Thank you, but sometimes you learn from people facts that make measurements and listening tests unimportant. For example, I was recently interested in buying external balanced headphone amp as an upgrade to the built-in unbalanced one. But, fortunately, one well known audio expert wrote an article with the explanation that the balanced headphone amps were in principle inferior to the unbalanced ones.
Thank you for that information. I thought the DAC was first and most important element to make difference.
No, no, my question was not so wide and general. It starts after speakers measurement and virtualisation processing have been finished. It starts at the point where the virtualised digital headphone signal meets the choice - whether to take shorter and cheaper or longer and pricier way. In other words - can expensive DAC/amp lose their advantage over the cheap ones due to additional joints and cable(s).
Thank you, but here we don't have a dilemma of that kind. It is not - whether to add this piece of gear, or to add that piece of gear. It is - whether not to add anything or to add something. Quite concretely - can expensive DAC/amp lose their advantage over the cheap ones due to additional joints and cable(s).
I think power is not the only concern. What about the possible degradation due to additional joints and cable(s) in the case of upgrade gear (compared to the built-in)? Furthermore, particularly speaking of HD 800, some say that the amplifier is also expected to correct some specific weaknesses of the headphones ...
it's not that balanced is good or bad, going balanced is very relevant to running 50meters of microphone cable at a live show. but the clear benefits for a headphone aren't that obvious IMO.
but anyway I don't like the balanced/unbalanced dichotomy. a good output is good, a bad one isn't. and that depends on the specific amplifier using a specific design. balanced or not is but a tiny aspect of making a good amplifier.
(would the audio expert be the Benchmark guy? ^_^)
a pretty significant aspect about DACs in the playback chain is that our standards make it easy for DACs. the analog output of a DAC is expected to reach several thousands of ohm at the amplifier, meaning the DAC never has to be concerned about delivering enough power. as long as voltage amplitude is fine, all is good. it's a blessing for DACs as that means they can use very low power signals, so little heat, little noise, little magnetic fields and thus little crosstalk... the DAC has all the cards and it's the amplifier's job to take that low power signal and "deal with it". to make things worst, the amplifier must be designed to serve a variety of headphones with a very wild spec's range. the DAC basically doesn't have to care about that, it's easy life for DACs.
as for the poor headphones and speakers, those guys are slaves, they have to deal with material flexibility, physical wear, resonator behaviors and all the bothers about kinetic energy that doesn't go away by turning off a switch, acoustic, electrical damping... at every turn, something will be far from ideal and the sound will pay for it, not the Mexicans.
that's why DACs come very low in my concern list. but they're still obviously a very vital part of the playback chain. it's really just a matter of perspective.
as for improvements, as I said, you absolutely can make incremental improvements pretty much anywhere as long as the improvement can reflect at high enough amplitudes as not to be buried below other stuff. for example, let's say I'm trying to improve signal down at -90dB with some new gear. just the noise in the room while calibrating the Realiser(or while listening) will vastly cover any audio signal at -90dB. so while there is a theoretical benefit, my sound doesn't really improve. that's why I have such a hard time not looking at the big picture. because without it I can't always say if what I do is relevant or not.
now because of how the Realiser works, some aspects of sound will be compensated digitally and that should include most of the linear variations created by our playback system at reasonable levels. after all it's trying to make us hear the sound of the speakers, not the sound of the headphone gears. so that process may very well diminish the impact of changing gears compared to more typical audio playback upgrades.
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I've been thinking about how I could measure anything, as the Realiser will provide altered sound, we can't just run measurements in a loop. maybe using the in ear couplers to measure speakers, calibrate and then measure the output with the realiser while again recording the signal with the couplers in my ears but this time plugged into my ADC to get a "print' of both speakers and the headphone simulation. it wouldn't deliver usual measurements, but it should let me estimate if some gear or headphone comes closer to the original sound or not. right now it seems like a good idea, but I know all to well how everything always seems fine before we actually start implementing ^_^. time will tell.