cobrabucket
Headphoneus Supremus
The QUDELIX T71 is competing against devices such as the Sound BlasterX G6:
https://us.creative.com/p/sound-blaster/sound-blasterx-g6
It appears that QUDELIX is aiming for higher quality hardware, amplification, and it looks like they are going to have a mode (like many of these USB sound cards) where their device can present itself to the computer as a 7.1 channel device, and they will be able to do processing in their device to create a binaural two-channel output to re-create the surround sound from all 7.1 channels on headphones. Here's some info on HRTFs and binaural audio in case you are not familiar:
What's worth noting here is that Windows 10/11 have built-in spatial audio support where the Windows OS can now present itself to games as having a 7.1 device when you plug in headphones and then create a binaural surround sound experience, it's called "Windows Sonic for Headphones". From the Microsoft App Store you can also download and install Atmos and DTS alternatives and choose those instead of Windows Sonic. Companies like Creative Labs also offer alternatives with their hardware as well. It will be interesting to see if QUDELIX can best any of those solutions. Personally I have the (now discontinued) Creative Labs Sound Blaster X7, which has all the features of the QUDELIX T71 and more (such as a built-in stereo speaker amplifier, surround/center/subwoofer outputs, BlueTooth, support for legacy Environmental Audio Extensions (EAX) games via Creative ALchemy, etc.) so I don't need a QUDELIX T71 but I think it fills a niche... while the form factor reminds me of the Sound BlasterX G6, some of the features such as the balanced headphone output put it up against the Sound Blaster X5:
https://us.creative.com/p/sound-blaster/sound-blaster-x5
Here's a bit of gaming surround sound trivia - the game Hellblade: Senua's Sacrifice from a few years back is one of the few games to "bake in" all the binaural positional audio so that the game only sounds right when played back on headphones via a stereo (two channel) setup:
https://www.reddit.com/r/xboxone/comments/8bjg17/be_sure_to_play_hellblade_senuas_sacrifice_with/
Because the game doesn't use any multichannel game sound APIs at all, positional audio effects won't work on speakers (not stereo, not mulitchannel) and won't work if played back on headphones through a USB headphone amplifier when it is in 7.1 mode. Their entire game sound production pipeline was configured only for experiencing the game via two-channel headphones (which will sound great, because they used high quality binaural recordings and a good HRTF for positional effects).
Very cool write up! Thanks for your insight.