SilverEars
Headphoneus Supremus
- Joined
- Sep 18, 2013
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I think the first encounter with Chained Ogre is the hardest boss in Sekiro given couple conditions. It's the hardest because you have absolutely no health, and he will take you down with one hard grab or body slam. If you watch this video, you can see his hit box is ridiculous. While he flies toward you, and you dodge, he will do a 90 degree pivot and still get you (the video shows in slow motion). I would bet, nobody can really beat him without flame prosthetic. It's impossible!
The condition for Chained Ogre to be the hardest is the condition of no flame vent prosthetic used. Flame vent prosthetic makes the fight trivial.
This is another trolling by FromSoft. They make this boss impossible, and they give you a subtle clue that you need the flame prosthetic. And who would think that you'd have to go down to Hirata Estate to get it? Conventionally, games are designed linearly, and this game breaks such rule. Ana is an above avg skilled gamer, and this just proves how affective this trolling is. FromSoft always does this. They put a roadblock early in the game you have to overcome to know if you are a quitter or not. If somebody is persistent enough to beat this boss, it's most likely they have the drive to beat the game. This roadblock can be overcome in two ways. By persistence in trials to beat the boss, or figure out the solution to make the fight easy (this is the little puzzles FromSoft puts into their games). Early roadblocks are general test FromSoft puts into the game. It's like a rite of passage.
The condition for Chained Ogre to be the hardest is the condition of no flame vent prosthetic used. Flame vent prosthetic makes the fight trivial.
This is another trolling by FromSoft. They make this boss impossible, and they give you a subtle clue that you need the flame prosthetic. And who would think that you'd have to go down to Hirata Estate to get it? Conventionally, games are designed linearly, and this game breaks such rule. Ana is an above avg skilled gamer, and this just proves how affective this trolling is. FromSoft always does this. They put a roadblock early in the game you have to overcome to know if you are a quitter or not. If somebody is persistent enough to beat this boss, it's most likely they have the drive to beat the game. This roadblock can be overcome in two ways. By persistence in trials to beat the boss, or figure out the solution to make the fight easy (this is the little puzzles FromSoft puts into their games). Early roadblocks are general test FromSoft puts into the game. It's like a rite of passage.
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