Smyth Research Realiser A16
Jul 5, 2020 at 2:51 PM Post #9,331 of 15,988
Tried head tracking with tho headphones attached to the A16 yesterday.

Optical only seems possible for user A.
Magnetic however also seems not to work correctly. Both user A and B outputs react on movement of HT connected to user A. The HT of user B seems to be ignored completely.

Anyone noticed this too?
fw 1.91.
For the moment optical only works for user A, that is correct (will be a future firmware update to make it work for both users).
After powering up and/or connecting the head trackers it takes a few minutes before it starts working (then the led on the headtracker turns green).
If you have activated the "B->A" function, with wich you can sent the user B part output to user A headphone outputs, then the head tracker signal of user A is also controlling the user B part. After switching off this mode, I think (not sure how it is with the current firmware) sometimes the user B stays linked to the user A headtracker. Make sure the "B->A" function is deactivated and do a power off - power on then I expect it should be working (maybe you first have to wait a few minutes again).
[Edit: I mean disable the B->A function in the settings menu, under headtracker settings.]
[Edit2: excuse me, under System:Misc settings]
 
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Jul 5, 2020 at 4:42 PM Post #9,333 of 15,988
Contacted by Gilles this evening by email. I have to send my "precious" A16 for the upgrade.
Printed my label on the web site of the Belgian post office : they should come and pick it up tomorrow afternoon.

I feel uncomfortable about it but it will pass...
 
Jul 6, 2020 at 4:26 AM Post #9,335 of 15,988
By reading the latest posts on music remastered in Dolby Atmos, I’m wondering whether or not it worth every penny as it isn’t sure that music was recorded in Dolby Atmos capable studios. If Tidal or other supplier streams older recordings (pre-Dolby Atmos) that are remastered as Dolby Atmos music, I don’t think that approach is quite honest. Actually, it’s just a sales/marketing gimmick.

My Atmos comments were primarily directed towards cinematic titles rather than music, but your point is well taken.

This Digital Trends article is an excellent primer on Dolby Atmos Music, and it describes the benefits and current difficulties with this nascent technology. While Dolby Atmos Music holds the promise of a fully immersive musical experience, I've yet to experience it via the Realiser. Still, I hope to do so sometime later this year.

Whether this technology ultimately becomes the next big thing in music is yet to be seen. I'm less interested in Atmos enhanced versions of older recordings. But I'm hopeful that as the format becomes more widely adopted by recording engineers for new recordings, the average consumer's listening experience will dramatically improve.
 
Jul 6, 2020 at 5:33 AM Post #9,336 of 15,988
My Atmos comments were primarily directed towards cinematic titles rather than music, but your point is well taken.

This Digital Trends article is an excellent primer on Dolby Atmos Music, and it describes the benefits and current difficulties with this nascent technology. While Dolby Atmos Music holds the promise of a fully immersive musical experience, I've yet to experience it via the Realiser. Still, I hope to do so sometime later this year.

Whether this technology ultimately becomes the next big thing in music is yet to be seen. I'm less interested in Atmos enhanced versions of older recordings. But I'm hopeful that as the format becomes more widely adopted by recording engineers for new recordings, the average consumer's listening experience will dramatically improve.
I remember how Sony re-released any number of its PCM mastered recordings as SACDs after running them through DTS samplers, so it was PCM level information sampled 2.8 million times per second. Like taking a 480p video and resampling it to 4K. Let's hope Tidal Atmos isn't a similar rip off.
 
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Jul 6, 2020 at 6:31 AM Post #9,337 of 15,988
There is no such thing as an Atmos RECORDING Studio. Music is recorded as usual with different microphones for different instruments, voices etc.
Then you got all these tracks and these must be mixed. This can be a stereo mix, or 5.1, 7.1 or Atmos, Auro 3D or whatever.
So if the old separate recording tracks of an older recording still exist, a re-mix can be made to Atmos for example, there's not much difference WHEN the recording was made.

Today with newer recordings it's only just the other way round, an Atmos mix is made first (maybe) and then a stereo (down)mix.

That being said I'm not a great fan of mulitchannel music if it is of the type "trumpet from left behind" and so on.
I prefer to have the stage with the musicians in front of me, like in reality.
The msm studios here in Munich do a lot of immersive music mixes, they are more or less the inventors of the Pure Audio Bluray Disc: https://www.pureaudio-bluray.com/
I must admit I never listen to any of these recordings. I have to see if they have some sort of demo disc (maybe I ask, because I'm in contact with them loosely).


My 16 suddenly started stalling again. I was still running FW 1.81. Last time reinstalling the FW helped, so this time I finally update to 1.91. Hope this helps.
I didn't update yet because I feared to get "the buzz" as some reported.
Now I was forced to, hope I never hear this buzz.

So far after installing 1.91 everything seemed to work again.

