R5, a new Android DAP by Hiby
Sep 29, 2020 at 3:47 PM Post #3,121 of 4,410
Generally the Amazon HD app runs OK on the R5, but Amazon are always updating their app and sometimes the particular version may have problems. At the moment it doesn't show bitrates on my R5 so I've had to install a previous version from APK Pure. In general it runs fine and to my ears sounds good.
what APK version you are using now?
 
Sep 29, 2020 at 3:52 PM Post #3,122 of 4,410
what APK version you are using now?
16.16.1
The later versions have an Amazon Podcast section. I'm sure that there will be an update very shortly to fix the latest glitches. I had Tidal for some time too and that ran well, but with all it's minor faults I still like Amazon HD.
 
Sep 29, 2020 at 3:56 PM Post #3,123 of 4,410
16.16.1
The later versions have an Amazon Podcast section. I'm sure that there will be an update very shortly to fix the latest glitches. I had Tidal for some time too and that ran well, but with all it's minor faults I still like Amazon HD.
i preferred Amazon HD also, thanks bro!
 
Sep 30, 2020 at 9:45 AM Post #3,125 of 4,410
Introducing the convolution function on the HiBy R5 / R6 / R6pro / R8



So this is a plugin that has been hidden well since it was released. On HiBy Android players with up to date firmware, system level audio plugins are available. Today I would like to point to one of these in particular. To start with, I’ll simply show all the taps required to start using it, in order: (it’s simpler than it looks)
Picture1.pngPicture2.pngPicture3.pngPicture4.pngPicture5.pngPicture6.pngPicture6.5.pngPicture7.png

(excuse the spelling for now)


With the convolution module finally open, you may select the “configuration file” for use with the module:
Picture8.png

To get the ball rolling I’ll provide one of the better universal spatialization files I’ve created, for public use. Simply download this file to your R player and point this plugin to that file in the file browsing interface that comes up when you click as above:

https://www.dropbox.com/s/ju2065zxx39pxnj/Joe0Bloggs clear&vivid 4ch IRS 2020-44.1k-padded.wav?dl=0

What is it?
It is hard to explain, although Wikipedia gives a technical one https://en.wikipedia.org/wiki/Convolution . In audio terms, I would put it as a way to specify filters for correcting audio output for specified output equipment (e.g. headphones) and / or simulate acoustic environments or setups (such as having the sounds of speakers coming from outside your head even while wearing headphones).



File formats
Convolution filters are specified as wave files, which to a computer are indistinguishable from the wave files of uncompressed PCM music. Here I will explain the different aspects of the wave files to look out for when choosing one for use with your system.

1. Sample rate
These filters are designed to work on music of a certain sample rate, and are themselves encoded at that same sample rate. On this plugin, convolver files are taken to be 44.1kHz and work on 44.1kHz files. By default, music files of other sample rates are not processed by the plugin; you can change this behaviour by unticking the “Other sample rate bypass” option in the interface.

2. No. of channels
The plugin may support wave files with 1, 2 or 4 channels, interpreting them in different ways. With single channel files, it applies the same filter described by that channel on both channels of music. With dual channel files, it applies each channel of filter on its corresponding music channel. With four channel files, the filters are applied in the following 4-way config which is instrumental in simulating a complete acoustic space with two speakers in room:


4-way.png





Done correctly, the cross-feeding channels not only do not narrow the soundstage, but can actually expand it, by providing realistic inter-aural cues for sounds even to the extreme left and right (which should not reach only one ear; the brain interprets this unnatural sound usually as a sound “inside” one ear rather than a sound to your left or right (which these filters should render correctly).



These spatialization filters are as many and varied as sand on the beach; for example, you can take matching pairs of wave files from the IRCAM database and put them together as your spatializer:

http://recherche.ircam.fr/equipes/salles/listen/



Or, you can go as far as to measure your own: https://www.head-fi.org/threads/recording-impulse-responses-for-speaker-virtualization.890719/



In other news, the expansive AutoEQ database provides a wealth of correction data for hundreds of different headphones, that you can use in this plugin as follows:



1. Go to https://github.com/jaakkopasanen/AutoEq/blob/master/results/

2. Search for the model of your headphones using Ctrl-F

3. Click into your model using the link in the list

4. Click on the [name of your headphones] minimum phase 44100Hz.wav link (e.g.) (do not right-click->save as), THEN save the file that comes up in the next page to your R player. Load the file in the convolution plugin.

