1000*1000 artwork is too large. 500*500 works well. There will be a cutoff of 900*900 for art size.
Hi Paul,
maybe limitations should be mentionned in Kb for cover size.
DX80 can handle 3000*3000 artwork, or even 2mb covers.
however it reaches its limit at one point when increasing the database.
I have artworks that are 600*600 and weight 600 kb,
and I have some that are 1400*1400 and weight 170 kb.
limitation is fine, and users will refrain from complaining if they can realize that the database they try to build up is above the player's limitations.
according to lurker0's information on internal memory, that would make the DX80 able to handle roughly 30k files with 100kb cover average.
Oh and please, don't add a limitation to 900*900 art size, if the player can handle it, why would you?
of course it seems stupid wanting to display art that big on a screen that won't be able to match the resolution,
but that would be a shame to force a user to resize his collection's art in order to have it displayed on his DAP while they might share the collection on foobar or xmbc with bigger art.
thank you for listening to us,
just trying to get the best out of it, and now I'm finally happy with my library build up
(I'm now using FW1.3.3 because of vorbis comment bug in 1.4.2, and the title order default from directory mode in 1.5.2 - hope we'll have a fix)