And I'm the polar opposite. I want to go back to traditional JRPGs. I'm tired of all the open world, action based stuff. Wanna go back to classic linear, story driven games. I don't need it to be turn based, but now, story is barely non-existent, and maps are made real big and barren, with points of interest. I'm fed up with this design.
Elden Ring is a little different since the map is well made, though games like this I don't consider JPRGS in any way shape or form. It's an action game with some RPG mechanics.
Tales of Arise goes back a bit to linear maps, but I think they made it too linear (aka FFXIII syndrome, though not as obviously corridor-like), and made them less explorable than something like Vesperia or Eternia.
The story is fairly simple too, whgich is just something that has been problematic this generation and last. It's weird how 90s rpgs were super dense, while as decades pass, they get more simple in design and story.
Ah well.