1601473079467.png



(edit: unfortunately I must report that for now these is a bug in the convolver preventing these impulse files from AutoEQ from rendering correctly here. The problem manifests in periodic clicks in the output and the workaround for now is to insert a few samples of silence in front of the files downloaded here. I will work with HiBy to hopefully release a fix for this soon.)

It is also possible to combine headphone correction filtering with spatialization filtering, by convolving two wave files together before putting the resultant file in this module. You can do this by using the foobar convolution plugin, putting the 4-way spatialization wave file in the playlist and Converting it into a new 32-bit wave file using the headphone correction wave file as the convolver in DSP.

Finally, it is even possible to use this to apply any manner of parametric EQ or other effects to your R player, by simply first applying those effects to this base file
https://www.dropbox.com/s/7tkc373z0162dct/base.wav?dl=0

e.g. in foobar by putting this file into the playlist then Converting it into a new file with a parametric EQ DSP in the DSP chain

then putting the resultant file in your R player and loading it in the convolver module.

---------------------------
Just created a new series of headphone virtualizer impulses for this module. Project repository at https://github.com/Joe0Bloggs/EFOtech_MLV

Relevant files for the R players (44.1kHz versions) can be downloaded in one go here: https://www.dropbox.com/s/21cfg8ttu78eczz/EFOtech MLV-44k.zip?dl=0

Yet another virtualizer set I made based on ones I'm currently using: https://www.dropbox.com/sh/pubbd2gcymh5j90/AACbJm7dCQ2-KINs0hKUB-hta?dl=0
 

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Last edited:
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Sep 30, 2020 at 11:19 AM Post #3,126 of 4,410
Introducing the convolution function on the HiBy R5 / R6 / R6pro / R8



So this is a plugin that has been hidden well since it was released. On these Android players with semi-recent firmware, system level audio plugins are available. Today I would like to point to one of these in particular. To start with, I’ll simply show all the taps required to start using it, in order: (it’s simpler than it looks)





With the convolution module finally open, you may select the “configuration file” for use with the module:


To get the ball rolling I’ll provide one of the better universal spatialization files I’ve created, for public use. Simply download this file to your R player and point this plugin to that file in the file browsing interface that comes up when you click as above:

https://1drv.ms/u/s!AtuiwfIBRYFEgfYKqhO0dmaL6lnzkw?e=yuONdH

What is it?
It is hard to explain, although Wikipedia gives a technical one https://en.wikipedia.org/wiki/Convolution . In audio terms, I would put it as a way to specify filters for correcting audio output for specified output equipment (e.g. headphones) and / or simulate acoustic environments or setups (such as having the sounds of speakers coming from outside your head even while wearing headphones).



File formats
Convolution filters are specified as wave files, which to a computer are indistinguishable from the wave files of uncompressed PCM music. Here I will explain the different aspects of the wave files to look out for when choosing one for use with your system.

1. Sample rate
These filters are designed to work on music of a certain sample rate, and are themselves encoded at that same sample rate. On this plugin, convolver files are taken to be 44.1kHz and work on 44.1kHz files. By default, music files of other sample rates are not processed by the plugin; you can change this behaviour by unticking the “Other sample rate bypass” option in the interface.

2. No. of channels
The plugin may support wave files with 1, 2 or 4 channels, interpreting them in different ways. With single channel files, it applies the same filter described by that channel on both channels of music. With dual channel files, it applies each channel of filter on its corresponding music channel. With four channel files, the filters are applied in the following 4-way config which is instrumental in simulating a complete acoustic space with two speakers in room:





Done correctly, the cross-feeding channels not only do not narrow the soundstage, but can actually expand it, by providing realistic inter-aural cues for sounds even to the extreme left and right (which should not reach only one ear; the brain interprets this unnatural sound usually as a sound “inside” one ear rather than a sound to your left or right (which these filters should render correctly).



