Could you confirm what game you were playing and the sound settings for the game, windows, and the Mobius, it sounds like you were running a games headphone surround and the mobius' surround at the same time.
Squad, MilSim. No Audio mode option available in-game. Game sounds Glorious, but gives me very little localization. Enemy sounds are obvious, but usually centered in your head.
COD MW2. Used: stereo, 5.1 Speaker, and System default. Game sounds very good, but the enemy sounds, while usually distinct, are frequently very wrong, as mentioned. Default and stereo are more accurate than 5.1 speaker, but also have very little localization.
Black Ops4. No Audio mode option in-game. Game sounds great, but it is very difficult to pick up localization. The only thing that helps is to play with sound levels... Turn off music, (I turn off music on every game. I must be a grinch) turn down sound SFX, turn down voice volume. This helps a LITTLE, but also impacts the overall experience, as well as making it difficult to hear teammates.
In all cases I tried 2-channel, High-res, and 7.1, as well as 3D audio in manual or off.
Weve been using stereo headphones with virtual surround programs and high quality mics for 20 years, maybe you should be looking into that option instead of waiting xD
In the past 20 years I have used 3 or 4 different Plantronics, 2 Creative Soundblasters, 5 or 6 Logitechs, most recently the G930 and G933, Arctic Cooling (with real surround, multiple drivers per ear), Razer Man O War, Razer Kraken, several Turtle Beach headsets, a couple of HyperX headsets, a couple from Steelseries, and a handful of others I can not recall. I have also tried stereo headphones with 3rd-party software and discrete amp solutions. This is beginning to look like the way to go, and also the solution I did not want to use, as it greatly complicates wire routing and workspace organization, not to mention troubleshooting when something seems off. Ironically, or perhaps predictably, the cans that stand out to me from that list are the least expensive, and probably least well-known, Plantronics and Arctic cooling. Arctic made a set of multiple-driver cans with thunderous base, Very good localization, and average sound quality. They were delicate and I went through 3 of them before they were discontinued. But for $50, they were something of a good value. Plantronics are also somewhat unremarkable, but acceptable sound, acceptable localization, and acceptable build quality. Of all these I would classify none of the mics as high quality, nor would I call their sound quality anything other than average, at best. I think that while I have been waiting for high-end gaming headsets to be a thing, I have also looked into the other option you suggest. xD
Audeze definately added something special with the Mobius being able to send headtracking information back to the games, its up to content creators to use that technology though. Like with Steams new audio engine, Blizzard using atmos in Overwatch etc.
Agree, but i am somewhat skeptical of its practical functionality. It's certainly novel, but outside of VR (again, color me a skeptic) I do not see the practical use. In a FPS, I do not turn my head very much. I would love the minute-angle head turning I do in-game to have the affect of adding precision to the localization cues I am hearing, like they do IRL, but the Mobius does not do this with precision, and it also feels lagged, which ends up negatively coloring the effect, in my experience.
I've had no problems on my machine, its gettin older though, i7 4770k, gtx780sli. Little jealous of that 7900x, you doing alot of encoding or something?
I used to be a competitive FPS gamer, and as such, was constantly upgrading and tweaking hardware. it was a large part of the experience, and within reason, I enjoyed it almost as much as the actual gaming. I am no longer competing, but am still probably somewhat above average in any game to which I dedicate the necessary amount of time. I pretty much stopped with the upgrading, because it's nowhere near as impactful as it used to be. The 7900X is an upgrade from a first-gen i5 running at 2.8MHZ, no SMT. (hyperthreading) I over-build, and anticipate it lasting me a long while. It was also my first watercooling build, and I went for silence and redundancy, so dual 560mm radiators and a dual pump-top with D5 pumps. This allows 140mm fans to run at 400rpm, and slope to about 1000rpm under load. It also keeps right on trucking if a pump were to fail. So, while I have not had a heavy workload in encoding or media production, that will probably increase somewhat, as will my multitasking demands. A short game-play video that would have taken 1/2 hour to render single-threaded in windows, or approximately 8 minutes in linux, takes 3 or 4 minutes on this machine, in windows, while also continuing to play a game. This not necessary, but convenient when someone is constantly railing about you in-game for cheating, and you are able to share a link with them, or anyone, showing what you did 3 or 4 games ago. It doesn't actually prove anything, but many who enjoy making accusations seem to find it somewhat deflating.