1. Thanks for proving my point, every single one of the points in your response are just repeats of the exact same points you made over a year (and 30 odd pages) ago.
2. Points which have already been addressed and refuted but here you are just repeating the same points again and insulting everyone how doesn't share your ignorance of the facts and your preferences! I'm not going to refute every one of your points because it's already been done in this thread, I'll just address your main point of ignorance upon which you base everything:
3. There is nothing "natural" about the creation or end result of commercial music recordings and there hasn't been for many decades. Music mixing/production is an ART, it has been for nearly 60 years, it is ABSOLUTELY NOT about avoiding what would not occur naturally, it's ALL about creating products that fulfil an artistic goal and that consumers will hopefully like/enjoy, COMPLETELY REGARDLESS of whether it's "natural" or not! In fact, in almost all cases "it is about" the exact opposite, creating spatial information which is not "natural"! You do NOT get to dictate how a "recording should be created" or dictate what should be avoided!!
4. EXACTLY, this is the heart of your ignorance! Firstly, it is YOUR OPINION and secondly, it's an opinion based on a falsehood! It's a falsehood because no one ignores "excessive spatiality". I've never seen or heard of a studio that didn't have headphones or of a mix being created without being checked on headphones (by the engineers, producer and artists) and this is especially true since the 1980's as more and more consumers listened to music using headphones. Your opinion about what constitutes "excessive" (spatiality) is just that, your opinion. Certainly HP listening presents a wider/more separated stereo image but it is YOUR OPINION of whether that is "excessive" or not.
5. There are many cases where that "excessive spatiality" is the desired intention of the producer and artists (and in fact tools were often used to widen the image on speakers and make it more like HP listening, "shuffling" for example). The result is not "natural", it is not intended to be natural and you applying crossfeed is both lower fidelity AND going against the artists' intentions! Of course, if you like/prefer crossfeed and want to change/ignore the artistic intentions that's entirely your choice but it's NOT your choice to dictate that artists must follow what is "natural" and your personal definition of "excessive" and it's certainly NOT your choice to call others ignoramuses, especially as you're the one apparently completely ignorant of the fundamental basics/goals of music production!
6. If "people" really were "spatially informed" they would realise there is nothing spatially "natural" in the first place, that "spatiality" in music mixes does not only rely on acoustic replay crossfeed, that crossfeed therefore can do more harm than good and does not by itself emulate acoustic speaker crossfeed/reproduction anyway. You don't appear to know or understand any of this, so clearly you are NOT one of those "spatially informed people"!
7. Your ignorance of the facts and dogged belief that your opinion/preference should be shared by everyone, including the artists themselves, results in you defending your belief with a barrage of false statements and complete nonsense, for example:
8. Clearly. In fact you actually seem proud of being an ignoramus!
9. That's a completely false statement, they're always talked about, on every single music mix!
10. Music production is an ART, consequently there are NO "spatially illegal sounds"! Pretty much all music productions for many decades are not spatially "natural", therefore if that's your definition of "spatially illegal" then pretty much all commercial music recordings are "spatially illegal" all the time, regardless of whether they're reproduced on speakers or headphones!
11. Again, virtually no commercial music productions only employ a single stereophonic signal pair and therefore virtually all music mixes are "illegal" to start with.
12. Nope, you've just made that up and clearly it's complete nonsense! How do speakers know what spatial "illegalities" there are in any particular music mix and even if they did, how would they correct and make them "legal".
13. The "illegalities" "reach our ears" with headphones AND speakers, though they present those "illegalities" differently.
14. No it does NOT! It just presents those "illegalities" differently again. So now we've got 3 different presentations of the "spatial illegality", none of which are "spatially legal"! Which one or ones a consumer prefers it up to them but personally I prefer to go with the fidelity of what the artists actually put on the recording.
15. That seems to be the heart of your problem, you had a "powerful moment" when you realised something. What you realised is in fact actually false (crossfeed does NOT "fix this"), it's nothing more than a personal preference but unfortunately, because for you it was a "powerful moment", you've spent an inordinate amount of time trying to turn it into something more than just a personal preference. In your mind you've (falsely) turned it into an objective fact, which you then try to force on everyone else on the (false) basis that it is an objective fact and therefore anyone who disagrees with you must be ignorant of those facts/an ignoramus.
