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I could ask them directly, but I think this would be something the public would like to know as well: @KMann @Audeze
What is the main purpose of 3D Auto? I'm a bit confused by this setting and its intention.
I know how it works, but I don't understand the use case. It has some arbitrary length of time from when you shift your head to when the tracking recenters itself.
I know you guys state it's more for mobile use cases, but I would think that, for example, I turn my head to look at something for say, 10 seconds, and in that timespan the sound has re-centered itself but then I turn my head back to the front and the Headtracking re-centers itself again, wouldn't it just be better to turn headtracking off completely, but allow the use of the virtual surround? That way the sound is always centered with my head movement.
To me, 3D Auto makes no sense in any practical situation I can think of, also considering the time it takes to re-center. Maybe I'm missing something.
Like I can understand locking the sound to the center point and considering your mobile device shifts with your hand moment, the center point changing here and there, but then the timeframe is so random, I don't quite get the time you chose for the Mobius to re-center. If we're looking at a device slightly off center for more than a few seconds, it will misalign the sound. I think it's tricky figuring out the time.
If only there were a device you can attach to your mobile device as a center point that connects to the Mobius wirelessly, so the Mobius always knows where the center point is. Hell that would be cool for even a pc screen or tv too. The point of origin would be locked to that small attachment.
But then again, without at the very least triangulation via external sensors, accuracy would still falter if you shift your body about.
Now I'm rambling. Sorry.
What is the main purpose of 3D Auto? I'm a bit confused by this setting and its intention.
I know how it works, but I don't understand the use case. It has some arbitrary length of time from when you shift your head to when the tracking recenters itself.
I know you guys state it's more for mobile use cases, but I would think that, for example, I turn my head to look at something for say, 10 seconds, and in that timespan the sound has re-centered itself but then I turn my head back to the front and the Headtracking re-centers itself again, wouldn't it just be better to turn headtracking off completely, but allow the use of the virtual surround? That way the sound is always centered with my head movement.
To me, 3D Auto makes no sense in any practical situation I can think of, also considering the time it takes to re-center. Maybe I'm missing something.
Like I can understand locking the sound to the center point and considering your mobile device shifts with your hand moment, the center point changing here and there, but then the timeframe is so random, I don't quite get the time you chose for the Mobius to re-center. If we're looking at a device slightly off center for more than a few seconds, it will misalign the sound. I think it's tricky figuring out the time.
If only there were a device you can attach to your mobile device as a center point that connects to the Mobius wirelessly, so the Mobius always knows where the center point is. Hell that would be cool for even a pc screen or tv too. The point of origin would be locked to that small attachment.
But then again, without at the very least triangulation via external sensors, accuracy would still falter if you shift your body about.
Now I'm rambling. Sorry.
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