I guess that's a matter of opinion.
There have been many more games out there that were much better in terms of a full package. Like Legend of Zelda: OoT, Golden Eye, Fallout 1 & 2, XCOM (original), Mario series and Mario Kart (original), and there are plenty more games. At the time these games came out, they were much better than what Skyrim was when it came out. The quality of games are kind of declining and plus we're getting spoilt with a plethora of mediocre games with good graphics. It kind of desensitizes us from enjoying games with great stories with bad graphics.
I guess your first sentence nails it, LOL. Comparing Mario games and Mario Kart, shooters, platformers, to an open world RPG? Far from an apples to apples comparison. Aside from Fallout 1 and 2, none of those games mean squat to me. In the big picture, those other games are microscopic while Skyrim and Fallout are vast and endless and far more ambitious. A matter of opinion indeed; Skyrim lets me live a virtual life, explore the most detailed and dense open world ever made, interact with a world in many ways and play in over two dozen different styles while Goldeneye lets me... run around corridors and shoot people, Zelda is like a wannabe RPG without anything to actually make it an RPG, Mario games let me jump around, Mario Kart lets me drive around and throw stuff at people. Yeah, Skyrim is way more of a full package than that.
Overall I agree that the quality of games is declining, just look at CoD, Battlefield, The Witcher, The Last of Us, Uncharted, Metal Gear Solid, Dead Space, Gears of War, Halo, all these other super popular mainstream games. When playing them, I feel insulted, as if the developers are treating me like a moron. They're all casual games and the point of them is to get non-gamers to like them. But that's just really not for me. Hell, I wrote a longer rant about what I want in games here. This will also better explain what a "full package" is when it comes to games.
http://www.gnd-tech.com/content/985-What-Makes-the-Greatest-Game-of-All-Time
Skyrim however is a beacon of hope for me, even though it's far from perfect and made ten times better with user made modifications. Compared to Morrowind and Oblivion, Skyrim shows vast mechanical improvements and has an open world that's a million times more detailed and alive, but it's not without its sacrifices (less skills/talents, worse campaign and much less story focus). Dragon Age (especially the first) shows amazing advancement when it comes to character development and storytelling compared to Baldur's Gate, at the cost of gameplay complexity. So even in today's best games, we're seeing some sacrifice and nothing that's a clear improvement in every regard. No game has yet to come close to Planescape: Torment's writing. We don't see D&D's complexity or versatility anymore.
Gaming has just shifted to a younger audience these days, where complexity and immersion are usually not desired. Most people want casual action games and most gamers can't appreciate a complex piece of writing like Planescape, or a strategic challenge like XCOM. Still, when I look at the games I play, it's a handful of older games and a handful of newer games. Most of the times I prefer the newer ones, I find isometric 2.5D RPGs to lack immersion. I don't want to be playing a tabletop game, I want to be in the protagonist's shoes, influence others, influence the plot, have conversations with people and not read dialogue boxes. Though at the same time I do want some of that old school mechanical difficulty and complexity, particularly NWN 2's gameplay.
The shooter genre is one of few I see as being infinitely better than 10-15 years ago (the other being the racing genre, with the advancement of racing simulators). No shooter from back then has Metro's story focus, level of detail, or even gameplay depth which doesn't say much. None have S.T.A.L.K.E.R.'s freedom. Especially when it comes to multiplayer... yesterday's MP shooters like Quake, UT, and Goldeneye were about running around tight levels and shooting each other. They were a test of reaction times. They involved so little and get stale very fast for me. While today I have Natural Selection 2, which is a test of your mind; of teamwork and planning, it involves so much more and has far more playstyles so I'm not doing the same thing as often. Or if I feel like going to war, I have Rising Storm, which has a level of complexity and realism that wasn't attempted back then. The ArmA franchise is another huge marked improvement in the shooter genre for me... along with Iron Front and OFP, there's nothing like them.
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I would love to play a well polished alpha protocol sequel from them.
Tell me about it, that game has so much potential but I really don't know what they were doing when designing the mechanics. They should have teamed up with someone like Eidos Montreal, though I withhold that suggestion now due to their last two games being garbage (Thief and Deus Ex: The Fall, but the latter is a mobile game so it's understandable).
And did any of you try the new Sacred - it's insanely disappointing and bad.
Thanks for the warning! PoE (I'm gonna call it this anyway) isn't a step back compared to something like Dark Souls or The Witcher, that's for sure. It goes back to what I said earlier in this post, with the older RPGs doing some things better, and some of the newer ones (not most) doing other things better. Though I wonder if PoE will do anything better...