CooloutAC
100+ Head-Fier
- Joined
- Sep 20, 2012
- Posts
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And again, when you set windows to stereo pretty much ANY modern game will ONLY output basic stereo. IF, and only IF a game lets you to actually choose 7.1 without any virtual surround device you'll only get the front channels and a lot of missing sounds. That's how windows mixer works, it doesn't magically downmix to stereo unless specified in your sound card driver, which could or could not use HRTF.
Yes games do have 3d sound, except that before it reverbs through your empty skull the sound engine flattens the sound to a 2D circle with max 8 channels which are then crudely downmixed to stereo. Which means that once the sound reaches your ears it has lost all the positionnal information except from left and right. This is how if works, this is how it has been for years now. Just because you refuse to educate yourself doesn't mean it works as you pretend it does.
jeez, so beating a dead horse. Again, it doesn't matter if windows is set to stereo. You can still have 3d sound. In bf1 i hear rear sounds clear as day. like its right behind me buddy.
For example, dolby atmos switches windows to stereo. HRTF is in stereo. You are talking about two ear cups. 3d sound was invented over 100 years ago. direct channels does not automatically = 3d sound. And you don't need it for rear sounds. I only call surround channel 3d sound if top and bottom sounds are added to the surround channels. Do some history research. I think you know this though, and are just infatuated with me.
But apparenlty there are many definitions for 3d sound, so I don't blame you for being confused.
Except when it DOES matter, because again, most games rely on windows' settings to decide whether output stereo or surround and very few games are designed to actually take advantage of a headphone configuration, with varying success when it comes to positionnal audio.
Most games, even though they don't have an option in the menu for you to see, are still using 3d sound when windows is set to stereo. I've explained this to you already.
Yes, becauset IT'S FRIGGIN' SUPPOSED to pretend to be a 7.1 configuration when you launch a game so it can use HRTF on 8 discrete channels in order to downmix it to stero and then physically output it from the front channels. Because if not you'll not get every sound. I've fracking posted a video by MICROSOFT DEVS who explain the tech. I DO know what i'm taliking about, which is certainly not your case mr "bitrate".
Thats called 3d sound, or vss. If you use the hrtf option in a game like cs:go you don't need your windows set to surround. You'd only do that if you want the direct channel option in the game. And don't get mad at me that you can't hear a diff in windows bitrate scaling. I guess "your brain does not fit".
Says someone who doesn't know the difference between bit depth and bit rate... In fact you don't even know how sound works in the first place.
I don't need the technical specs or jargon. I just need my ears. Because thats all that matters in the end. You seem to be more concerned with other things.
Holy mother of f*ck, do you realize the bs you're spouting? You can't turn a pure stereo source into surround because you simply don't have the surround information to begin with. It's like trying to paint a reproduction of the starry night with only a black and white photo of the original... What you're saying makes no sense whatsoever and your only answer is to throw cans of paint at the canvas until it kinda sorta looks like something.
windows is not the source. the GAME is! again, almost all games have 3d sound, even if they don't have a checkbox option for it in a menu for guys like you to know its there. (since you can't use your ears) again, dobly atmos uses windows stereo settings. HRTF uses windows stereo settings. And even though its stereo, the virtual surround, or "pretend"surround as you call it, still lets you hear rear sounds clear as day. Lets beat this dead horse some more. Keep trolling.
The soundstage is just an impression of how "spacious" the sound you perceive is. Depending on headphone the effect is more or less pronounced. You can have headphones with great sound stage performing worse than headphones with a smaller soundstage using a proper vss solution.
Why not try it for yourself. compare bf1's in game stereo settings vs 7.1 and see if you hear a difference... If you dn't hear a diff, you're headphones don't have great soundstage. Or your soundcard and drivers are very old and poor. if you have a " brain imbalance" you might not hear a diff no matter what headphones you use lol. But this is what collin calls the "F" option. And comparing my game zeros to typical ear buds or 202's, changes from not hearing a diff at all, to an amazing diff with better surround sounds. Meaning much clearer front and rear sounds, and way way louder footsteps for e-sport advantage.
And whether windows is set to stereo or 5.1/7.1 doesn't matter. The only difference in this case is you won't have as much bass with 5.1 as compared to stereo, it will be tinny. But the positional audio will be exactly the same, if using headphones that amplify the effects, as you say. (soundstage)
Its ironic, you keep screaming "the source has to be surround" but then you want a 3rd party option over what the source already has...
And oh, please stop posting. We've already established that you're full of crap.
you have established you are infatuated with me. Stop trolling me then and I won't have to keep keeping you honest...
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