The tendency here on head-fi is to look at a relatively tiny segment of the market and consider that to be the whole world. For example, audiophiles tend to view the world of audio only in terms of the audiophile world and even here in this subforum we tend to discuss the recording/reproduction of audio almost exclusively in terms of the music industry. Just to put this into perspective, the global music recording industry had revenue in 2021 of around $26 billion, while the global film/TV/video industry had revenue of around $600 billion. Abbey Road Studios, one of the biggest music recording studios, has 3 main studios, plus the Penthouse Studio, two smaller “budget” studios and employs around a dozen music engineers. Todd A/O, the biggest film/TV audio post facility for many years, had 17 mix stages, over 100 sound edit suites and employed around 250 sound engineers. The overwhelming majority of professional audio recording/production in the world is done in the TV/film world, music is a relatively tiny corner of the commercial audio content creation world.
What relevance does this have? I won’t go into all the details of film/TV audio creation because it’s far more complex and diverse than music recording but I’ll mention two pertinent areas: Film/TV is recorded in many different locations, sometimes “on set”, in purpose built “sound stages” and sometimes “on location”; in airports, kitchens, factories, hospitals, military bases, train stations and pretty much anywhere you can think of. This “production sound” has to be edited and cleaned by editors spending many hours a day, day in, day out, studying spectrograms (and other analysis tools), identifying and dealing with pretty much every source of EMI (and other unwanted sounds) known to man. There’s probably tens of thousands of sound engineers/editors around the world doing this right now. Another area is “Foley”, where we have to record masses of extremely quiet sounds. For example, most films have 2 or more tracks of “Cloths”; clothes rustles, cloth rubs, scratches, swooshes, etc. This is far more demanding on audio equipment than what we encounter in the music industry because we need to massively amplify these tiny signals, 60dB of gain is very common and 80dB is not unheard of. So even tiny amounts of EMI or other mic, amp or digital conversion noise/distortion can become an easily audible issue (and has to be identified and dealt with). We commonly have to hold our breath while recording and be very careful of the clothes we’re wearing because these noises can be far louder than what we’re trying to record. Again, there are thousands of Foley artists/editors doing this around the world right now (and have been for generations).
There’s not much which is “elusive” with 60-80dB of gain or in all the shooting locations used, plus all the filming equipment (cameras, computers, lighting and monitoring equipment and power generators, radio mics, etc.)!
For consumer audio reproduction, sure they have (assuming that “solved” means reduced to inaudible). Of course, this doesn’t rule out the possibility that some boutique audiophile manufacturers simply miss something or even deliberately ignore it, because marketing is more important than actual performance. Think about the Apple dongle for example; here we have a bit of cable, two connectors and a DAC/Amp all physically connected to a device which is an actual radio, bluetooth and wi-fi transmitter/receiver, plus various CPUs/GPUs/processors chugging along just a couple of inches away. Yet all this close proximity EMI/noise is reduced to inaudibility by a dongle that costs ~$9. Is it really such a difficult/impossible task to design a DAC/amp with similar isolation for a 10x-100x (or more) higher price?
G