What is soundstage?
Aug 13, 2007 at 12:40 PM Post #31 of 45
Quote:

Originally Posted by troymadison /img/forum/go_quote.gif
Soundstage is a k701


is that like "Happiness is a cigar called Hamlet"
rolleyes.gif
 
Aug 13, 2007 at 4:21 PM Post #33 of 45
Quote:

Originally Posted by Quaddy /img/forum/go_quote.gif
is that like "Happiness is a cigar called Hamlet"
rolleyes.gif



Like other headphones don't have a soundstage.
blink.gif


One has a bigger one then others but it's there. Some wider, some deeper.

Soundstage is the 3 dimensional place left to right, foreground to background. So, how wide and deep you actually can hear (see) into the recording.
 
Aug 13, 2007 at 5:46 PM Post #34 of 45
Quote:

Originally Posted by Hancoque /img/forum/go_quote.gif
...I would assume that all the headphones with a "wide soundstage" do some kind of speaker simulation to create the effect. But what if I don't want such a built-in effect because I would use a DSP for this particular purpose? Would the SR325i be perfect then?


You are assuming soundstage is an effect like an EQ, but that isn't the case.

Soundstage is the capacity of a headphone to recreate the depth of sound in a 2D environment, but the headphone doesn't add the effect into what isn't there. Wide soundstage headphone doesn't position an instrument on a particular place in your imaginary 3D plane, you do. Since we listen to sound in 3D environment all the time, our brain will automatically try to position any stereo sound in to a imaginary plane which stimulate the illusion of being 'live'. What wide soundstage headphone does have is the sound characteristic of sounding from a distance further away from your ear (aka "the depth of sound"), which makes it easier for you to imagine. Narrow soundstage headphone doesn't have this type of sound characteristic. Their depth of sound is very shallow, therefore they sound like 'in-your-face'.

No matter how much EQ you throw in, you wont be able to change a headphone natural soundstage. You can't expend a headphone's soundstage to a capacity it doesn't have in the first place, nor could you EQ a wide soundstage 'phone to be 'in-your-face'. You might be able to slightly tune the headphone's soundstage, but you won't be able to turn a 'phone soundstage around by EQing.
 
Aug 13, 2007 at 6:06 PM Post #35 of 45
I don't mean EQing. I mean HRTF and the like. There are DSP solutions that do this. The solutions vary from a simple crossfeed to complete room simulations like Dolby Headphone. I want to solely rely on these solutions and don't want to let the headphone do anything of the sort.
 
Aug 13, 2007 at 8:24 PM Post #36 of 45
I didn't what was soundstage before..
But, when I tired to listen Carmina Burana with my A700... I know mine certainly has very limited soundstage..
It is like squeezing a full size Orchestra into your living room...
 
Aug 14, 2007 at 1:57 AM Post #37 of 45
Quote:

Originally Posted by Hancoque /img/forum/go_quote.gif
I don't mean EQing. I mean HRTF and the like. There are DSP solutions that do this. The solutions vary from a simple crossfeed to complete room simulations like Dolby Headphone. I want to solely rely on these solutions and don't want to let the headphone do anything of the sort.


OK, but my last paragraph still stands true. I have tried crossfeed and SRS WOW on my MS-1, and I can tell you this: No matter what type of EQing you use, you can only make a MS-1 less 'in-your-face', but never wide soundstage or even normal soundstage. If a scale where 1 is no soundstage and 10 is wide soundstage, EQing can only turns MS-1 from a 1 to a 2 (or 3 at best).

Quote:

Originally Posted by kodreaming /img/forum/go_quote.gif
I didn't what was soundstage before..
But, when I tired to listen Carmina Burana with my A700... I know mine certainly has very limited soundstage..
It is like squeezing a full size Orchestra into your living room...



You should try AD700, much better on SQ and soundstage.
 
