nsx_23
Headphoneus Supremus
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- Aug 24, 2005
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Anyone?
Originally Posted by nsx_23 /img/forum/go_quote.gif Anyone? |
Originally Posted by nsx_23 /img/forum/go_quote.gif I've got these cards on order: 4 Mother of Runes 4 Starlit Sanctum 4 Edgewalker 2 Rotlung Reanimator 2 Zealous persecution 4 Deathgreeter 4 Soul Warden 1 Oyobi, who split the heavens 2 Sigiled Paladin 2 Glorious Anthem 3 Dark supplicant 1 Scion of Darkness 1 Cabal Archon 1 Profane Prayers 3 Orzhov Pontiff 1 Phyrexian Arena Any suggestions on how I should tackle the deck rebuild? |
Originally Posted by xkRoWx /img/forum/go_quote.gif A friend of mine have cards from Revised (can't quite remember which block, it was the one after Beta) all the way to Mirrodin. Been dabbled around in Type 1 (vintage) and Type 2 (mixed). I started buying after Darksteel and stopped at Cold Snap. Have tried Arcbound Affinity, Squirrel Opposition, Storm Desire, Revival (blue black, t2 Kamigawa based), Tooth N Nailer, Madness and a bunch of random deck with annoying strategies. I still have my UB Revival, UG Madness and Desire deck for "serious beatdowns". For casual plays, I love my Ravnica block Niv-Mizzet Pandora deck. Its annoying as hell to shuffle and redraw 7 cards (for each Pandora's Puzzle Box) at each upkeep, but it pings away 7-28 damage per upkeep. My glorious UB Revival: 4x Buried Alive 4x Animate Dead 4x Necromancy 3x Living Death 3x Kokusho, The Evening Dragon 2x Yosei, The Morning Dragon 1x Bladewing the Risen 1x Symbiotic Wurm 4x Rewind 4x Mana Leak 4x Counter Spell a 50 card deck with about 16 lands. Mostly control based (sit back and turtle), winning condition is to swap Yosei/Kokusho for life drain or tap lock. 3 mana Necromancy (as instant) will save you from many sticky situations, reviving a 5/5 flying that wrecks the game when its sacrificed at the end of turn, or a 7/7 wurm that turns into 7 1/1s. It's over when you cast Living Death with Bladewing, two Kokusho and/or Yosei in the graveyard. Put the Bladewing's come into play effect on stack, sacrifice two Kokusho/Yosei due to Legendary rule, and resolve Bladewing's effect. You can either drain 10 life, or tap 10 targets and force your opponent to skip two untap phase, and still have two big dragons in your field to attack next turn. Still trying to finish my Wake deck. |
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Originally Posted by xkRoWx /img/forum/go_quote.gif Red Black revival with Anger, I assume? |