Boxer757
New Head-Fier
- Joined
- Oct 16, 2010
- Posts
- 25
- Likes
- 11
Quote:
I don't agree I was playing Fallout New Vegas yesterday too on my XB500 and the strong bass is part of the charm, I use lots of different mods and distant sound effects fix and "realistic gunshot sounds" etc. and when a mine goes off somewhere in the distance (thx to the mod probably) it sounds so realistic and nice (I've reloaded save games only to wanna hear it again!). I have no problem about the spatial recognition on XB500 at least but I believe it's more down to the soundcard & software than anything else, a good software implementation can make any headphone sound spacious. It was kX Audio drivers that really opened up my eyes exactly how important the software part, the pseudo surround sound is just amazing, you can clearly locate all the directions very clearly like you had a 5.1 set hanging on your head.
In fact I need the bass to get enjoyment for explosives and alike, without it it would feel much more sterile and be much more boring for me but yes the more I boost the bass the more details I lose in the sound, so that's where I try to find the balance, bass vs detail. I've also played a lot of UT3 multiplayer and I've had no problems with the big bass, in fact I've been accused for cheating(wallhacking) cuz people get angry when I kill some1 just as they jump around a corner when I just located them by the sound.
IMO good software implementation of the audio > headphone with spacious sound. You get a lot bigger difference changing soundcard / drivers than headphone itself when we're talking about spatial sound/surround/width etc. Dolby headphone for example is a big aid, CMSS for X-Fi etc but I think kX Audio driver's implementation of stereo sound -> surround works really great too, it doesn't overdo it in any way or change the overall sound, it just makes you hear the directions the sounds come from, it's a bit like listening to those "binaural audio" recordings on youtube.
Well I can't speak to that because I was playing it on Xbox360 and therefore couldn't go messing with the audio a whole lot. Probably should have specified that... my bad. Also, perhaps the XB500 is different, though I am betting it was mainly the modifications you made with the drivers and whatnot. Trust me, D1100 in FONV on Xbox360 with standard audio settings is pretty horrendous - laughable spatial recognition and the emphasized bass made most of the sound effects sound terribly unrealistic.
Two thumbs up for music though