and competitiveness.
(considering ~230€ price here in not the cheapest country Finland might find good price also in US)
Should be able to do direct comparison between it and DT990 in next weekend or so depending on when shop I have order in gets Beyer's earpads.
So your choise is really between best competitiveness and lack of fun factor or balancing between them.
Though trying to boost weak bass for taste has its risks, while there's no risk of signal clipping in giving some minus dBs to bass in equalizer.
Dolby Headphone has tendency to bloat bass, so for that would definitely want neutral bass cans.
But Creative's binaural-simulation keeps bass neutral (or kills it in case of old CMSS-3D) so they work with some strength above nautral bass.
(and boom boom goes the bass bucket in head soundstage closed junks suck always)
And why are you even considering made in China for cheapest possible price for maximum profits gaming brand junks?
Reason why everyone and their pet dog wants share of gaming product market is that they can take cheap junk, give it flashy colours/look and fancy name and sell it with super high profit margins.
Roller coaster's loop wouldn't look out of place in many of these frequency response curves:
https://uk.hardware.info/reviews/60...gher-quality-testresults---frequency-response