Without external processing and the Mobius's 3D enabled, I had head tracking with a simulated 2-channel speaker experience. When I enabled external processing, it gave me a larger sense of world space, likely due in part to how Dolby Headphone handles reverb. Will that be for everyone? I highly doubt it. Did it work for me in this specific instance? You betcha. Will it be better for me universally in all games? That seems unlikely. Would I pair the two again? Heck yeah.In your third person game though did you actually get better results than just trying it with the mobius 3d on a non virtualized regular 2 channel source?
Console gamers will get the best positional cues with an external processor and the Mobius's 3D spatialization disabled. If positional cues are the top priority, don't stack. If a sense of space and immersion is king (which is generally what I want in non-competitive games) then stacking might yield better results. I imagine most console gamers will end up connecting the Mobius directly to their controllers with the 3D active and go for a simulated stereo experience.
It can't. Bluetooth is stereo only, so what you'd get with an adapter like that is a pre-processed surround sound that's treated like any other stereo signal by the Mobius.MLE said that something like the X7 should be able to output 5.1 blue tooth audio via its aux port using something like this.
For VR, you'll want to disable the Mobius's 3D processing and let your VR system handle it.So if I'm playing a vr game, and I turn my head, doesn't the game adjust the audio for my head's position? So if the headphone ALSO adjusts the audio, isn't this going to lead to over correction?