These spatialization filters are as many and varied as sand on the beach; for example, you can take matching pairs of wave files from the IRCAM database and put them together as your spatializer:

http://recherche.ircam.fr/equipes/salles/listen/



Or, you can go as far as to measure your own: https://www.head-fi.org/threads/recording-impulse-responses-for-speaker-virtualization.890719/



In other news, the expansive AutoEQ database provides a wealth of correction data for hundreds of different headphones, that you can use in this plugin as follows:



1. Go to https://github.com/jaakkopasanen/AutoEq/blob/master/results/

2. Search for the model of your headphones using Ctrl-F

3. Click into your model using the link in the list

4. Click on the [name of your headphones] minimum phase 44100Hz.wav link (e.g.) (do not right-click->save as), THEN save the file that comes up in the next page to your R player. Load the file in the convolution plugin.



It is also possible to combine headphone correction filtering with spatialization filtering, by convolving two wave files together before putting the resultant file in this module. You can do this by using the foobar convolution plugin, putting the 4-way spatialization wave file in the playlist and Converting it into a new 32-bit wave file using the headphone correction wave file as the convolver in DSP.

Finally, it is even possible to use this to apply any manner of parametric EQ or other effects to your R player, by simply first applying those effects to this base file
https://1drv.ms/u/s!AtuiwfIBRYFEgfYLzA64ieH1dAeGPw?e=I1sCll

e.g. in foobar by putting this file into the playlist then Converting it into a new file with a parametric EQ DSP in the DSP chain

then putting the resultant file in your R player and loading it in the convolver module.

Very cool. This is new territory for me. Quick, possibly stupid question - is convolution better than the parametric 10 band for eq, especially when using > 44.1kHz Flac with a 44.1kHz convolver file? I'm guessing it is, but.... :wink:
 
Last edited:
Sep 30, 2020 at 12:40 PM Post #3,127 of 4,410
Very cool. This is new territory for me. Quick, possibly stupid question - is convolution better than the parametric 10 band for eq, especially when using > 44.1kHz Flac with a 44.1kHz convolver file? I'm guessing it is, but.... :wink:
It can do more than EQ as explained, but when used for EQ they should be just as good as each other quality wise.

Actually which parametric EQ are you talking about? 😅
 
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Sep 30, 2020 at 12:56 PM Post #3,128 of 4,410
It can do more than EQ as explained, but when used for EQ they should be just as good as each other quality wise.

Actually which parametric EQ are you talking about? 😅

Toneboosters 10 band in UAPP. I don't understand MSEB. Mostly I am correcting back to Harman IEM target. But I tried your spatializer and was giving some thought to adding correction as you outlined above.
 
Sep 30, 2020 at 1:45 PM Post #3,129 of 4,410
Introducing the convolution function on the HiBy R5 / R6 / R6pro / R8



So this is a plugin that has been hidden well since it was released. On these Android players with semi-recent firmware, system level audio plugins are available. Today I would like to point to one of these in particular. To start with, I’ll simply show all the taps required to start using it, in order: (it’s simpler than it looks)
Picture1.pngPicture2.pngPicture3.pngPicture4.pngPicture5.pngPicture6.pngPicture6.5.pngPicture7.png




With the convolution module finally open, you may select the “configuration file” for use with the module:
Picture8.png

To get the ball rolling I’ll provide one of the better universal spatialization files I’ve created, for public use. Simply download this file to your R player and point this plugin to that file in the file browsing interface that comes up when you click as above:

https://1drv.ms/u/s!AtuiwfIBRYFEgfYKqhO0dmaL6lnzkw?e=yuONdH

What is it?
It is hard to explain, although Wikipedia gives a technical one https://en.wikipedia.org/wiki/Convolution . In audio terms, I would put it as a way to specify filters for correcting audio output for specified output equipment (e.g. headphones) and / or simulate acoustic environments or setups (such as having the sounds of speakers coming from outside your head even while wearing headphones).



