Headphone cross-feed doesn't address any acoustic problem, so I am not sure what the relevance here is.
The task, as I see it, is to get the in-head, hard left-right perspective of headphones back into a more natural presentation, in essence, a more acceptable, if artificial, acoustic space.
Cancellation of loudspeaker crosstalk as a concept is familiar to me. I studied acoustics in the university and worked in the acoustics lab for almost a decade. However, I am not sure why you talk about loudspeaker cross-talk cancellation in a thread about cross-feed in headphone listening.
You mentioned it, I quoted you. You said it was easy, it's not. You should know that.
Personally I am not that worried about loudspeaker cross-talk. It is a "natural" acoustic phenomenon that doesn't create unnatural signals to my ears. Making the listening room more absorbent and using more directional loudspeakers one can reduce cross-talk, if that is an issue.
No, it can't. Both ears still hear both speakers, even in an anechoic chamber.
It will make the loudspeaker sound more headphone-like, but isn't it easier to just use headphones if that's what you want?
Even with speakers and as much crosstalk cancellation as you can manage, it's till a completely different perspective than headphones.
I think you confuse cross-talk and cross-feed in some places.
You brought it up and make misleading statements. I know the difference.
Linkwitz circuit, as pretty much all cross-feeders, are frequency selective because that is how our spatial hearing works. Our head is a frequency selective barrier for the sound. Cross-feeder also delay cross-fed signals typically about 0.2-0.3 ms to simulate the delay caused but loudspeakers in ~30° angles. The delay is conveniently created by the low-pass filter.
This is one of the things that jumped out at me when I looked up the circuit. The "delay" caused by the filters is not actually time delay, it's phase shift which looks like delay when you look at one group of frequencies, but is not time delay. That time delay could be simulated well enough with an all-pass network, but not with a single pole filter. Sorry, I tried that 35 years ago. It sort of works, but not well. That's why I was disappointed. You need a real DSP to do that well.
Cross-feeders are simple circuits, but they miraculously fix the problem, spatial distortion. Mid-head localization is partially fixed and depends on the recording itself. Acoustic recordings done in real acoustics such as classical music can sound pretty amazing after proper cross-feed, but not as amazing as real binaural recordings.
At best that thing is an improvement, but it's not really doing what needs to be done. The fact that certain recordings work better than others should tell you that. Mid-head localization should not depend only on the recording, proper correction would place it outside the head all the time. That's not what you have there.
Cross-feed removes spatial distortion by scaling spatial information into the "value-space" our brain expects it to be.
Change "removes" to "reduces", and we're good. That circuit can't remove spacial distortion. I can't even minimize it.
Not using cross-feed creates something that was not planned, spatial distortion.
In some cases I would agree, but certainly not all. As I referred to earlier, there is material that while mixed on speakers was happily embraced on headphones as a new, if hyper-stereo, experience. Remember, mixes are checked on headphones, especially today in contemporary popular music, since that's the market, but mixed on speakers, because mixing on speakers translates to a pleasing headphone experience, but not the other way 'round.
It sounds natural, realistic and fatique-free. Drums sound like real drums in a room, not fake plastic toys. Short transient sounds are located in the sound image at pin-point accuracy instead of spreading all over the place because brain doesn't know how to interpret crazy spatial cues. Cross-feed doesn't remove details, it removes spatial distortion revealing the tiny details of the music itself. If that's not desirable then I don't know what is.
To be completely fair, I appreciate your opinion, but do not share it.
Interesting. Did you reduce the speed cross-feed level is changed? What are the benefits of dynamic cross-feed compared to constant cross-feed in your opinion? Any down-sides?
Speed and degree are program determined and variable. The benefit is more consistent results, the down side is more consistent results. It's just different. I didn't develope the idea any farther because the problem was the algorithm that determined the required crossfeed. It turned out it's not just the amount, that was easy to quantify, but to work well it needed delay, and the amount changes with program. What morphed out of this was abandoning the idea in favor of an idea akin to the Smyth Realizer, but I didn't have DSP in those days, so I moved on.
Since when has the marketing people understood anything about audio quality? I'm not going to suffer spatial distortion just because some lunatic radio shows decades ago when people didn't know what to do with stereo sound. Such whacky effects are childish.
Actually, those efforts were very successful. Stereo headphones were fairly new, and a program featuring cool headphone mixes was a revenue source for broadcast. BTW, you're expressing opinion again. Thanks, but it's not fact, just opinion. That's why there's an off switch on crossfeed!
