Yes, yes I did try it myself. I've tested every mainstream vss out there and the gsx beats all of them barring one.
Modern games output either stereo or surround. To get surround the game doesn't give you a choice, it looks at how windows has its speakers set up. If it doesn't see 5.1/7.1 it defaults to stereo. In other words, you need to have a real surround device or one that pretends to be a surround device. That's what dolby atmos for headphones and windows sonic are supposed to do, but they don't. You still need windows to at least pretend to be set to 7.1. Now, a vss solution NEEDS more than 2 channels to work with, so this is quite crucial for HRTF to work.
Once again, whether a source is stereo channels or surround channels, does not automatically determine how good 3d audio is. Keep beating that dead horse.... I don't know how you keep saying this with a straight face.
Except windows has EVERYTHING to do with it, because in the end it's window's audio mixer that decides where and how the sound goes. It's like that since vista.
again, whether a source is in stereo or surround channels, does not determine the 3d audio. Atmos for headphones, and sonic for windows, set windows to stereo.. If you have good audio drivers and software, they would be way better then each.
Oh right, why would i believe something said in a vid BY FREAKING PEOPLE WHO ACTUALLY MADE THE STUFF? I mean it's not like they're sound engineers or sound designers, right?
He means this. And the link he posted is the OFFICIAL manual for it.
They just want to sell you something. Not surprising though, since you bought the gsx marketing gimmick hook line and sinker, that mixing from windows direct surround channels is automatically better then 3d audio in games using windows in stereo with other vss solutions. (atmos, sonic, sound card drivers, sonic studio, thx tru studio, etc...) ...
Let's take a look at that F option again:
sonic for windows, with bf1 set to surround. IS the F option....../facepalm. And I tried this, it sucked. It sounded better with it off just using my audio drivers...
So it says: the sound engine in a game does 3D sound (games do that), THEN it's processed into flat 7.1 where the vertical element is lost (this is the final mix, you don't get to hear ANY part of the original 3D sound). The 7.1 is then sent to windows which is set to stereo (where it doesn't pretend to be a 7.1 device) this means the 7.1 signal is downmixed to 2.0 the dumbest way possible (this is actually wrong because no game lets you choose 7.1 and does the downmix itself, but the same dubm way, again if the option is not there, the game doesn't do hrtf). The dumb stereo signal is then sent to the soundcard's driver (once windows is done with it). Your dumb settings add some reverb. It goes into the hollow space in between your ears. The last two phrases are important, so pay attention. No upwards/downwards separation, means no up and down. No front/back separation, means you only have left and right.
In the end you're left with just plain stereo that sounds like you're in cave.
Oh so you admit games have 3d sound now, without any gimmicks added on top? Little by little you will have nothing left to argue about with me...lmao We agree now atmos and sonic for windows puts windows to stereo. now we agree games already have 3d sound.... whats next for you to "cave" on, no pun intended.
But let me get this straight, that whole long paragraph was you trying to convince me that up and down sounds are actually created by the game developers, we just never get to hear them? HAHA. And so how do we get to hear them? By buying the GSX? hahahaha.....
AGAIN, SONIC FOR WINDOWS< ATMOST HEADPHONES> ARE THE F OPTION!!!! There is no need for sonic for windows if your sound card comes with sonic studio or thx tru studio software. Or if you have modern audio drivers alone. and no you won't hear up and down sounds, because almost no games have them. And sorry, but no I don't feel like I'm in a "cave."
Then again I also preferred sennheisers reverb recommendations on the gsx. I assume you disagree with their engineers on that as well....
It does, but before the sound engine actually kicks in and flattens everything. You don't get to hear 3D sound without a proper surround setup or HRTF.
And so again, here we are 3 pages later you agree, but with a "caveat" haha (pun intended) You think you are hearing up and down sounds with cs:go's HRTF? I sure don't lol. But at least now we know which of the 3d definitions you prefer. The one that considers it 3d sound only when having up and down sounds.... (which almost no games do)
I consider 3d sound anything that's virtualized. The only time I would consider 3d sounds only being something with up and down sounds, is if the effect was used with a surround channel speaker setup. not just two binaural cups on your ears. Understand? Because that would be an effect, not a direct channel.
And the only time you might not get to hear the 3d sound created in the game, is if your headphones aren't great.... Meaning they don't have great sound stage. For example, as I've said multiple times already. I don't get a 3d sound effect when using sennheiser 202's. But I sure as hell do when using the game zeros.... Its night and day even though all headphones are stereo cupped (minus a couple gimmick headphones with multiple drivers). I said in a previous post there is a reason headphones marketed as "surround" have such huge cups.
Furthermore, 3d sound from the stereo headphones. IS BETTER then 5.1 channel speaker setup. I think I've said this already. I prefer the virtualization with my game zeros, then I do using my carefully calibrated Logitech 5.1 setup.
And For the umpteenth time, HRTF is just another name for a specific 3d sound technology game developers will use. Its not a standard. But Go look at Collins post for names of other ones that are just as good, but not as documented. For someone like you, who only cares about the technical specs, I guess you dont' consider anything undocumented as valid. But that's how this industry is for the most part. And didn't you just tell Wontell siomething similar in a previous post, but feel the need to troll me on it? ... At least I see you have been paying attention and learning something.
Now that you caved on every other point you made. IS this the last thing you have to argue with me about now? Well I just gave you a better definition of 3d sound, then simply up and down sounds. Which I've never head in any game to date that I've played.
And I guess after a couple more posts of you trolling me you will have to finally admit up and down sounds are not what solely make 3d audio. And I'd be interested when if ever, you have even heard that in a game.