File formats
Convolution filters are specified as wave files, which to a computer are indistinguishable from the wave files of uncompressed PCM music. Here I will explain the different aspects of the wave files to look out for when choosing one for use with your system.

1. Sample rate
These filters are designed to work on music of a certain sample rate, and are themselves encoded at that same sample rate. On this plugin, convolver files are taken to be 44.1kHz and work on 44.1kHz files. By default, music files of other sample rates are not processed by the plugin; you can change this behaviour by unticking the “Other sample rate bypass” option in the interface.

2. No. of channels
The plugin may support wave files with 1, 2 or 4 channels, interpreting them in different ways. With single channel files, it applies the same filter described by that channel on both channels of music. With dual channel files, it applies each channel of filter on its corresponding music channel. With four channel files, the filters are applied in the following 4-way config which is instrumental in simulating a complete acoustic space with two speakers in room:

4-way.png



Done correctly, the cross-feeding channels not only do not narrow the soundstage, but can actually expand it, by providing realistic inter-aural cues for sounds even to the extreme left and right (which should not reach only one ear; the brain interprets this unnatural sound usually as a sound “inside” one ear rather than a sound to your left or right (which these filters should render correctly).



These spatialization filters are as many and varied as sand on the beach; for example, you can take matching pairs of wave files from the IRCAM database and put them together as your spatializer:

http://recherche.ircam.fr/equipes/salles/listen/



Or, you can go as far as to measure your own: https://www.head-fi.org/threads/recording-impulse-responses-for-speaker-virtualization.890719/



In other news, the expansive AutoEQ database provides a wealth of correction data for hundreds of different headphones, that you can use in this plugin as follows:



1. Go to https://github.com/jaakkopasanen/AutoEq/blob/master/results/

2. Search for the model of your headphones using Ctrl-F

3. Click into your model using the link in the list

4. Click on the [name of your headphones] minimum phase 44100Hz.wav link (e.g.) (do not right-click->save as), THEN save the file that comes up in the next page to your R player. Load the file in the convolution plugin.
1601473079467.png


It is also possible to combine headphone correction filtering with spatialization filtering, by convolving two wave files together before putting the resultant file in this module. You can do this by using the foobar convolution plugin, putting the 4-way spatialization wave file in the playlist and Converting it into a new 32-bit wave file using the headphone correction wave file as the convolver in DSP.

Finally, it is even possible to use this to apply any manner of parametric EQ or other effects to your R player, by simply first applying those effects to this base file
https://1drv.ms/u/s!AtuiwfIBRYFEgfYLzA64ieH1dAeGPw?e=I1sCll

e.g. in foobar by putting this file into the playlist then Converting it into a new file with a parametric EQ DSP in the DSP chain

then putting the resultant file in your R player and loading it in the convolver module.
Could Convolver be used to 'compensate' the Audeze isine's the same way that the Cipher cable does?
They'd be interesting to try on the R5!
 
Sep 30, 2020 at 8:33 PM Post #3,131 of 4,410
Toneboosters 10 band in UAPP. I don't understand MSEB. Mostly I am correcting back to Harman IEM target. But I tried your spatializer and was giving some thought to adding correction as you outlined above.
Yeah it's totally fine to use the UAPP parametric EQ in conjunction with the convolver :D
 
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Sep 30, 2020 at 8:35 PM Post #3,132 of 4,410
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Sep 30, 2020 at 8:36 PM Post #3,133 of 4,410
@Joe Bloggs - so is this kind of like the Wavelet app (which only works on higher Android versions) on steroids? It sounds like it could also be used to make the Soundstage huge in every direction.
In conjunction with the AutoEQ database, yes. And yes :]
 
HiBy Stay updated on HiBy at their facebook, website or email (icons below). Stay updated on HiBy at their sponsor profile on Head-Fi.
 
