[1] If both speakers and headphones were "as created" then the recording should be created to avoid spatial information that relies on avoiding the differences of the two. ... It is about avoiding large ILD at low frequencies and use large ILD at high frequencies were high ILD (10-20 dB) is natural.
[2] Even if colourization was significant, worrying about it while ignoring excessive spatiality is illogical to say the least. Excessive spatiality is in my opinion much worse problem than colourization...
[2a] If you mix your music so that the spatiality relies on reduction due to acoustic crossfeed, spatially informed people want to use crossfeed with headphones for similar reduction to have natural levels of ILD.
Thanks for proving my point, every single one of the points in your response are just repeats of the exact same points you made over a year (and 30 odd pages) ago. Points which have already been addressed and refuted but here you are just repeating the same points again and insulting everyone how doesn't share your ignorance of the facts and your preferences! I'm not going to refute every one of your points because it's already been done in this thread, I'll just address your main point of ignorance upon which you base everything:
1. There is nothing "natural" about the creation or end result of commercial music recordings and there hasn't been for many decades. Music mixing/production is an ART, it has been for nearly 60 years, it is
ABSOLUTELY NOT about avoiding what would not occur naturally, it's ALL about creating products that fulfil an artistic goal and that consumers will hopefully like/enjoy,
COMPLETELY REGARDLESS of whether it's "natural" or not! In fact, in almost all cases "it is about" the exact opposite, creating spatial information which is not "natural"! You do NOT get to dictate how a "
recording should be created" or dictate what should be avoided!!
2. EXACTLY, this is the heart of your ignorance! Firstly, it is
YOUR OPINION and secondly, it's an opinion based on a falsehood! It's a falsehood because no one ignores "excessive spatiality". I've never seen or heard of a studio that didn't have headphones or of a mix being created without being checked on headphones (by the engineers, producer and artists) and this is especially true since the 1980's as more and more consumers listened to music using headphones. Your opinion about what constitutes "excessive" (spatiality) is just that, your opinion. Certainly HP listening presents a wider/more separated stereo image but it is YOUR OPINION of whether that is "excessive" or not. There are many cases where that "excessive spatiality" is the desired intention of the producer and artists (and in fact tools were often used to widen the image on speakers and make it more like HP listening, "shuffling" for example). The result is not "natural", it is not intended to be natural and you applying crossfeed is both lower fidelity AND going against the artists' intentions! Of course, if you like/prefer crossfeed and want to change/ignore the artistic intentions that's entirely your choice but it's NOT your choice to dictate that artists must follow what is "natural" and your personal definition of "excessive" and it's certainly NOT your choice to call others ignoramuses, especially as you're the one apparently completely ignorant of the fundamental basics/goals of music production!
2a. If "people" really were "spatially informed" they would realise there is nothing spatially "natural" in the first place, that "spatiality" in music mixes does not only rely on acoustic replay crossfeed, that crossfeed therefore can do more harm than good and does not by itself emulate acoustic speaker crossfeed/reproduction anyway. You don't appear to know or understand any of this, so clearly you are NOT one of those "spatially informed people"!
Your ignorance of the facts and dogged belief that your opinion/preference should be shared by everyone, including the artists themselves, results in you defending your belief with a barrage of false statements and complete nonsense, for example:
[1] Being an ignoramus in regards of spatiality is not a shame, [1a] because these things are not talked about generally.
[2] It suddenly occured to me that there can be and is "spatially illegal" sounds ...
[2a] Of all the mathematically possible stereophonic signal pairs (stereophonic signal space) only a subspace is "legal."
[2b] Speaker listening forces all signal pairs to become legal
[2c] while headphones pretty much do nothing to the original signal pair causing illegalities to reach our ears.
[2d] Crossfeed fixes this.
[3] I still remember the moment when I realized this. It is a powerful moment when you realize something fundamental and the light bulb turns on in your head.
1. Clearly. In fact you actually seem proud of being an ignoramus!
1a. That's a completely false statement, they're always talked about, on every single music mix!
2. Music production is an ART, consequently there are NO "spatially illegal sounds"! Pretty much all music productions for many decades are not spatially "natural", therefore if that's your definition of "spatially illegal" then pretty much all commercial music recordings are "spatially illegal" all the time, regardless of whether they're reproduced on speakers or headphones!
2a. Again, virtually no commercial music productions only employ a single stereophonic signal pair and therefore virtually all music mixes are "illegal" to start with.
2b. Nope, you've just made that up and clearly it's complete nonsense! How do speakers know what spatial "illegalities" there are in any particular music mix and even if they did, how would they correct and make them "legal".
2c. The "illegalities" "reach our ears" with headphones AND speakers, though they present those "illegalities" differently.
2d. No it does NOT! It just presents those "illegalities" differently again. So now we've got 3 different presentations of the "spatial illegality", none of which are "spatially legal"! Which one or ones a consumer prefers it up to them but personally I prefer to go with the fidelity of what the artists actually put on the recording.
3. That seems to be the heart of your problem, you had a "powerful moment" when you realised something. What you realised is in fact actually false (crossfeed does NOT "fix this"), it's nothing more than a personal preference but unfortunately, because for you it was a "powerful moment", you've spent an inordinate amount of time trying to turn it into something more than just a personal preference. In your mind you've (falsely) turned it into an objective fact, which you then try to force on everyone else on the (false) basis that it is an objective fact and therefore anyone who disagrees with you must be ignorant of those facts/an ignoramus.
You're like some extremist born again Christian who can't separate faith from fact, gets very upset with anyone who refutes their "facts" and just keeps preaching their faith as fact regardless!
[1] Audiophiles due to their ignorance are among the most stubborn people when it comes to progress in audio.
[1a] They always defend the older inferior quality-degrading technologies until their last breath. It's funny to watch how they resist the advance of crossfeed nowadays in the same way they resisted earlier the appearance of standalone DACs ...
[2] I prefer to feed my VST plugins with 24-bit resolution files than 16-bit files as it increases the quality of processing.
[2a] In 5% cases I may also use a VST equalizer (DMG Equilibrium is my favorite), mainly to boost LF by 1.0-2.0 dB.
1. They are indeed apparently ignorant, as your post demonstrates! Because:
1a. You have this backwards! Crossfeed is an older, inferior quality-degrading technology that's been around far longer than any consumer digital audio, let alone "standalone DACs" and despite the fact that crossfeed has been around for many decades, it's never really caught on.
2. No it doesn't, it makes no difference whatsoever! Your VST plugins process at 32 or 64bit float regardless of whether you feed them 16bit or 24bit files.
2a. DMG make some excellent plugins, I use several myself on a daily basis, although I don't really see why a consumer would need such complex functionality for such a simple task, when a free EQ plugin would achieve the same thing. Dave Gamble is a highly knowledgeable and respected developer and unlike many, he's perfectly willing to engage with consumers, so you could ask him yourself!
G