Aug 14, 2007 at 9:16 AM Post #38 of 45
Quote:

Originally Posted by ClieOS /img/forum/go_quote.gif
You are assuming soundstage is an effect like an EQ, but that isn't the case.

Soundstage is the capacity of a headphone to recreate the depth of sound in a 2D environment, but the headphone doesn't add the effect into what isn't there. Wide soundstage headphone doesn't position an instrument on a particular place in your imaginary 3D plane, you do. Since we listen to sound in 3D environment all the time, our brain will automatically try to position any stereo sound in to a imaginary plane which stimulate the illusion of being 'live'. What wide soundstage headphone does have is the sound characteristic of sounding from a distance further away from your ear (aka "the depth of sound"), which makes it easier for you to imagine. Narrow soundstage headphone doesn't have this type of sound characteristic. Their depth of sound is very shallow, therefore they sound like 'in-your-face'.

No matter how much EQ you throw in, you wont be able to change a headphone natural soundstage. You can't expend a headphone's soundstage to a capacity it doesn't have in the first place, nor could you EQ a wide soundstage 'phone to be 'in-your-face'. You might be able to slightly tune the headphone's soundstage, but you won't be able to turn a 'phone soundstage around by EQing.



EQ is solely for frequency responce. You can alter a certain range of frequencies to boost or to tame certain frequencies but it never, as said before can alter a soundstage. Why would you eq a headphone? It doesn't have any accoustic problems. If you want to use eq, i would go for another, better headphone.
 
Aug 14, 2007 at 11:15 AM Post #39 of 45
Quote:

Originally Posted by dissembled /img/forum/go_quote.gif
Sometimes there's a subtle bell, whistle, ring in a song.Confused, you look up to see if the ring came from the telephone across the room. That's soundstage.



I totally agree with you. The type of headphones that seems to have more soudstage seems to be the "open" type headphones (I sometimes have feel sound is coming from the oustside of the music with my KSC75 and not with my Crossroads X3)
 
Aug 15, 2007 at 6:12 PM Post #40 of 45
Here's something spooky: with open headphones you not only hear the music that goes directly into your ears. You also hear the music around your head which is leaking from the cans.
basshead.gif

This gives you a sense of wide soundstage.
 
Aug 15, 2007 at 6:16 PM Post #41 of 45
Just started Pink Floyd's "Lost for words" without remembering what to look for. That was scary indeed!
 
Aug 15, 2007 at 7:52 PM Post #42 of 45
I've had one or two experiences from music where I heard noises in the background and thought for sure that it had come from somewhere inside the next room or in my house.

Although, I never have been able to figure out if it was from the wide soundstage of my cans, or the fact that I'm slightly paranoid when I'm by myself with my cans on and I can't hear very much outside noise.
 
Aug 15, 2007 at 11:01 PM Post #44 of 45
Yea I have experienced the turning to see where the sound is coming from on a first recording I listening to with my bad altec langsing headphones, I can't wait to experience better sound stage on my first pair of audiophile headphones which I am still deciding on

HOLY!!!!... The guy sounds like he is coming from infront of me... this is incredible!!!!... I can't imagine what this sounds like on a k701 or k1k
biggrin.gif
 
Sep 5, 2011 at 2:22 AM Post #45 of 45
And here I thought the accepted definition of "soundstage" was the amount of separation between left and right (to the point of sounding outside of the head at the extremes), while "imaging" is what represented the sense of direction for each sound, like being able to tell that someone just fired a gunshot on the floor above you and to your front right about 10 feet away.
 
For some reason, I don't mind the presentation of stereo music generally mixed with loudspeakers in mind on headphones. Perhaps it's because I'm focused more on enjoying the sound than I am pinpointing exactly where everyone is; it's not as crucial for me when it comes to enjoying music, much unlike when I'm in the middle of a game and need to figure out where the enemy is so I can act accordingly. (Competitive aspect aside, it's also more immersive that way.)
 

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