SilverEars
Headphoneus Supremus
- Joined
- Sep 18, 2013
- Posts
- 14,490
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- 6,498
Wow, it's crazy how much details are in this game. There is so much in this game, and it's quite overwhelming starting out. No wonder they simplified it with Final Fantasy Tactics. But man, it's crazy how somebody thought of us this in such details. Also, the character designs and all that is not corny like the usual jrpgs. I really like their character designs and names. Very good world design.
There some good points to this game like non-corny characters/plot, so it's different from the stereotypical (it's not the typical jrpg with bland anime characters with pointless dialog). So much details with so many class/build/equipemnt options. This is kinda like Dark Souls/Elden Ring weapon/equipment, and attribute stats before those games came to being. This game did the complex mechanics before FromSoft RPGs. It's just that, it's a SRPG genre instread of ARPG.
The art design is great. Great character designs.
There's some negatives to this game as well:
There is too much options that it becomes overwhelming. You have to keep your gear updated and it's very time consuming due to how they designed it.
This game had crafting before Elden Ring, yes. And the crafting is useless like in Elden Ring, and it's real nuisance. They didn't design it to be time efficient. Waste of time.
Leveling up is wonky, and feels very unbalanced. The game feels too easy. This really brings down the game.
The stages where battles take places gets quite repetitive. They could have spiced up the scenarios in the stages, and make them more unique for better experience.
Magic isn't so great in this game, and this is how FFT improved the way magic was done. Lots of the later classes are pretty much worthless. I wish they balanced it out a bit.
FFT has summons too! Magic just looks and feels much better, and its' powerful!
Random battles can be really tough due to if you one of your class/character is leveled up really high and others lower, the enemy will be leveled to match that single high leveled character. On the other hand, the story battle's enemy levels are fixed, so often times they are too easy because they are under-leveled.
The game just have has too much micromanaging of things which takes away from the fun.
The best version to play is the PSP version. There is also a moded version called 'One Vision,' and supposedly the game is tweaked to be more balanced, but it probably has different type of balance issues due to the tweaks.
Another thing that sucks is that there are interesting classes I can't get access to because they are limited to certain characters that you have to rescue during battles, but they are usually too squashy, and die fast. Too bad because I just luv the design of the classes/characters. It would be cool if they update the graphics to make them look like the artwork.
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