Yesterday I had a nice experience with the Dolby upmixer. I was watching the Bluray of The Bourn Ultimatum. English Soundtrack 5.1 DTS-HD MA. This is decoded by my Bluray Player to PCM (it already does an upmix to 7.1, I can not swith this off).
At around 40 min into the filme they are in an apartment in Madrid and it's raining. The sound of the rain definitely came from above. I solo'ed the tops and there was the rain-sound relatively loud. I solo'ed all the other channels and the rain was not as loud on any channel as it was in the up-mixed top channels.
The upmixer always mixes music and atmosphere to the tops, but not as distinctly audible as this rain sound was. So it somehow seemed to recognise the rain, subtracted it from the other channels and mixed it mainly to the tops. I don't know how it does this but it was a nice experience.
Although it would only be correct if it was the top floor of the building (which I don't know), otherwise you wouldn't hear rain from above...
 
Jul 6, 2020 at 6:47 AM Post #9,339 of 15,988
Atmos IMO should be cut into 3 pieces to avoid usually false ideas of all-in-one realism wonder.

-the ability for a listener to get a more consistent playback at home thanks to the files being decoded for the setup we have. I'm not sure how far that potential will go but for now, we still pretty much should stick to very standardized placements because our decoders will not know where our speakers are or will not allow to enter exact spatial locations. Plus most productions bothering to do 3D stuff will not waste the work doing it all only for Atmos(unless there is some exclusivity BS just to give false value to Atmos. IMO they will produce in most of the traditional formats. So I'm guessing the lowest denominator(5.1 or maybe even stereo) will influence most productions so that the sound is still ok on 2 or 5 channels. There is a great potential, but I don't see why they would bother too much to make all of it available to us. Hope I'm wrong on that.

-almost all Atmos stuff will be done using mono tracks as it's always been done for stereo and multichannel audio. The difference being that this time the "pan pot" works on more axis and the psychoacoustic cues aren't limited to volume level. In itself it's pretty amazing and it works well, so there is no requirement to record using sound field capture methods when you can just throw your tracks into SPAT Revolution or something like that and turn them into virtual speakers you place and move as you want into whatever virtual room you preset.

-recording an actual sound field.
This IMO will remain a niche market for the same reasons making albums that sound like the live event from a given position haven't been a priority or even the target of sound engineers in the last decades. It's harder to do, it massively limits what can be done to the signal, and real sound from a distance is rarely the nicest or cleanest sound, despite all the phantasms of audiophiles about feeling like they're right there with the band playing live.



The tech to do that has existed for a while, almost nobody cared. If VR googles had not been a thing and we didn't need nice 3D audio to go with 3D porn, I'm guessing that it would have been another 20 years before something like Atmos would have come out in amateur rigs(I'm not even joking). Atmos definitely allows to do as real as possible captures it if we want to. I'm not saying otherwise. I'm saying that the actual market and desire to do that isn't what some might hope for.
Now as to why people should lower their expectations when considering pure audiophile use. An instrument the flies around us is fun for 3mn. An instrument with a strong presence behind us is annoying after 5. You know how when you see drones filming car races, you can't help but feel that it looks as fake as it was in 3D renderings in video games? Because we have no experience of flying around above a race track. For something to feel real it has to somewhat refer to stuff we actually experience. Ninja drummers and underground violins probably won't become huge mastering trends in the future for that reason. A band is expected to stand on the ground and stay there. We're expected to look toward them when listening. Most albums will do that and only have quiet stuff or ambience sounds going above, below, behind us. Maybe I'm wrong and the next decade will see the rise of Cirque Du Soleil bands jumping around like crazy. But I wouldn't bet much on that because even on drug that might be rapidly bothering.
 
Jul 6, 2020 at 6:59 AM Post #9,340 of 15,988
There is no such thing as an Atmos RECORDING Studio. Music is recorded as usual with different microphones for different instruments, voices etc.
As you mentioned msm studios, at one of their sites they write:

• Dolby Atmos Home certified Studio
• Fraunhofer IIS MPEG-H
• Fraunhofer IDMT "SpatialSound Wave" official Studio
• IAN Spatial Production Suite
• AURO 3D
• DTS:X
https://www.ian.solutions/creation/

I’ve bought two of their productions Alessandro Quarta plays Astor Piazzolla and Jazz ambassadors - Sammy Nestico. Also, I’ve got Herbert Von Karajan Beethoven: 9 Symphonies in immersive audio produced by the Deutsche Grammophon. I’ve ordered John Williams - Live in Vienna but it’s shipped beginning with 14 August 2020.
Dolby.Atmos.Auro-3D.music.jpg
 
Jul 6, 2020 at 7:27 AM Post #9,341 of 15,988
I’m aware that this might be considered off topic. If you click the following link

https://pureaudiorecordings.com/wha...say-about-recording-music-in-immersive-sound/

you can read a very interesting interview with Morten Lindberg, a Norwegian music producer and sound engineer. The conclusion of that interview is that for Morten Lindberg, stereo is a canvas, surround sound is a playing field and immersive audio is the globe. The emotional impact of the added dimensions is logarithmical.

I’m also aware that multichannel music it's not everyone's cup of tea.
 
Jul 6, 2020 at 8:51 AM Post #9,345 of 15,988
Did someone not receive the email? I haven't, so wondering if they are doing a staggered approach or if I was simply forgotten.
I haven't received any notification yet either.
 

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