So after a few months of not using the headphones (moved into new house and just Life taking over time) I finally got back to Destiny 2 and started using these headphones. The first thing I notice is that the sound is very hollow and tinny, with no real bass/oomph/boom from gun shots and other actions. I was using 3D to manual, made sure to center the headphones once I was sitting down, and using the Default Sound EQ. Default format in Windows shows 8ch, 24 bit, 48000hz
I then switched over to my GSP 500 + GSX1000 (No enhanced EQ, just 7.1 enabled) and they sound miles better than the Mobius. Had a nice full rich sound, everything balanced well and had weight behind it. The exact opposite of what the Mobius was giving me.
So I then fired up BFV, and the Mobius sounded better with BFV then it did with D2. Sound was richer and more full. Gun sounds had weight to them and bazookas had a deep thump. Switched over to the GSP 500 combo and they sounded similar (not including the natural difference the 2 headphones have since one is Planar and one isnt). So it seems from my initial testing with BFV, the Mobius do sound more in line of what they should be like. Will do more testing to compare.
I can't figure out why Desting 2 sounds so awful with these headphones. Anyone have any idea what could be causing this problem? Is the the game audio engine itself? From looking on the internet other people seem to not have an issue with D2 + Mobius or at least they all say it sounds good.
I am using the newest Audeze HQ Audio app, and the firmware info for my headset is:
USB Firmware = 101
MCU FW = 1.55
DSP FW = 23
Thanks for any help offered.