Follow-up on my previous post. HD 560s is a keeper. My original reason to buy HD 560s was for gaming. I know enough about what I like and dislike. So I also want to have a good to great headphone for media (music, movies, tv) and not just a consumer-grade "gaming headphone".
- For music, I will probably switch back and forth between Hifiman Deva and 560s, depending on the music.
- For movies/tv, DEVA will be my go-to headphone, for the clarity, detail, and soundstage.
- For gaming, 560s rocks. More below.
Fatigue: I think there are couple reasons. One is that I was listening to 560s too loud. I don't realize it listening to music. I had to take the earphone off and listen to the volume from several inches away. I only need 15-20% volume on my PC for 560s to match similar volume on DEVA. Second is likely the high treble. After I got fatigued, I do notice some songs come across as shouty.
Summary (TLDR)
Some reviewers say HD560s is excellent for FPS gaming; while other reviewers say it is crap.
I think I understand why. In directionality, I also had this mixed experience. At 1st level, HD560s is not as immediate in differentiating just left vs right. But going deeper, to tell angle (such as left-front vs left, or right-front vs right), HD560s does differentiate that. Then in terms of soundstage, I just assumed larger soundstage is better to determine distance in games. Once I heard 560s sound stage, which is toward narrow side, I thought this cannot be good for gaming. But actually comparing my couple headphones, there is no correlation between soundstage and gaming distances.
I have being playing Valorant 80% in past week. Games are fast, a lot of enemy engagement, and I get a lot of data points. Then 10% PUBG and 10% Apex Legends.
Directionality:
I don't have expertise here. Here are my thoughts on some simple cases:
- Being able to tell left vs right. It's clear to me how headphones do this. Just need to have 100% of sound (or just care about dominant sound) on 1 side. This should be easy.
- Next step beyond just left vs right, being able to tell it is coming in from angle. Let's say sound source is toward right side, to pin point if direction is right-front (1 vs 2 vs 3 o'clock), dominant sound needs to be on the right channel, but information from left channel is also critical. So (1) vs (2) are slightly opposing information. Being good at (2) will reduce the effect of (1).
- Lastly, being able to differentiate front half vs rear half, and above vs below. I'm not sure how headphones can do this; and how well they can do it; and what attributes or specification enable this.
On 1st point, right off the bat, I can tell that ATH-A700 has better left vs right directionality. ATH-A700 is very extreme. This left-right difference is much stronger that HD 560s. So just play couple games, my thoughts were HD 560s fail as FPS gaming headphone compared to ATH-A700. I suspect many gamers that disliked HD 560s might in the same situation.
On 2nd point, after I recognize left vs right, then next step is to pin-point sound source angle. Luckily I didn't give up and continue to use the HD 560s. It actually took me around close to 2 weeks on HD 560s to realize this; and 1 week after my previous post. Additional information is there; it is subtle, and not as apparent as 1st point. I can tell sound source that is from right side at an angle, instead of just right. In comparison, ATH-A700 directionality ends at left vs right; there is no sense of angle.
On 3rd point, I don't think 560s (or any headphone) can tell if sound source is right-front vs right-rear, or above or below. Because the electronic signal coming from source to headphone is only left vs right channel, signal itself does not have additional info on front/rear or above/below. However, our minds combine other information (either visual, my movement and travel history, or I turn my body top hear additional sound) to deduce sound source. Because of 2nd point, HD 560s definitely give me some additional information for my brain to process and deduce possible direction of sound source.
Distance:
I read that wide soundstage allow gamers to tell distance better, or make the game more realistic. That was what I thought so too. I don't know how soundstage feel is produced. Is it just volume difference (closer is louder, farther is quieter)? Or there are some other factor that create the soundstage? Just based on my 560s and ATH-A700, music soundstage does not translate to gaming distance or realism.
ATH-A700 sound profile is quite v-shaped, which create soundstage effect for music. ATH-A700 soundstage is wider than HD 560s. When gaming, it is hard to recognize distance on ATH-A700. I don't know if it is due to soundstage, volume compression, or just lack of detail. Gunshot should be loud, and foot steps should be low to medium. Both gun fire and footsteps sound very loud on this headphone. With small difference in volume, ATH-A700 has hard time separate louder/closer vs softer/further sounds. I often get confused on the foot steps being so loud, thinking enemy is right around the corner when he is actually further away.
HD 560s soundstage for music toward narrow side. But when gaming, the sound level is realistic, to differentiate loud gunshots vs medium gunshots vs medium footsteps vs quiet footsteps. From that, I can determine the distance better. Even with smaller soundstage for music, HD 560s is better for gaming distance.
Immersive Experience:
On addition point here on Hifiman Deva. It has better sound stage than HD 560s or ATH-A700. It is not a good FPS gaming headphone because it is hard to hear footsteps. However, Deva has very good immersive experience. With Deva, when there were unexpected sounds in movies or game (thunder, crash, etc), I got surprised thinking the sound occurred in real life. This has happened to me at least 5-10 times. For instance, I play PUBG, all of a sudden there is thunder, I take the headphone off thinking there was thunder in real life. In movies, when there was loud background sound (without visual cues), I thought it was from real life. After a few times, I kept telling myself it was from the headphone and not real life. But it was so realistic that I paused to check on my family and pet that everything is ok.