ColinMacLaren
100+ Head-Fier
- Joined
- Jan 29, 2016
- Posts
- 149
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- 30
Windows can't make positional sounds that don't already exist in the game buddy. Thats why dolby atmos, unless directly supported and designed for by the game devs, I'm only assuming, is also worthless. And if my sound drivers support 3d audio and 3d audio is designed in the games already why would I need the lower quality overpriced gsx?
The GSX transforms the 7.1 sound it recieves from a game and using their own HRTF algorithm creates a spatial sound.
The GSX is useless, if
- You only play games that don't output 5.1 or more channels. Hint: Most modern games do however. Check the list I posted. Hook up Overwatch to a 5.1 or 7.1 rig and hear shot from behind being played by the rear speakers. No virtualisation whatsoever.
- You only play games that have a HRTF-solution built-in AND you like that. Overwatch or CS:Go come to mind.
- You only play Atmos-enabled games. Use Dolby Atmos instead.
- Your head does not fit with the HRTF algorithm of the GSX (Hint: This is you.). Maybe others work better for you. If your onboards sound does, use that. Razer Surround is free, Soundblaster X-Fi MB3 is cheap, X-Fi MB5 can be hacked into most Realtek cards.
The GSX is the best gaming audio device on the market, if
- You play a lot of games that utput 5.1 or more channel but don't have a HRTF-solution built-in OR you don't like that solution.
- Your head fits Sennheiser's HRTF algorithm.
- You like its features, like offering a separate sound device in Windows for communication purposes, so voice chat isn't mixed into the 7.1 mix.
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