With 23 hours in Sekiro, I think I am making headway a bit with combat. Althoughthat might be because regular grunts are easier due to damage upgrade. However taking out the big drunken mini-boss was a relief. That gave me a slight sense of am I making progress. It was because I didn't take him head on. I found a way to tease his allies to fight and got them all, then did one backstab. the rest had to be done manually, because you can't get two backstabs. That manual fight was as close as it gets without resurrection. I had practically zero life left when he went down.
Anyway after him I went through that building and took out a couple more grunts, then went down a hole. That was forward into what looks like another boss. I shut the game down, because it was the same thing again: five to ten enemies followed by a boss. I haven't quit, I am just a bit sick of it.
Sekiro on the other hand does represent thinking out a solution. I had to devise a plan to get the drunkard boss. That can be thought of as interesting, and I think I like that. The other side of that though is how unfair it is. Two hits from these mini-bosses, and it's over, while its tons of hits to kill them. It's like my sword is cack-blunt or something. (Sharpen it already. I have about 3000 coin. I wanna sharpen it. Buy a grinder or whatever.) … Yeah I know that's the point of bosses, but really so many of them. Sekiro would be better with less mini-bosses, more varied grunt-enemies, and more set. Rather than so many bosses, that they don't have to create much world.
Anyway I am gonna shut-up, coz I haven't finished it yet, and it's not my equivocal opinion. I might totally change my mind. It's going to be a long game though. 23 hours and only done one proper boss, and six mini-bosses. Am progressing at a crawl.
By the way, it's probably worth mentioning that Dark Souls 3 is one of only six games, in my Steam favourites. I have tons of games on Steam. I am also a bit of a FromSoft fan too; somewhat.