16. You're like some extremist born again Christian who can't separate faith from fact, gets very upset with anyone who refutes their "facts" and just keeps preaching their faith as fact regardless!
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1. Yes, they are repeats because the facts are still the same. I repeat them because we may have new people on this board who don't go 30 pages into the past.
2. Refuted only in your mind. I'm not purposedly insulting anyone here. If you get insulted it's your problem. Why do you get so triggered by my posts? You certainly don't behave like some with your experience in the field of sound engineering should behave. I would take you much more seriously if you recognized at least some of my points correct while offering solid arguments for your disagreements.
3. Natural in this context means that the spatial cues, however obtained (acoustic binaural recording, VST plugins in DAW or any other way) have somewhat natural levels of parameters such as ILD, ITD, ISP and reverberation so that the unnatural nature of the sound does not cause unnecessory listening fatique nor distortion of spatial information. Mixing being ART doesn't automatically make it great ART. Undertanding spatiality helps creating better ART, just as knowing music theory helps composing better music. Maybe music production should be about avoiding what would not occur "naturally" and exploring ARTistical possiblities within that framework? All artists need to ask themselves whether their artistical goals make sense, especially if you produce music for other people, the consumers. You have gotten away with nonsensical spatiality because most consumers are spatially ignorant.
4. My opinions regarding this issue are grounded in scientific facts (studied in the university) and careful thinking of the implications since 2012 after realizing the existence of excessive spatiality in certain type of music reproduction scenarious. Excessive spatiality exists in most recordings whether it's due to ignorance or not. My "opinion" about what is excessive spatiality is based on two things: The science behind human spatial hearing (HRTF etc.) and my own listening experiences which are well in line with the established science. I'm ready to finetune and refine my understanding if needed, but it seems I am quite close to the truth. However you telling me I have to accept excessive spatiality because it's ART is not something that will change my mind.
5. If excessive spatiality is
desired intention, it fails with speakers. Widening sound on speakers "outside" is about fooling spatial hearing to think the sound source is outside the line between the speakers, but does it create excessive spatiality at low frequencies? No. It is two speakers playing what is fed to them, both creating natural spatiality furher "softened" by the room acoustics at the ears of the listener, only the resulting sound has such natural spatial cues that fool spatial hearing. In principle this is no different from fooling hearing with monophonic phantom center channel or sound panned somewhere between the speakers. We hear the sound coming from a direction were there's no sound source. Such sound is not fatiquing, because there's no unnaturality to it. However the same signal fed to headphones (without crossfeed) creates unnatural spatiality and the sound becomes fatiquing. Why is headphone crossfeed "lower quality", but acoustic crossfeed + room acoustics isn't lower quality? If speakers and headphones give totally different spatiality (former natural and latter unnatural), which one is the intent of the artist? I believe that using proper crossfeed I get closest to the intent of the artist. I do not believe the ART of King Crimson is about excessive spatiality at all! I believe their ART is about masterful guitar playing, inventive time signatures, musical energy, harmony, melodies, etc. All that stuff gets to my mind best when I use proper crossfeed. Very strange if the intent is often something that sounds bad to me and vice versa what sounds best to me is against artistical intent! I don't dictate what is natural. Our spatial hearing dictates it. It's biology. The size and shape of our head makes it so that you can have large ILD at low frequencies only by bringing the sound source VERY near the other ear. For ILD of ~10 dB this distance is about 5 inches and for ILD of ~20 dB just one inch! It that the intent? Have the band playing a few inches of your head? My intent would be have a large soundstage, depth. For that you need very small ILD (1 dB or less!) at low frequencies (+ other spatial cues such as reflections and reverberation of course). Instead of large ILD you use ITD at low frequencies (0-640 µs). I'm not claiming expertise on
music production, althou I know something about that too and I am not totally ignorant. I'm interested to learn more about music production. Youtube has tons of videos about that and I am watching them. I claim expertise on spatiality hearing and I am proposing what music production should be in regards of that. You act like music was all about (excessive) spatiality when it's only one aspect of it. Important, but still only one of the many important aspects.