What you experienced in your childhood doesn't change scientific facts. We all have to admit sometimes that the way we have done things or thought about things have been wrong. That's how we learn, accepting new understanding. I listened to music wrong when young. I'm probably still doing something wrong, but hopefully just a tiny little bit. Cross-feed was a huge step for me. I don't believe spatial distortion was ever intended with headphones. It's an accident of stereo sound. In the late 50's and 60's people were so exited about stereo sound and the possibility to have huge channel separation they didn't think about the consequences. It's something people simply ignore not realizing how it destroys the potential on headphone listening. People get used to things and when somebody questions things they are in denial. Sad.
Well, it wasn't childhood, but...
Your view is very rigid, very black and white. If you want stereo done "right" then the only way you'll be satisfied is with binaural recordings made with mics in your own ears. That works very well, but just for you.
Recording and reproduction, especially in two-channel stereo, is very much a subjective art. As you grow older (ok, sorry, just a return jab), you may realize there are lots of "rights" and "grays" in...well, everything. And there are some absolute rights and wrongs. Experience helps us to understand the difference.
Your statements show an understanding gap. The generalizations are disturbing too, like the comment about the 50s and 60s, like it was all huge ping-pong ball stereo. It wasn't, there are some very fine recordings from that time period, some even made with more that two recording channels so the phantom center could be brought under control. Most of the stereo mic techniques we still use were introduced then. And even earlier, Bell Labs research into stereophony (that doesn't mean two channels, BTW), showed that the real reproduction with accurate spacial reproduction would require a grid of over 1000 microphones and recording channels, and a speaker grid to match. The reduced the channel count until it was practical, and landed at the lower limit of 3. That was the 1930s. Give history some credit!
Spatial distortion happens in our brain, but it is just as real for the listener, just as pain is real for a person.
No, spacial distortion results from the way signals are transduced.
You can listen to headphones the way you want, that's your business, but I feel responsible to educate people about spatial distortion and how to significantly enhance headphone listening using cross-feed. I have science on my side. Open-minded people do get what I say.
Yeah, right, except you are not educating people with the whole story. You've been rather definitive with your precepts, and I'm just pointing out that a few things are not so definitive. And your definition of what is "right" includes a half-baked attempt at crossfeed that doesn't take real time delay into consideration, nor the actual response curve of sound diffracting around a head, nor any thought of the angle of the phantom transducers. That's not definitive, don't portray it as final. It might not even be desirable!
If the sound from a cowbell spreads all over the place instead of being in one position in the sound image then I am going to call it spatial distortion. Spatial information gets distorted. A cowbell is not all over around your head. It's on the left or right or in the center. It's in one place and it sounds like a real cowbell if you hear it like that, without spatial distortion. The thing exists and people should be educated about it.
What if the creator wanted it over head? How would you know? This is again another strong effort to categorize something that is far more subjective.
Also, don't blame cross-feed for some crappy prog rock sounding weird because some anarchistic sound engineers using drugs liked to play with the knobs in the studio.
Well, I didn't do that, but I think you just did. "Crappy" could be your opinion, and reproducing a whip-panned guitar in headphones actually was the intent of the creators some times. If you cross-feed that out, you've taken away their intention. Is that the right thing to do?
Cross-feed makes miracles, but not so big miracles as to transforming a badly produced rock album of the 70's into gold. Listen to some well recorded classical music (e.g. SACD by BIS label) with proper cross-feed and then you hear how good the result is.
Again...perhaps yes...perhaps no. There's no way I can agree that crossfeed of the type you've defined is universally miraculous. Just as i can't agree that all album rock in the 1970s is badly produced. Not that you'll care or be impressed, but my recording background is in classical music, not 70s rock.
The market for headphone amps with cross-feed is miserable. Headphone amps are expensive, only a few models have cross-feed and then it's one or two levels available. There's SPL Phonitor, but that's very expensive. I recommend DIY cross-feed headphone adapters. Having a DIY cross-feeder in between of your source and headphone amp is another option.
I'd probably look for a crossfeed DSP plugin and use whatever headphone amp you have. At least then the crossfeed wouldn't be limited to a simple filter and whatever phase shift it creates. It could include head diffraction, and time delay, and have all variables that are actually required. In truth why I believe you don't find much crossfeed on commercial headphone amps. It's too complex to do well.
What we have here is a difference in opinion. I respect that you love the Linkwitz crossfeed circuit, please respect that I feel it to be inadequate. You feel crossfeed is essential and miraculous, I feel it is an occasional improvement in the implementation you've cited. I also know from experience that there is normal stereo material that crossfeed would ruin in terms of what the creators intended. I understand that from experiencing the culture of the era. Correcting that would be inauthentic, just as trying to massage stereo out of a mono recording would also be inauthentic.
Looks like we'll differ here. Perhaps we should let it go at that.