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Oct 1, 2020 at 8:14 AM Post #3,134 of 4,410
Introducing the convolution function on the HiBy R5 / R6 / R6pro / R8



So this is a plugin that has been hidden well since it was released. On these Android players with semi-recent firmware, system level audio plugins are available. Today I would like to point to one of these in particular. To start with, I’ll simply show all the taps required to start using it, in order: (it’s simpler than it looks)
Picture1.pngPicture2.pngPicture3.pngPicture4.pngPicture5.pngPicture6.pngPicture6.5.pngPicture7.png




With the convolution module finally open, you may select the “configuration file” for use with the module:
Picture8.png

To get the ball rolling I’ll provide one of the better universal spatialization files I’ve created, for public use. Simply download this file to your R player and point this plugin to that file in the file browsing interface that comes up when you click as above:

https://1drv.ms/u/s!AtuiwfIBRYFEgfYKqhO0dmaL6lnzkw?e=yuONdH

What is it?
It is hard to explain, although Wikipedia gives a technical one https://en.wikipedia.org/wiki/Convolution . In audio terms, I would put it as a way to specify filters for correcting audio output for specified output equipment (e.g. headphones) and / or simulate acoustic environments or setups (such as having the sounds of speakers coming from outside your head even while wearing headphones).



File formats
Convolution filters are specified as wave files, which to a computer are indistinguishable from the wave files of uncompressed PCM music. Here I will explain the different aspects of the wave files to look out for when choosing one for use with your system.

1. Sample rate
These filters are designed to work on music of a certain sample rate, and are themselves encoded at that same sample rate. On this plugin, convolver files are taken to be 44.1kHz and work on 44.1kHz files. By default, music files of other sample rates are not processed by the plugin; you can change this behaviour by unticking the “Other sample rate bypass” option in the interface.

2. No. of channels
The plugin may support wave files with 1, 2 or 4 channels, interpreting them in different ways. With single channel files, it applies the same filter described by that channel on both channels of music. With dual channel files, it applies each channel of filter on its corresponding music channel. With four channel files, the filters are applied in the following 4-way config which is instrumental in simulating a complete acoustic space with two speakers in room:

4-way.png



Done correctly, the cross-feeding channels not only do not narrow the soundstage, but can actually expand it, by providing realistic inter-aural cues for sounds even to the extreme left and right (which should not reach only one ear; the brain interprets this unnatural sound usually as a sound “inside” one ear rather than a sound to your left or right (which these filters should render correctly).



These spatialization filters are as many and varied as sand on the beach; for example, you can take matching pairs of wave files from the IRCAM database and put them together as your spatializer:

http://recherche.ircam.fr/equipes/salles/listen/



Or, you can go as far as to measure your own: https://www.head-fi.org/threads/recording-impulse-responses-for-speaker-virtualization.890719/



In other news, the expansive AutoEQ database provides a wealth of correction data for hundreds of different headphones, that you can use in this plugin as follows:



1. Go to https://github.com/jaakkopasanen/AutoEq/blob/master/results/

2. Search for the model of your headphones using Ctrl-F

3. Click into your model using the link in the list

4. Click on the [name of your headphones] minimum phase 44100Hz.wav link (e.g.) (do not right-click->save as), THEN save the file that comes up in the next page to your R player. Load the file in the convolution plugin.
1601473079467.png


It is also possible to combine headphone correction filtering with spatialization filtering, by convolving two wave files together before putting the resultant file in this module. You can do this by using the foobar convolution plugin, putting the 4-way spatialization wave file in the playlist and Converting it into a new 32-bit wave file using the headphone correction wave file as the convolver in DSP.

Finally, it is even possible to use this to apply any manner of parametric EQ or other effects to your R player, by simply first applying those effects to this base file
https://1drv.ms/u/s!AtuiwfIBRYFEgfYLzA64ieH1dAeGPw?e=I1sCll

e.g. in foobar by putting this file into the playlist then Converting it into a new file with a parametric EQ DSP in the DSP chain

then putting the resultant file in your R player and loading it in the convolver module.
Been using convolution in Roon for ages and AutoEQ DSP and Crossfeed. So this is a handy addition.
 
