I have the SM PL50 armature some great different sounding phones for sure. Yep crap(2) i meant the magnet. The fostex im talking about is 50-60 when on sale. Seems to have the sound sig i like. I think i went back and forth with the JBL/Fostex. Well you know who won. Senns Mo how much and what did you fix the cable?
Momentum (gen 1, over-ear) I paid $90 for. 1 side didn't work. Simple solder job (10 mins). They were brand new in box (open box return).
soundMAGIC HP150 - broken hinge (paid $70) which is the achilles heel of the soundMAGIC HP150/HP200. Tried a number of times to repair or make a new hinge (all failed). Would be easy if I owned a 3D printer. Ended up transplanting the entire soundMAGIC cups to a Superlux HP660 headband (perfect fit). I paid $30 for the HP660, so I have $100 in the HP150, which were $300 headphones at the time.
The soundMAGIC HP200 had a short in the wiring in the headband. Paid $100, rewired them, and use them all the time. They were also $300+ headphones at the time.
Also fixed some NIB JBL headphones that I got for free from a local Radio Shack (don't remember the model #, but they are basically like a Beats type deal). Hinge was broken, and I repaired the hinges using $0.50 worth of nuts and bolts.
I most recently bought a complete NIB Kingston HyperX Cloud II for $20. 1 side didn't work. Simple solder job (10 mins). They're worth $100, but I think they sound like crap compared to what I'm used to so I plan on sticking them on ebay.
I've bought a number of broken Beats for $15-$30, then Frankensteined together some perfectly good working ones by raiding the good parts from the various broken ones, and resell the good ones for $70-$100. Bob's your uncle.
There's a lot of good deals if you look around for bad/defective headphones.
Broken headphones are a great way to learn how to mod headphones, and even build up a spare parts collection of drivers, headbands, shells, earpads, cables, felt covers, etc.
You see how different models are put together, figure out how to fix a variety of issues, see how different drivers and cups are designed and what how they sound once you fix them, get good at soldering and swapping drivers, etc. And all on headphones you have practically no money in, so if you break something you're not really out anything. You basically have nothing to lose. Then you take those skills and now have the confidence to work on your own NICE headphones, regardless of the issue is.