I spent the whole day today trying to apply the selected
HRTF impulses in True Stereo Convolution mode (
LiquidSonics Reverberate) to see whether I can make a good crossfeed out of this idea.
The "head" was chosen using the
Demo Sounds that were processed first with the HR correction impulse for my earphones. (I did not correct the HR 100%, the dry/wet was set to 20% which is my preferred value. Anything above 20% makes the earphones sound too thin).
Different angles were tried. 30 & 330. 45 & 315.
There is a certain crossfeed effect that can be clearly heard, but it's not enough. Some excessive spatiality still remains and, to my ears, even a little bit of it is too much and distracting.
I am coming to the conclusion that this kind of method still requires additional processing. Maybe, it still needs Low Pass Filtering to a certain degree.
But, I guess, those folks who like light crossfeed effects may actually find the result I got quite pleasing. It preserves all the details in music and remains very transparent. But, in my opinion, there's still too much stereo remaining and the sound sources are too close to the listener.
During testing, I compared the audio files processed with the method above against my standard 112dB Redline Monitor. I preferred the latter.