I recently purchased a Realiser A16 and have mixed feelings about it so far.
It seems to do a really good job of emulating speakers in a room, but that's quite different from most other virtual surround tech, which simulates speakers in a virtual space.
It's like listening to a recording of someone else's setup. I suppose that is what the box aims to do, but I don't know if I like it. You get the reverb of the recording and the virtual room, instead of just the recording.
I get that the point is to be able to put headphones on and have it sound just like your speaker system - as if the headphones weren't there… but I'm buying a virtual surround system because I can't have a good speaker system in my setup.
In a way, it transforms headphones that I like the sound of, into a system where I can clearly hear what those speakers/room sound like - and they're not necessarily to my taste. Maybe I'll get better results once it's possible to create a PRIR using a single speaker, rotating the listener instead; but I wonder how that affects the sound of the virtual "space" that you're in.
Anyway, the main issue I've run into so far is that no matter what I do, I seem to keep getting channel imbalances when I use a measured HPEQ.
The severity seems to vary depending on the headphones used, but this is the best result I was able to achieve with my Sony headphones.
I tried playing pink noise through the headphones and using the "listen to mics on headphone B" app to position them until the channels were balanced, but still got this offset result from the measurement.
Any ideas what that could be?
Is there a way to alter the balance of a measured HPEQ?
It seems to do a really good job of emulating speakers in a room, but that's quite different from most other virtual surround tech, which simulates speakers in a virtual space.
It's like listening to a recording of someone else's setup. I suppose that is what the box aims to do, but I don't know if I like it. You get the reverb of the recording and the virtual room, instead of just the recording.
I get that the point is to be able to put headphones on and have it sound just like your speaker system - as if the headphones weren't there… but I'm buying a virtual surround system because I can't have a good speaker system in my setup.
In a way, it transforms headphones that I like the sound of, into a system where I can clearly hear what those speakers/room sound like - and they're not necessarily to my taste. Maybe I'll get better results once it's possible to create a PRIR using a single speaker, rotating the listener instead; but I wonder how that affects the sound of the virtual "space" that you're in.
Anyway, the main issue I've run into so far is that no matter what I do, I seem to keep getting channel imbalances when I use a measured HPEQ.
The severity seems to vary depending on the headphones used, but this is the best result I was able to achieve with my Sony headphones.
I tried playing pink noise through the headphones and using the "listen to mics on headphone B" app to position them until the channels were balanced, but still got this offset result from the measurement.
Any ideas what that could be?
Is there a way to alter the balance of a measured HPEQ?