Got the Shakes
500+ Head-Fier
New update from James Smyth available here: https://www.kickstarter.com/project...al-3d-audio-headphone-processor/posts/2044207
New update from James Smyth available here: https://www.kickstarter.com/project...al-3d-audio-headphone-processor/posts/2044207
I'm not even upset. This is the kind of update that is very reassuring (all of those PCBs). Also, on a personal note, the delay had been so long already that it could have cut into my annual trip out of town for a few weeks, but it seems like I'll be in the clear for that at least, and not too long after these will start shipping.
edit: Odd that the aluminum housing for the headphone unit is already black, but that they aren't going to make a black version of them.
I think only the front and rear panels of the headstand model will be silver, the sides (tubes as they call them in the update) will be black.edit: Odd that the aluminum housing for the headphone unit is already black, but that they aren't going to make a black version of them.
I think only the front and rear panels of the headstand model will be silver, the sides (tubes as they call them in the update) will be black.
well, playing some HRTF cues on speakers totally defeats the purpose. that's playing binaural record on a pair of speakers. but for the principle alone, then yes the left speaker will send the cues intended for the left ear alone, but the right ear will end up getting them too(modified by distance and HRTF). same for right channel. it's like the reverse of the problem we usually have with stereo albums playing on headphones. one stereo method played on the other = some result that is at the very least not accurate in position cues.
In the video, by using one mono sound source, the first "spatial rendering system" is taken out, one mono source is just one mono source, and you purely can concentrate on how one mono source is "spatially rendered" over headphones. Including hrtf, ILD, ITD, everything that comes with it.
Try to listen with loudspeakers in the very near field at more and less +10 and -10 degrees apart and with two pillows one in front of your nose in the median plane and the other at the top of your head to avoid ceiling reflections (...)
(...)
However I found an Illusonic product called IAP 16 Immersive Audio Processor.
(...)
(...). An example would be the Illusonic Immersive Audio Processor, from Switzerland, a company that also provides the upmiximg algorithm in the Realiser A16.
(...)
sorry, cannot comply. moving my speakers would mean having to later go over all the measuring and placing hurdle I went through last time. I'm kind of curious about your suggestion, but not that curious ^_^.