TRINITY - PHANTOM Series - New thread + WORLDS FIRST PUSH PULL HYBRID IEM!*

Feb 9, 2016 at 1:07 PM Post #136 of 24,683
It will be mid to late march when we launch.

We may also split up the campaigns with the multi driver gear on indiegogo and the wireless Air version on kickstarter.

Dual push pull dynamics with quad BA. You just lemme know where your money collection bin for this is and I'll be there
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Feb 9, 2016 at 2:10 PM Post #138 of 24,683
I have the Sabre with me - but won't be able to post until Friday (snowed with work from my real job at the moment).  Will try and post an update by the end of the week.  It will be sent to Alex (Twister6) next, and then on to HiSoundFi (Vince) - so look forward to some impressions from all of us.
 
Feb 9, 2016 at 3:49 PM Post #139 of 24,683
It will be mid to late march when we launch.

We may also split up the campaigns with the multi driver gear on indiegogo and the wireless Air version on kickstarter.


Why the change to indiegogo? Just curious.
 
Feb 9, 2016 at 4:36 PM Post #140 of 24,683
Why the change to indiegogo? Just curious.


It is purely to keep the sabre and master separate from the air model. They are different propositions and found from past experience to many models in one campaign can cause some confusion.

This way we can run 2 campaigns at the same time and have the specialist gear in one section and the more commercial gear in another. Well at least thats the thinking at the moment.
 
Feb 9, 2016 at 6:17 PM Post #145 of 24,683
In what way is it more expensive for you? Any insight is helpful


I'm not sure about it being more expensive (don't remember them having external fees) but the money given will be instantly taken once you committed.
 
Feb 9, 2016 at 6:25 PM Post #147 of 24,683
In what way is it more expensive for you? Any insight is helpful



Im sorry bad English, was talking about the IEM itself, its more expensive than the last iems and since Indiegogo promptly removes the money before the funing has ending (from what i've read), it makes me uneasy tbh, not because of u, but because of indiegogo policy itself.
 
Feb 9, 2016 at 6:30 PM Post #148 of 24,683
Im sorry bad English, was talking about the IEM itself, its more expensive than the last iems and since Indiegogo promptly removes the money before the funing has ending (from what i've read), it makes me uneasy tbh, not because of u, but because of indiegogo policy itself.


I was not aware of that. Well that puts it back to all on kickstarter then.

I will double check that policy and if that is the case we will keep it all on kickstarter.
 
Feb 9, 2016 at 6:57 PM Post #149 of 24,683
 
Im sorry bad English, was talking about the IEM itself, its more expensive than the last iems and since Indiegogo promptly removes the money before the funing has ending (from what i've read), it makes me uneasy tbh, not because of u, but because of indiegogo policy itself.


I was not aware of that. Well that puts it back to all on kickstarter then.

I will double check that policy and if that is the case we will keep it all on kickstarter.

IndieGoGo sucks. I've backed on IndieGoGo, but I far prefer Kickstarter. I like that the money is taken at the end on Kickstarter (more ability to change my mind/rally funds), and I would rather have the three IEMs in one campaign. Also, you can use the Atlas campaign to let people know about the Phantom campaign. If you split them between platforms you can't do that.
 

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