sajunky
Headphoneus Supremus
I agree to the statement given few post before, but lets paraphrase it: all players sound the same, unless they are not bit-perfect. This is what everyone should achieve in first place before trying other options. Unfortunately Roon is not the easiest to enforce bit-perfect playback. It means that in most cases it will sound worse than other players.As to players other than HQPlayer and sound differences, I do see variety of reviews of various players claiming sound quality differences. Prior to my use of Roon, I ran Audirvana, early on I perceived Roon sound quality inferior to Audirvana.
A comment regarding software resampling. I tried various options. A free Foobar with SoX give good results, there is no need to use commercial app HQPlayer, differences are minimal. I finally decided to not resample, on my R2R-11 DAC resampling is not beneficial. R2R-11 do not have any internal processing other than ladder calibration in CPLD, there is no sufficient processing power to cheat users with noise shaping or scrabling which is always possible in FPGA, it is good as a reference device. I listen to a music with use of acoustic instruments, with your music result can be different. However it is better to find better mastering version of the same recording than trying to fix mastering errors. Online service providers add watermarking to the stream, it is better to purchase a content from a quality label.
The ultimate test I made using PGGB offline resampler giving billions taps. It is a first time I didn't notice degradation of sound, in fact in A/B tests I wouldn't notice a difference. In other words, no improvements. There is also real-time version as add-on to Foobar, use it if you can afford 30 second delay before playing a first track from the playlist.
A comment regarding using noise shaping. I do not recommend using this option in HQPlayer. It degrade natural properties of the sound, making simplification to the dynamic changes. In result, dominant tone is heard more clean, but what happening in the background becomes less prominent, also leading to the false harmonics in upper frequencies. Noise shaping is mandatory during Delta-Sigma processing, as useful SNR is only 6dB. Moving a noise above is required with all negative consequencies. A minimal noise shaping may smooth a sound with a pleasant effect, in my experience it is always to extensive.
Dithering (srambling technique) is another abused feature (Holo Audio?). Dithering reduce digital errors during upsampling, but what is a reason for dithering when creating 24-bit output? It will help reducing DAC linearity errors, it will look much cleaner on the FFT analyzer. Better sound? ... not sure.
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