Have had zero time for games in the last few months, which means that I've been stuck partway through various games that I shall probably have to restart, particularly The Witcher III. That said, getting slightly more time recently, and I picked up Metal Gear Solid V. Guess Witcher III and a few other excellent games will have to wait quite a bit longer, because I'm having the time of my life with MGSV, and I've only just begun with it. Not a fan of some aspects of the game (the frequently cringe-worthy script, the tonal whiplash, and some pretty questionable characterization and character-design--granted, this is a MGS game, so these points go with the territory), but the excellent sandbox gameplay with all its ridiculous subsystems that work in impressive harmony that few, if any, other open-world games have managed is just too good to ignore. And it's exactly where I wanted the series to go after MGSIII. That said, worried about a few design choices in this game that I think might lessen my enjoyment of it (perhaps significantly so) as the game continues:
1. I'm afraid that the missions and side-ops will get too repetitive. The adaptive AI, I'm hoping, will help with this a bit, as will the insanely detailed and massive tech tree, but it's still a concern for me.
2. Why does Snake almost never talk during cut-scenes? His evolution as a character is the primary reason I'm playing this game, beyond the excellent gameplay. And why are the cassette tapes far more important, plot-wise and character-development wise, than the cutscenes? Really hard to be at my best stealth game when I've got to be listening to audio tapes during missions just to remain caught up on the story.
3. The game's cover system and climbing 'system' are both *terrible.* These aspects of gameplay needed a lot more time in the oven.
4. Why are missions walled in? I hate this. What's the point of an open-world, sand-boxy game where you can fail missions by simply trying to exercise maximum creativity?
5. And speaking of that open world, it sure is pretty, but also way too empty, and far less open that you might initially think, unfortunately. Ditto with Mother Base, which feels like a wasted concept, at least insofar as its physical presence that you can explore in the game is concerned. I also wish there was more to discover, beyond just animals to balloon and plants and diamonds to collect.
Ah well, hopefully I'll have enough time to actually finish this game, then get around to actually finishing Grand Theft Auto V and The Witcher III...