6. Believe or not, I understand all of this. Proper crossfeed doesn't do more harm than good. If it did, it wouldn't be proper crossfeed, but "too much" crossfeed! Sometimes proper crossfeed = no crossfeed. That happens when the recording doesn't have excessive spatiality. Of course crossfeed doesn't emulate the whole acoustic transfer function between speakers and ears. It addresses the thing that is actually harmful, namely lack of acoustic crossfeed. Compared to studio acoustics, speaker listening has usually too much acoustics while headphone listening hasn't got any except that in the recording itself. In both cases the "error" is natural unless the recording lacks totally any acoustics. Lack of acoustic crossfeed is the only "unnatural" problem we need to fix. If you want the acoustics of your listening room to be incorporated into the sound, you fix it by putting headphones away and listening to your speakers (aka Bigshot hack). Audio reproduction is about making compromises. To make the best compromises one needs to know the importance of contradicting properties. You allow many "insignificant" problems if that fixes a major problem such as excessive spatiality. Surely you know that? Right?
7. You are the one insisting we listeners should share your ARTistical vision about spatiality even when is contradicts the fundamental principles of human spatial hearing. My opinions are based on established science, something that is witnessed by the fact that crossfeed lovers exists, people who are open-minded enough to recognise the benefits. These people existed long before I discoved crossfeeding. People get used to excessive spatiality thinking it's normal and correct. I was one of those people before 2012, spatially ignorant. Crossfeed is about doing headphone listening more correctly. Bass frequencies become more realistic/physical, stereo image gets more precise and listening fatique disappears. The sound just becomes more natural. All of this is a strong proof of a working method to improve headphone listening. So, I have all this to back up my "opinion". I also advice people to use the correct (proper) amount of crossfeed which sometimes is zero crossfeed and warn about too much crossfeed. In this context your constant claims of me being totally ignorant is unwarranted to say the least and I'm confident most readers of our post will agree. What I do lack is the biases of sound engineer bubble. That much is clear.
8. Not at all. I am not at all proud of discovering crossfeed 2 decades after learning the science behind it! Things like this happen, because we are human. Some other things I have realized very quickly / young and that balances things out...
9. Not talked about much in public among the people who consume music.
10. Compression is an artform too, but that doesn't mean loudness war is a positive thing. it causes listening fatique too! "Illegal" = illogical. Large ILD at low frequencies means logically sound source very near the other ear, which alone is a bit weird, but other spatial cues such as reverberation may suggest a sound far away => illogical/illegal spatiality. What is this fetish of bands playing on my shoulders and at my ears annoyingly? Nasty ART! What is this fetish of fake bass? What is this fetish of fuzzy stereo image where impulse-like sounds breaks into fragments all around? It doesn't matter how long music production has been not spatially "natural". Maybe it's time to end the lunacy and start doing things correctly? In fact that's the case and a lot of modern music has better spatiality than older productions. So much better than early ping pong recordings! Also, if there's excessive spatiality, crossfeed helps to fix the problems so all good. Speakers don't have illegality problems. It is a headphone thing.
11. If you mix 100 tracks which all have "legal" spatiality, the downmix is legal too, but probably too narrow. Individual tracks can have certain amount of excessive spatiality, because tracks mask each other more or less. You can even use hard left/right panning on some tracks if you know what you doing since illegalities are masked by other tracks.
12. Speakers + room forces natural spatiality, spatiality of two loudpeakers playing in a room. Even if you put one of your ears near one speaker, the acoustics leak sound to your other ear and reduce ILD.
13. No, only with headphones. Speaker sound can be very colored and all due to acoustics, but the spatiality is 100 % natural: No excessive ILD, ITD,... …both ears are in the same acoustic space experiencing the same acoustic waves. If your left ear experiences strong bass, your right ear will experience it too! Maybe 0.9 dB quieter and 218 µs later, but very similarly nevertheless. Put headphones on and all bets are off! Who knows what kind of ART-vision the sound engineer had!
14. Speakers + room = always legal (natural) spatiality. Headphones without crossfeed = often illegal (unnatural) spatiality. Headphones with proper or stronger crossfeed = legal (natural) spatiality.
15. It's the objective facts that made me have the realization in the first place. Sure, my understanding of the issue has deepened from the initial realization, but that's completely normal and the way our understanding develops. I am talking about scientific facts and how they relate to headphone listening ireflecting my understanding/knowledge of it. Readers can make their own conclusions. I am
encouraging use of crossfeeder rather than forcing it.
16. My facts haven't been refuted. You can't swipe away decades of scientific research on human spatial hearing just calling me ignorant.