Oct 1, 2020 at 2:59 PM Post #3,135 of 4,410
Introducing the convolution function on the HiBy R5 / R6 / R6pro / R8



So this is a plugin that has been hidden well since it was released. On these Android players with semi-recent firmware, system level audio plugins are available. Today I would like to point to one of these in particular. To start with, I’ll simply show all the taps required to start using it, in order: (it’s simpler than it looks)
Picture1.pngPicture2.pngPicture3.pngPicture4.pngPicture5.pngPicture6.pngPicture6.5.pngPicture7.png




With the convolution module finally open, you may select the “configuration file” for use with the module:
Picture8.png

To get the ball rolling I’ll provide one of the better universal spatialization files I’ve created, for public use. Simply download this file to your R player and point this plugin to that file in the file browsing interface that comes up when you click as above:

https://1drv.ms/u/s!AtuiwfIBRYFEgfYKqhO0dmaL6lnzkw?e=yuONdH

What is it?
It is hard to explain, although Wikipedia gives a technical one https://en.wikipedia.org/wiki/Convolution . In audio terms, I would put it as a way to specify filters for correcting audio output for specified output equipment (e.g. headphones) and / or simulate acoustic environments or setups (such as having the sounds of speakers coming from outside your head even while wearing headphones).



File formats
Convolution filters are specified as wave files, which to a computer are indistinguishable from the wave files of uncompressed PCM music. Here I will explain the different aspects of the wave files to look out for when choosing one for use with your system.

1. Sample rate
These filters are designed to work on music of a certain sample rate, and are themselves encoded at that same sample rate. On this plugin, convolver files are taken to be 44.1kHz and work on 44.1kHz files. By default, music files of other sample rates are not processed by the plugin; you can change this behaviour by unticking the “Other sample rate bypass” option in the interface.

2. No. of channels
The plugin may support wave files with 1, 2 or 4 channels, interpreting them in different ways. With single channel files, it applies the same filter described by that channel on both channels of music. With dual channel files, it applies each channel of filter on its corresponding music channel. With four channel files, the filters are applied in the following 4-way config which is instrumental in simulating a complete acoustic space with two speakers in room:

4-way.png



Done correctly, the cross-feeding channels not only do not narrow the soundstage, but can actually expand it, by providing realistic inter-aural cues for sounds even to the extreme left and right (which should not reach only one ear; the brain interprets this unnatural sound usually as a sound “inside” one ear rather than a sound to your left or right (which these filters should render correctly).



These spatialization filters are as many and varied as sand on the beach; for example, you can take matching pairs of wave files from the IRCAM database and put them together as your spatializer:

http://recherche.ircam.fr/equipes/salles/listen/



Or, you can go as far as to measure your own: https://www.head-fi.org/threads/recording-impulse-responses-for-speaker-virtualization.890719/



In other news, the expansive AutoEQ database provides a wealth of correction data for hundreds of different headphones, that you can use in this plugin as follows:



1. Go to https://github.com/jaakkopasanen/AutoEq/blob/master/results/

2. Search for the model of your headphones using Ctrl-F

3. Click into your model using the link in the list

4. Click on the [name of your headphones] minimum phase 44100Hz.wav link (e.g.) (do not right-click->save as), THEN save the file that comes up in the next page to your R player. Load the file in the convolution plugin.
1601473079467.png

(edit: unfortunately I must report that for now these is a bug in the convolver preventing these impulse files from AutoEQ from rendering correctly here. The problem manifests in periodic clicks in the output and the workaround for now is to insert a few samples of silence in front of the files downloaded here. I will work with HiBy to hopefully release a fix for this soon.)

It is also possible to combine headphone correction filtering with spatialization filtering, by convolving two wave files together before putting the resultant file in this module. You can do this by using the foobar convolution plugin, putting the 4-way spatialization wave file in the playlist and Converting it into a new 32-bit wave file using the headphone correction wave file as the convolver in DSP.

Finally, it is even possible to use this to apply any manner of parametric EQ or other effects to your R player, by simply first applying those effects to this base file
https://1drv.ms/u/s!AtuiwfIBRYFEgfYLzA64ieH1dAeGPw?e=I1sCll

e.g. in foobar by putting this file into the playlist then Converting it into a new file with a parametric EQ DSP in the DSP chain

then putting the resultant file in your R player and loading it in the convolver module.
Will this be available for hiby music app
 

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